1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: gr.h 4 5 Copyright (C)2010 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 28846 $ 14 *---------------------------------------------------------------------------*/ 15 16 /*! @file 17 @brief グラフィックス GPUレジスタアクセスAPIの宣言 18 */ 19 20 #ifndef NN_GR_H_ 21 #define NN_GR_H_ 22 23 /*! @namespace nn::gr 24 @brief GPUレジスタアクセスAPIの名前空間 25 */ 26 27 /*! @namespace nn::gr::CTR 28 @brief CTRのGPUレジスタアクセスAPIの名前空間です。 29 <BR>("::CTR" の部分は省略して記述可能です。) 30 */ 31 32 #if defined(NN_PLATFORM_CTR) 33 #include <nn/gr/CTR/gr_Shader.h> 34 #include <nn/gr/CTR/gr_BindSymbol.h> 35 #include <nn/gr/CTR/gr_Vertex.h> 36 #include <nn/gr/CTR/gr_Combiner.h> 37 #include <nn/gr/CTR/gr_RenderState.h> 38 #include <nn/gr/CTR/gr_Texture.h> 39 #include <nn/gr/CTR/gr_FragmentLight.h> 40 #include <nn/gr/CTR/gr_LookUpTable.h> 41 #include <nn/gr/CTR/gr_Viewport.h> 42 #include <nn/gr/CTR/gr_Scissor.h> 43 #include <nn/gr/CTR/gr_Fog.h> 44 #include <nn/gr/CTR/gr_ProcedureTexture.h> 45 #include <nn/gr/CTR/gr_FrameBuffer.h> 46 #include <nn/gr/CTR/gr_Shadow.h> 47 48 #ifdef __cplusplus 49 namespace nn { 50 namespace gr { 51 using namespace nn::gr::CTR; 52 } 53 } 54 #endif // __cplusplus 55 56 #else 57 #error no platform selected 58 #endif 59 60 #endif 61