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7<title>MakeUniformCommandGS</title>
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10<h1>nn::gr::CTR::MakeUniformCommandGS Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14bit32 * MakeUniformCommandGS(
15     bit32 * command,
16     u8 location,
17     u8 x,
18     u8 y,
19     u8 z
20);
21</pre>
22    </div>
23<h2>Arguments</h2>
24    <div class="section">
25      <table class="arguments">
26        <thead>
27          <tr>
28            <td width="15" />
29<th>Name</th>
30<td>Description</td>
31          </tr>
32        </thead>
33        <tr>
34<td>in</td>
35<th>command</th>
36<td>The start address for storing the rendering command.</td>
37        </tr>
38        <tr>
39<td>in</td>
40<th>location</th>
41<td>Register location.</td>
42        </tr>
43        <tr>
44<td>in</td>
45<th>x</th>
46<td>X-coordinate value.</td>
47        </tr>
48        <tr>
49<td>in</td>
50<th>y</th>
51<td>Y-coordinate value.</td>
52        </tr>
53        <tr>
54<td>in</td>
55<th>z</th>
56<td>Z-coordinate value.</td>
57        </tr> </table>
58    </div>
59<h2>Return Values</h2>
60<div class="section">Returns the address that follows the end of the stored rendering command. </div>
61<h2>Description</h2>
62    <div class="section">
63<p>Generates a command for setting integers in a geometry shader uniform.</p>
64    </div>
65  <hr><p>CONFIDENTIAL</p></body>
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