1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: Horizon 4# File: modulerules.om 5# 6# Copyright 2007-2009 Nintendo. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain 9# proprietary information of Nintendo of America Inc. and/or Nintendo 10# Company Ltd., and are protected by Federal copyright law. They may 11# not be disclosed to third parties or copied or duplicated in any form, 12# in whole or in part, without the prior written consent of Nintendo. 13# 14# $Date:: 2010-09-14#$ 15# $Rev: 25781 $ 16# $Author: sasaki_yu $ 17#---------------------------------------------------------------------------- 18 19if $(not $(defined DEFAULT_TARGETS)) 20 DEFAULT_TARGETS = 21 export 22 23export DEFAULT_TARGETS 24 25# .c/.cpp/.asm ���琶�����ꂽ�I�u�W�F�N�g�t�@�C���̃t���p�X���i�[�����B 26# OMakefile �ɂĒl���Z�b�g���鎖���ł���B 27# �lj�����I�u�W�F�N�g�t�@�C�����ꏏ�ɐ�������ꍇ�� TARGET ��x���]�������Ďg�����B 28if $(not $(defined OBJECTS)) 29 OBJECTS = 30 export 31 32# .vsh ���琶�����ꂽ���_�V�F�[�_�I�u�W�F�N�g�t�@�C���̃t���p�X���i�[�����B 33if $(not $(defined SHADER_OBJECTS)) 34 SHADER_OBJECTS = 35 export 36 37# �r���h�ςݒ��_�V�F�[�_�I�u�W�F�N�g�t�@�C���̃p�X���� resouces/shaders ����̑��p�X�Ŋi�[�����B 38if $(not $(defined SHADER_OBJECTS_PREBUILT)) 39 SHADER_OBJECTS_PREBUILT = 40 export 41 42# ���_�V�F�[�_�̃\�[�X�t�@�C���i.vsh�j ���i�[����� 43if $(defined SHADER_SOURCES) 44 # OMakefile �� SHADER_SOURCES �Ŏw�肳�ꂽ�\�[�X�t�@�C�����A�Z���u������ 45 # .obj �t�@�C���̃t���p�X�� 46 SHADER_OBJECTS = $(VertexShaderObjects $(SHADER_SOURCES)) $(SHADER_OBJECTS) 47 48 # �V�F�[�_�o�C�i���̖��O���w�肳��Ă��Ȃ���f�t�H���g���̗p 49 if $(not $(defined TARGET_SHADER)) 50 TARGET_SHADER = shader 51 export 52 53 # �V�F�[�_�o�C�i���̖��O�������I�ɋ�ɂ���Ă��邩���`�F�b�N 54 if $(TARGET_SHADER) 55 # OMakefile �Ő��������I�u�W�F�N�g�ƃr���h�ς݃I�u�W�F�N�g�������N���� 56 # �܂��K�v�ɉ����� ROMFS_ROOT �ȉ��Ƀo�C�i�����R�s�[ 57 SHADER_BINARY = $(VertexShaderBinary $(TARGET_SHADER), $(SHADER_OBJECTS), $(SHADER_OBJECTS_PREBUILT)) 58 DEFAULT_TARGETS += $(SHADER_BINARY) 59 export 60 else 61 # �����I�ɋ�ɂ���Ă���A�����N�͍s��Ȃ� 62 DEFAULT_TARGETS += $(SHADER_OBJECTS) 63 export 64 65# ���C�u�������i�g���q�����j�̖��O���i�[����� 66if $(defined TARGET_LIBRARY) 67 foreach(TARGET, $(BUILDER.getLibraryTargets $(SUPPORTED_TARGETS))) 68 target_file = $(StaticLibrary $(TARGET), $(TARGET_LIBRARY), $(SOURCES) $(OBJECTS)) 69 if $(TARGET.isFilterMatched) 70 DEFAULT_TARGETS += $(target_file) 71 72 export 73 74# true �Ȃ琶�������I�u�W�F�N�g�����C�u�����Ƃ��ĕێ����� 75if $(and $(defined INSTALL_OBJECTS), $(INSTALL_OBJECTS)) 76 foreach(TARGET, $(BUILDER.getLibraryTargets $(SUPPORTED_TARGETS))) 77 target_file = $(StaticObject $(TARGET), $(SOURCES)) 78 if $(TARGET.isFilterMatched) 79 DEFAULT_TARGETS += $(target_file) 80 export 81 82# �v���O�������i�g���q�����j�̖��O���i�[����� 83# �����Ŏw�肵���v���O�������� elf �t�@�C���� rom �t�@�C���̃t�@�C�����Ɏg�p�����B 84if $(defined TARGET_PROGRAM) 85 if $(defined UserRunProcess) 86 foreach(TARGET, $(BUILDER.getTargets $(SUPPORTED_TARGETS))) 87 DEFAULT_TARGETS += $(UserRunProcess $(TARGET), $(TARGET_PROGRAM), $(SOURCES) $(OBJECTS)) 88 export 89 else 90 foreach(TARGET, $(BUILDER.getTargets $(SUPPORTED_TARGETS))) 91 DEFAULT_TARGETS += $(UserProcess $(TARGET), $(TARGET_PROGRAM), $(SOURCES) $(OBJECTS)) 92 export 93 export 94 95if $(defined TARGET_TITLE) 96 if $(defined Title) 97 foreach(TARGET, $(BUILDER.getTargets $(SUPPORTED_TARGETS))) 98 DEFAULT_TARGETS += $(Title $(TARGET), $(TARGET_TITLE), $(TITLE_CONTENTS)) 99 export 100 export 101 102if $(defined CTR_BANNER_SPEC) 103 if $(defined Banner) 104 foreach(TARGET, $(BUILDER.getTargets $(SUPPORTED_TARGETS))) 105 DEFAULT_TARGETS += $(Banner $(TARGET), $(CTR_BANNER_SPEC)) 106 export 107 export 108 109DefineDefaultRules() 110 111foreach(x, $(HORIZON_PRIVATE_RULES)) 112 $(x $(EMPTY)) 113