1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     snd.h
4 
5   Copyright (C)2009 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 28494 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NN_SND_H_
17 #define NN_SND_H_
18 
19 /*! @namespace  nn::snd
20     @brief      サウンド(SND)の名前空間です。
21 */
22 
23 /*!
24     @namespace  nn::snd::CTR
25     @brief      サウンド(SND)の名前空間です。("::CTR" の部分は省略して記述可能です。)
26 */
27 
28 #if defined(NN_PLATFORM_CTR)
29     #include <nn/types.h>
30     #include <nn/Result.h>
31     #include <nn/dsp.h>
32 
33     #include <nn/snd/CTR/Common/snd_Types.h>
34     #include <nn/snd/CTR/Common/snd_Adpcm.h>
35     #include <nn/snd/CTR/Common/snd_Const.h>
36     #include <nn/snd/CTR/Common/snd_Types.h>
37     #include <nn/snd/CTR/Common/snd_Bcwav.h>
38     #include <nn/snd/CTR/MPCore/snd_Api.h>
39     #include <nn/snd/CTR/MPCore/snd_Voice.h>
40     #include <nn/snd/CTR/MPCore/snd_OutputCapture.h>
41     #include <nn/snd/CTR/MPCore/snd_FxDelay.h>
42     #include <nn/snd/CTR/MPCore/snd_FxReverb.h>
43     namespace nn {
44         namespace snd {
45             using namespace nn::snd::CTR;
46         }
47     }
48 #else
49     #error no platform selected
50 #endif
51 
52 
53 #endif  // ifndef NN_SND_H_
54