1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: osl_Mbuf.h 4 5 Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 12449 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_NET_OSL_OSL_MBUFINDEXED_H_ 17 #define NN_NET_OSL_OSL_MBUFINDEXED_H_ 18 19 typedef u32 nnnetOslMbufIndex; 20 21 /* mbuf for inter-process */ 22 typedef struct nnnetOslMbufIndexed 23 { 24 nnnetOslMbufIndex m_nextIndex; /**< Next cluster index */ 25 nnnetOslMbufIndex m_prevIndex; /**< Previous cluster index */ 26 void* m_reserved; 27 u32 m_pad; 28 } nnnetOslMbufIndexedHead; 29 30 #ifdef __cplusplus 31 32 namespace nn { 33 namespace net { 34 namespace osl { 35 36 class Mbuf; 37 class MbufIndexed : public nnnetOslMbufIndexed 38 { 39 public: 40 friend class MbufPool; 41 typedef nnnetOslMbufIndex Index; 42 static const u32 INVALID_INDEX = 0xffffffff; 43 44 static MbufIndexed* ConvertToIndexed(Mbuf* pMbuf); 45 static Mbuf* ConvertFromIndex(Index index); 46 SetNext(Index index)47 void SetNext(Index index) 48 { 49 m_nextIndex = index; 50 } 51 SetPrevious(Index index)52 void SetPrevious(Index index) 53 { 54 m_prevIndex = index; 55 } 56 57 Index GetIndex(void) const; 58 59 void Dump(void) const; 60 }; 61 62 } 63 } 64 } // namespace nn::net::osl 65 66 #endif // __cplusplus 67 68 #endif // NN_NET_OSL_OSL_MBUFINDEXED_H_ 69