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7<title>Context</title>
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10<h1><CODE>nn::camera::CTR::Context</CODE> Enumerated Type</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14enum Context;
15</pre>
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17<h2>Value</h2>
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19      <table class="arguments">
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21          <tr>
22<th>Value</th>
23<td>Description</td>
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26        <tr>
27<th>CONTEXT_NONE</th>
28<td>Specifies no contexts.</td>
29        </tr>
30        <tr>
31<th>CONTEXT_A</th>
32<td>Specifies context A.</td>
33        </tr>
34        <tr>
35<th>CONTEXT_B</th>
36<td>Specifies context B.</td>
37        </tr>
38        <tr>
39<th>CONTEXT_BOTH</th>
40<td>Specifies both context A and context B.</td>
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43<h2>Description</h2>
44    <div class="section">
45<p>Enumerated type that indicates the camera context.</p><P>
46Think of a &quot;context&quot; here as a place to save the state for camera settings.
47            </P><P>
48You can save combinations of three settings (resolution, effects, and flipping) in two contexts: A and B. By default, the inner camera and left and right outer cameras all use context A when started.
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50Contexts are used as follows. If you use the <CODE>SetSize</CODE>, <CODE>SetDetailSize</CODE>, <CODE>FlipImage</CODE>, and <CODE>SetEffect</CODE> functions to set the necessary values in context B ahead of time, you can then call the <CODE>SwitchContext</CODE> function to switch the current context to context B when those settings are required. It is faster to switch settings in this way than to change camera settings individually on demand.
51            </P></div>
52<h2>Revision History</h2>
53    <div class="section">
54      <dl class="history">
55        <dt>2010/04/09</dt>
56<dd>Added description text.<br />
57        </dd>
58        <dt>2010/01/07</dt>
59<dd>Initial version.<br />
60        </dd>
61      </dl>
62    </div>
63  <hr><p>CONFIDENTIAL</p></body>
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