1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: snd.h 4 5 Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 28494 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_SND_H_ 17 #define NN_SND_H_ 18 19 /*! @namespace nn::snd 20 @brief サウンド(SND)の名前空間です。 21 */ 22 23 /*! 24 @namespace nn::snd::CTR 25 @brief サウンド(SND)の名前空間です。("::CTR" の部分は省略して記述可能です。) 26 */ 27 28 #if defined(NN_PLATFORM_CTR) 29 #include <nn/types.h> 30 #include <nn/Result.h> 31 #include <nn/dsp.h> 32 33 #include <nn/snd/CTR/Common/snd_Types.h> 34 #include <nn/snd/CTR/Common/snd_Adpcm.h> 35 #include <nn/snd/CTR/Common/snd_Const.h> 36 #include <nn/snd/CTR/Common/snd_Types.h> 37 #include <nn/snd/CTR/Common/snd_Bcwav.h> 38 #include <nn/snd/CTR/MPCore/snd_Api.h> 39 #include <nn/snd/CTR/MPCore/snd_Voice.h> 40 #include <nn/snd/CTR/MPCore/snd_OutputCapture.h> 41 #include <nn/snd/CTR/MPCore/snd_FxDelay.h> 42 #include <nn/snd/CTR/MPCore/snd_FxReverb.h> 43 namespace nn { 44 namespace snd { 45 using namespace nn::snd::CTR; 46 } 47 } 48 #else 49 #error no platform selected 50 #endif 51 52 53 #endif // ifndef NN_SND_H_ 54