1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: fnd.h 4 5 Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 22294 $ 14 *---------------------------------------------------------------------------*/ 15 16 /*! @file 17 @brief Foundation API の宣言 18 */ 19 20 #ifndef NN_FND_H_ 21 #define NN_FND_H_ 22 23 /*! @namespace nn::fnd 24 @brief Foundation API の名前空間 25 */ 26 27 #include <nn/fnd/fnd_Backoff.h> 28 #include <nn/fnd/fnd_ExpHeap.h> 29 #include <nn/fnd/fnd_FrameHeap.h> 30 #include <nn/fnd/fnd_HeapBase.h> 31 #include <nn/fnd/fnd_Interlocked.h> 32 #include <nn/fnd/fnd_LinkedList.h> 33 #include <nn/fnd/fnd_Queue.h> 34 #include <nn/fnd/fnd_TimeSpan.h> 35 #include <nn/fnd/fnd_DateTime.h> 36 #include <nn/fnd/fnd_UnitHeap.h> 37 #include <nn/fnd/fnd_Allocator.h> 38 #include <nn/fnd/fnd_FixedBufferVector.h> 39 40 41 #endif /* NN_FND_H_ */ 42