1 #ifndef __gl2_h_ 2 #define __gl2_h_ 3 4 /* $Id: gl2.h 4532 2007-11-26 11:12:44Z markc $ */ 5 6 #include <GLES2/gl2platform.h> 7 8 #ifdef __cplusplus 9 extern "C" { 10 #endif 11 12 /* 13 ** License Applicability. Except to the extent portions of this file are 14 ** made subject to an alternative license as permitted in the SGI Free 15 ** Software License B, Version 1.0 (the "License"), the contents of this 16 ** file are subject only to the provisions of the License. You may not use 17 ** this file except in compliance with the License. You may obtain a copy 18 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 19 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 20 ** 21 ** http://oss.sgi.com/projects/FreeB 22 ** 23 ** Note that, as provided in the License, the Software is distributed on an 24 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 25 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 26 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 27 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 28 ** 29 ** Original Code. The Original Code is: OpenGL Sample Implementation, 30 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 31 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 32 ** Copyright in any portions created by third parties is as indicated 33 ** elsewhere herein. All Rights Reserved. 34 ** 35 ** Additional Notice Provisions: The application programming interfaces 36 ** established by SGI in conjunction with the Original Code are The 37 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 38 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 39 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 40 ** Window System(R) (Version 1.3), released October 19, 1998. This software 41 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation 42 ** published by SGI, but has not been independently verified as being 43 ** compliant with the OpenGL(R) version 1.2.1 Specification. 44 */ 45 46 /*------------------------------------------------------------------------- 47 * Data type definitions 48 *-----------------------------------------------------------------------*/ 49 50 typedef void GLvoid; 51 typedef unsigned int GLenum; 52 typedef unsigned char GLboolean; 53 typedef unsigned int GLbitfield; 54 typedef signed char GLbyte; 55 typedef short GLshort; 56 typedef int GLint; 57 typedef int GLsizei; 58 typedef unsigned char GLubyte; 59 typedef unsigned short GLushort; 60 typedef unsigned int GLuint; 61 typedef float GLfloat; 62 typedef float GLclampf; 63 typedef int GLfixed; 64 typedef int GLclampx; 65 66 /* GL types for handling large vertex buffer objects */ 67 typedef int GLintptr; 68 typedef int GLsizeiptr; 69 70 /* OpenGL ES core versions */ 71 #define GL_ES_VERSION_2_0 1 72 73 /* ClearBufferMask */ 74 #define GL_DEPTH_BUFFER_BIT 0x00000100 75 #define GL_STENCIL_BUFFER_BIT 0x00000400 76 #define GL_COLOR_BUFFER_BIT 0x00004000 77 78 /* Boolean */ 79 #define GL_FALSE 0 80 #define GL_TRUE 1 81 82 /* \todo check that this should be in core. */ 83 #define GL_NONE 0 84 85 /* BeginMode */ 86 /*#define GL_POINTS 0x0000*/ 87 /*#define GL_LINES 0x0001*/ 88 /*#define GL_LINE_LOOP 0x0002*/ 89 /*#define GL_LINE_STRIP 0x0003*/ 90 #define GL_TRIANGLES 0x0004 91 #define GL_TRIANGLE_STRIP 0x0005 92 #define GL_TRIANGLE_FAN 0x0006 93 94 /* AlphaFunction (not supported in ES20) */ 95 /* GL_NEVER */ 96 /* GL_LESS */ 97 /* GL_EQUAL */ 98 /* GL_LEQUAL */ 99 /* GL_GREATER */ 100 /* GL_NOTEQUAL */ 101 /* GL_GEQUAL */ 102 /* GL_ALWAYS */ 103 104 /* BlendingFactorDest */ 105 #define GL_ZERO 0 106 #define GL_ONE 1 107 #define GL_SRC_COLOR 0x0300 108 #define GL_ONE_MINUS_SRC_COLOR 0x0301 109 #define GL_SRC_ALPHA 0x0302 110 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 111 #define GL_DST_ALPHA 0x0304 112 #define GL_ONE_MINUS_DST_ALPHA 0x0305 113 114 /* BlendingFactorSrc */ 115 /* GL_ZERO */ 116 /* GL_ONE */ 117 #define GL_DST_COLOR 0x0306 118 #define GL_ONE_MINUS_DST_COLOR 0x0307 119 #define GL_SRC_ALPHA_SATURATE 0x0308 120 /* GL_SRC_ALPHA */ 121 /* GL_ONE_MINUS_SRC_ALPHA */ 122 /* GL_DST_ALPHA */ 123 /* GL_ONE_MINUS_DST_ALPHA */ 124 125 /* BlendEquationSeparate */ 126 #define GL_FUNC_ADD 0x8006 127 #define GL_BLEND_EQUATION 0x8009 128 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 129 #define GL_BLEND_EQUATION_ALPHA 0x883D 130 131 /* BlendSubtract */ 132 #define GL_FUNC_SUBTRACT 0x800A 133 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 134 135 /* Separate Blend Functions */ 136 #define GL_BLEND_DST_RGB 0x80C8 137 #define GL_BLEND_SRC_RGB 0x80C9 138 #define GL_BLEND_DST_ALPHA 0x80CA 139 #define GL_BLEND_SRC_ALPHA 0x80CB 140 #define GL_CONSTANT_COLOR 0x8001 141 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 142 #define GL_CONSTANT_ALPHA 0x8003 143 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 144 #define GL_BLEND_COLOR 0x8005 145 146 /* Buffer Objects */ 147 #define GL_ARRAY_BUFFER 0x8892 148 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 149 #define GL_ARRAY_BUFFER_BINDING 0x8894 150 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 151 152 #define GL_STREAM_DRAW 0x88E0 153 #define GL_STATIC_DRAW 0x88E4 154 #define GL_DYNAMIC_DRAW 0x88E8 155 156 #define GL_BUFFER_SIZE 0x8764 157 #define GL_BUFFER_USAGE 0x8765 158 159 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 160 161 /* CullFaceMode */ 162 #define GL_FRONT 0x0404 163 #define GL_BACK 0x0405 164 #define GL_FRONT_AND_BACK 0x0408 165 166 /* DepthFunction */ 167 /* GL_NEVER */ 168 /* GL_LESS */ 169 /* GL_EQUAL */ 170 /* GL_LEQUAL */ 171 /* GL_GREATER */ 172 /* GL_NOTEQUAL */ 173 /* GL_GEQUAL */ 174 /* GL_ALWAYS */ 175 176 /* EnableCap */ 177 #define GL_TEXTURE_2D 0x0DE1 178 #define GL_CULL_FACE 0x0B44 179 #define GL_BLEND 0x0BE2 180 #define GL_DITHER 0x0BD0 181 #define GL_STENCIL_TEST 0x0B90 182 #define GL_DEPTH_TEST 0x0B71 183 #define GL_SCISSOR_TEST 0x0C11 184 #define GL_POLYGON_OFFSET_FILL 0x8037 185 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 186 #define GL_SAMPLE_COVERAGE 0x80A0 187 188 /* ErrorCode */ 189 #define GL_NO_ERROR 0 190 #define GL_INVALID_ENUM 0x0500 191 #define GL_INVALID_VALUE 0x0501 192 #define GL_INVALID_OPERATION 0x0502 193 #define GL_OUT_OF_MEMORY 0x0505 194 195 /* FrontFaceDirection */ 196 #define GL_CW 0x0900 197 #define GL_CCW 0x0901 198 199 /* GetPName */ 200 /*#define GL_LINE_WIDTH 0x0B21*/ 201 /*#define GL_ALIASED_POINT_SIZE_RANGE 0x846D*/ 202 /*#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E*/ 203 #define GL_CULL_FACE_MODE 0x0B45 204 #define GL_FRONT_FACE 0x0B46 205 #define GL_DEPTH_RANGE 0x0B70 206 #define GL_DEPTH_WRITEMASK 0x0B72 207 #define GL_DEPTH_CLEAR_VALUE 0x0B73 208 #define GL_DEPTH_FUNC 0x0B74 209 #define GL_STENCIL_CLEAR_VALUE 0x0B91 210 #define GL_STENCIL_FUNC 0x0B92 211 #define GL_STENCIL_FAIL 0x0B94 212 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 213 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 214 #define GL_STENCIL_REF 0x0B97 215 #define GL_STENCIL_VALUE_MASK 0x0B93 216 #define GL_STENCIL_WRITEMASK 0x0B98 217 #define GL_STENCIL_BACK_FUNC 0x8800 218 #define GL_STENCIL_BACK_FAIL 0x8801 219 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 220 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 221 #define GL_STENCIL_BACK_REF 0x8CA3 222 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 223 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 224 #define GL_VIEWPORT 0x0BA2 225 #define GL_SCISSOR_BOX 0x0C10 226 /* GL_SCISSOR_TEST */ 227 #define GL_COLOR_CLEAR_VALUE 0x0C22 228 #define GL_COLOR_WRITEMASK 0x0C23 229 #define GL_UNPACK_ALIGNMENT 0x0CF5 230 #define GL_PACK_ALIGNMENT 0x0D05 231 #define GL_MAX_TEXTURE_SIZE 0x0D33 232 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 233 #define GL_SUBPIXEL_BITS 0x0D50 234 #define GL_RED_BITS 0x0D52 235 #define GL_GREEN_BITS 0x0D53 236 #define GL_BLUE_BITS 0x0D54 237 #define GL_ALPHA_BITS 0x0D55 238 #define GL_DEPTH_BITS 0x0D56 239 #define GL_STENCIL_BITS 0x0D57 240 #define GL_POLYGON_OFFSET_UNITS 0x2A00 241 /* GL_POLYGON_OFFSET_FILL */ 242 #define GL_POLYGON_OFFSET_FACTOR 0x8038 243 #define GL_TEXTURE_BINDING_2D 0x8069 244 #define GL_SAMPLE_BUFFERS 0x80A8 245 #define GL_SAMPLES 0x80A9 246 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 247 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 248 249 /* GetTextureParameter */ 250 /* GL_TEXTURE_MAG_FILTER */ 251 /* GL_TEXTURE_MIN_FILTER */ 252 /* GL_TEXTURE_WRAP_S */ 253 /* GL_TEXTURE_WRAP_T */ 254 255 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 256 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 257 258 /* HintMode */ 259 #define GL_DONT_CARE 0x1100 260 #define GL_FASTEST 0x1101 261 #define GL_NICEST 0x1102 262 263 /* HintTarget */ 264 #define GL_GENERATE_MIPMAP_HINT 0x8192 265 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 266 267 /* DataType */ 268 #define GL_BYTE 0x1400 269 #define GL_UNSIGNED_BYTE 0x1401 270 #define GL_SHORT 0x1402 271 #define GL_UNSIGNED_SHORT 0x1403 272 #define GL_INT 0x1404 273 #define GL_UNSIGNED_INT 0x1405 274 #define GL_FLOAT 0x1406 275 /*#define GL_FIXED 0x140C*/ 276 277 /* PixelFormat */ 278 #define GL_DEPTH_COMPONENT 0x1902 279 #define GL_ALPHA 0x1906 280 #define GL_RGB 0x1907 281 #define GL_RGBA 0x1908 282 #define GL_LUMINANCE 0x1909 283 #define GL_LUMINANCE_ALPHA 0x190A 284 285 /* PixelType */ 286 /* GL_UNSIGNED_BYTE */ 287 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 288 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 289 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 290 291 /* Shaders */ 292 #define GL_FRAGMENT_SHADER 0x8B30 293 #define GL_VERTEX_SHADER 0x8B31 294 #define GL_MAX_VERTEX_ATTRIBS 0x8869 295 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 296 #define GL_MAX_VARYING_VECTORS 0x8DFC 297 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 298 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 299 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 300 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 301 #define GL_SHADER_TYPE 0x8B4F 302 #define GL_DELETE_STATUS 0x8B80 303 #define GL_LINK_STATUS 0x8B82 304 #define GL_VALIDATE_STATUS 0x8B83 305 #define GL_ATTACHED_SHADERS 0x8B85 306 #define GL_ACTIVE_UNIFORMS 0x8B86 307 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 308 #define GL_ACTIVE_ATTRIBUTES 0x8B89 309 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 310 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 311 #define GL_CURRENT_PROGRAM 0x8B8D 312 313 /* StencilFunction */ 314 #define GL_NEVER 0x0200 315 #define GL_LESS 0x0201 316 #define GL_EQUAL 0x0202 317 #define GL_LEQUAL 0x0203 318 #define GL_GREATER 0x0204 319 #define GL_NOTEQUAL 0x0205 320 #define GL_GEQUAL 0x0206 321 #define GL_ALWAYS 0x0207 322 323 /* StencilOp */ 324 /* GL_ZERO */ 325 #define GL_KEEP 0x1E00 326 #define GL_REPLACE 0x1E01 327 #define GL_INCR 0x1E02 328 #define GL_DECR 0x1E03 329 #define GL_INVERT 0x150A 330 #define GL_INCR_WRAP 0x8507 331 #define GL_DECR_WRAP 0x8508 332 333 /* StringName */ 334 #define GL_VENDOR 0x1F00 335 #define GL_RENDERER 0x1F01 336 #define GL_VERSION 0x1F02 337 #define GL_EXTENSIONS 0x1F03 338 339 /* TextureMagFilter */ 340 #define GL_NEAREST 0x2600 341 #define GL_LINEAR 0x2601 342 343 /* TextureMinFilter */ 344 /* GL_NEAREST */ 345 /* GL_LINEAR */ 346 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 347 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 348 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 349 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 350 351 /* TextureParameterName */ 352 #define GL_TEXTURE_MAG_FILTER 0x2800 353 #define GL_TEXTURE_MIN_FILTER 0x2801 354 #define GL_TEXTURE_WRAP_S 0x2802 355 #define GL_TEXTURE_WRAP_T 0x2803 356 357 /* TextureTarget */ 358 /* GL_TEXTURE_2D */ 359 #define GL_TEXTURE 0x1702 360 361 #define GL_TEXTURE_CUBE_MAP 0x8513 362 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 363 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 364 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 365 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 366 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 367 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 368 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 369 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 370 371 /* TextureUnit */ 372 #define GL_TEXTURE0 0x84C0 373 #define GL_TEXTURE1 0x84C1 374 #define GL_TEXTURE2 0x84C2 375 #define GL_TEXTURE3 0x84C3 376 #define GL_TEXTURE4 0x84C4 377 #define GL_TEXTURE5 0x84C5 378 #define GL_TEXTURE6 0x84C6 379 #define GL_TEXTURE7 0x84C7 380 #define GL_TEXTURE8 0x84C8 381 #define GL_TEXTURE9 0x84C9 382 #define GL_TEXTURE10 0x84CA 383 #define GL_TEXTURE11 0x84CB 384 #define GL_TEXTURE12 0x84CC 385 #define GL_TEXTURE13 0x84CD 386 #define GL_TEXTURE14 0x84CE 387 #define GL_TEXTURE15 0x84CF 388 #define GL_TEXTURE16 0x84D0 389 #define GL_TEXTURE17 0x84D1 390 #define GL_TEXTURE18 0x84D2 391 #define GL_TEXTURE19 0x84D3 392 #define GL_TEXTURE20 0x84D4 393 #define GL_TEXTURE21 0x84D5 394 #define GL_TEXTURE22 0x84D6 395 #define GL_TEXTURE23 0x84D7 396 #define GL_TEXTURE24 0x84D8 397 #define GL_TEXTURE25 0x84D9 398 #define GL_TEXTURE26 0x84DA 399 #define GL_TEXTURE27 0x84DB 400 #define GL_TEXTURE28 0x84DC 401 #define GL_TEXTURE29 0x84DD 402 #define GL_TEXTURE30 0x84DE 403 #define GL_TEXTURE31 0x84DF 404 #define GL_ACTIVE_TEXTURE 0x84E0 405 406 /* TextureWrapMode */ 407 #define GL_REPEAT 0x2901 408 #define GL_CLAMP_TO_EDGE 0x812F 409 #define GL_MIRRORED_REPEAT 0x8370 410 411 /* Uniform Types */ 412 #define GL_FLOAT_VEC2 0x8B50 413 #define GL_FLOAT_VEC3 0x8B51 414 #define GL_FLOAT_VEC4 0x8B52 415 #define GL_INT_VEC2 0x8B53 416 #define GL_INT_VEC3 0x8B54 417 #define GL_INT_VEC4 0x8B55 418 #define GL_BOOL 0x8B56 419 #define GL_BOOL_VEC2 0x8B57 420 #define GL_BOOL_VEC3 0x8B58 421 #define GL_BOOL_VEC4 0x8B59 422 #define GL_FLOAT_MAT2 0x8B5A 423 #define GL_FLOAT_MAT3 0x8B5B 424 #define GL_FLOAT_MAT4 0x8B5C 425 #define GL_SAMPLER_2D 0x8B5E 426 #define GL_SAMPLER_CUBE 0x8B60 427 428 /* Vertex Arrays */ 429 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 430 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 431 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 432 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 433 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 434 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 435 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 436 437 /* Read Format */ 438 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 439 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 440 441 /* Shader Source */ 442 #define GL_COMPILE_STATUS 0x8B81 443 #define GL_INFO_LOG_LENGTH 0x8B84 444 #define GL_SHADER_SOURCE_LENGTH 0x8B88 445 #define GL_SHADER_COMPILER 0x8DFA 446 447 /* Shader Binary */ 448 #define GL_PLATFORM_BINARY 0x8D63 449 #define GL_SHADER_BINARY_FORMATS 0x8DF8 450 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 451 452 /* Shader Precision-Specified Types */ 453 #define GL_LOW_FLOAT 0x8DF0 454 #define GL_MEDIUM_FLOAT 0x8DF1 455 #define GL_HIGH_FLOAT 0x8DF2 456 #define GL_LOW_INT 0x8DF3 457 #define GL_MEDIUM_INT 0x8DF4 458 #define GL_HIGH_INT 0x8DF5 459 460 /* Framebuffer Object. */ 461 #define GL_FRAMEBUFFER 0x8D40 462 #define GL_RENDERBUFFER 0x8D41 463 464 #define GL_RGBA4 0x8056 465 #define GL_RGB5_A1 0x8057 466 #define GL_RGB565 0x8D62 467 #define GL_DEPTH_COMPONENT16 0x81A5 468 #define GL_STENCIL_INDEX 0x1901 469 #define GL_STENCIL_INDEX8 0x8D48 470 471 #define GL_RENDERBUFFER_WIDTH 0x8D42 472 #define GL_RENDERBUFFER_HEIGHT 0x8D43 473 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 474 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 475 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 476 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 477 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 478 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 479 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 480 481 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 482 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 483 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 484 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 485 486 #define GL_COLOR_ATTACHMENT0 0x8CE0 487 #define GL_DEPTH_ATTACHMENT 0x8D00 488 #define GL_STENCIL_ATTACHMENT 0x8D20 489 490 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 491 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 492 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 493 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 494 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA 495 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 496 497 #define GL_FRAMEBUFFER_BINDING 0x8CA6 498 #define GL_RENDERBUFFER_BINDING 0x8CA7 499 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 500 501 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 502 503 /*------------------------------------------------------------------------- 504 * GL core functions. 505 *-----------------------------------------------------------------------*/ 506 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode ); 516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 517 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 518 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 519 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage); 520 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); 521 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 522 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 523 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 524 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 525 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 526 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 527 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 528 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); 529 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 530 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 531 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 532 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 533 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 534 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 535 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 536 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 537 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 538 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 539 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 540 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 541 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 542 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 543 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 544 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 545 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 546 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 547 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices); 548 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 549 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 550 GL_APICALL void GL_APIENTRY glFinish (void); 551 GL_APICALL void GL_APIENTRY glFlush (void); 552 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 553 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 554 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 555 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 556 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 557 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 558 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 559 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 560 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); 561 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); 562 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 563 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name); 564 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 565 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 566 GL_APICALL GLenum GL_APIENTRY glGetError (void); 567 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 568 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 569 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 570 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 571 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); 572 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 573 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 574 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 575 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 576 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source); 577 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 578 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 579 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 580 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 581 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 582 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name); 583 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 584 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 585 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer); 586 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 587 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 588 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 589 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 590 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 591 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 592 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 593 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 594 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 595 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 596 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 597 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 598 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); 599 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 600 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 601 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 602 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 603 GL_APICALL void GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); 604 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length); 605 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 606 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 607 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 608 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 609 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 610 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 611 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); 612 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 613 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 614 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 615 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 616 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 617 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 618 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 619 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 620 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 621 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 622 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 623 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 624 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 625 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 626 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 627 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 628 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 629 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 630 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 631 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 632 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 633 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 634 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 635 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 636 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 637 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 638 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 639 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 640 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 641 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 642 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 643 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 644 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 645 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); 646 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 647 648 #ifdef __cplusplus 649 } 650 #endif 651 652 #endif /* __gl2_h_ */ 653