1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: util_LockFreeQueue.h 4 5 Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 12449 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_UTIL_UTIL_LOCKFREEQUEUE_H_ 17 #define NN_UTIL_UTIL_LOCKFREEQUEUE_H_ 18 19 #include <nn/util/util_Noncopyable.h> 20 21 #if defined(NN_PROCESSOR_ARM_V4) || defined(NN_PROCESSOR_ARM_V5) 22 #include <nn/util/util_ARMv4/LockFreeQueueImpl.h> 23 namespace nn { 24 namespace util { 25 namespace detail { 26 using nn::util::ARMv4::detail::LockFreeQueueNode; 27 using nn::util::ARMv4::detail::LockFreeQueueImpl; 28 } 29 } 30 } 31 #elif defined(NN_PROCESSOR_ARM_V6) 32 #include <nn/util/util_ARMv6/LockFreeQueueImpl.h> 33 namespace nn { 34 namespace util { 35 namespace detail { 36 using nn::util::ARMv6::detail::LockFreeQueueNode; 37 using nn::util::ARMv6::detail::LockFreeQueueImpl; 38 } 39 } 40 } 41 #else 42 #error processor not selected 43 #endif 44 45 46 47 namespace nn { namespace util { 48 49 // TODO: 適切なアロケータを用いた、 50 // void Enqueue(T x); 51 // bool Dequeue(T& x); 52 // タイプのユーザ用インターフェイスラッパーをいつか作る。 53 54 }} 55 56 #endif /* NN_KERNEL_KERN_KLINKEDLIST_H_ */ 57