1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" />
7    <style type="text/css"><!--
8      span.static_style
9      {
10        font-size			: 8pt;
11        color				: white;
12        font-weight			: bold;
13        background			: #44f;
14        border-left			: solid 1px #aaf;
15        border-top			: solid 1px #aaf;
16        border-right		: solid 1px #00c;
17        border-bottom		: solid 1px #00c;
18        padding-left		: 2px;
19        padding-right		: 2px;
20      }
21
22      span.virtual_style
23      {
24        font-size			 : 8pt;
25        color				 : white;
26        font-weight			: bold;
27        background			: #0a0;
28        border-left			: solid 1px #0f0;
29        border-top			: solid 1px #0f0;
30        border-right		: solid 1px #060;
31        border-bottom		: solid 1px #060;
32        padding-left		: 2px;
33        padding-right		: 2px;
34      }
35
36      span.protected_style
37      {
38        font-size			 : 8pt;
39        color				 : white;
40        font-weight			: bold;
41        background			: #444;
42        border-left			: solid 1px #ccc;
43        border-top			: solid 1px #ccc;
44        border-right		: solid 1px #222;
45        border-bottom		: solid 1px #222;
46        padding-left		: 2px;
47        padding-right		: 2px;
48      }
49        --></style>
50<title>nn::hid::CTR</title>
51  </head>
52  <body>
53<h1><CODE>nn::hid::CTR</CODE> Namespace</h1>
54<h2>Description</h2>
55    <div class="section">
56<p>Namespace for the CTR's HID (Human Interface Device) functionality. <br />(This can also be written without the <CODE>::CTR</CODE> portion.)</p><!-- write here --></div>
57    <a name="class" id="class">
58<h2>Classes</h2>
59      <div class="section">
60        <table class="members">
61          <tr>
62            <th>
63<a href="../../../nn/hid/CTR/Accelerometer/Overview.html"><CODE>nn::hid::CTR::Accelerometer</CODE></a>
64            </th>
65<td>Class that contains the resources required for getting sampling data from the accelerometer. Use the <CODE>nn::hid::CTR::GetAccelerometer</CODE> function to get a reference to a valid instance.</td>
66          </tr>
67          <tr>
68            <th>
69<a href="../../../nn/hid/CTR/AccelerometerReader/Overview.html"><CODE>nn::hid::CTR::AccelerometerReader</CODE></a>
70            </th>
71<td>Class for loading sampling data from the accelerometer.</td>
72          </tr>
73          <tr>
74            <th>
75<a href="../../../nn/hid/CTR/DebugPad/Overview.html"><CODE>nn::hid::CTR::DebugPad</CODE></a>
76            </th>
77<td>A class that has the resources necessary to get sampling data from the <I>debug pad</I> (a game controller used for debugging). Call <CODE>nn::hid::CTR::GetDebugPad</CODE> to get a reference to a valid instance.</td>
78          </tr>
79          <tr>
80            <th>
81<a href="../../../nn/hid/CTR/DebugPadReader/Overview.html"><CODE>nn::hid::CTR::DebugPadReader</CODE></a>
82            </th>
83<td>Class for loading sampling data from the game controller used for debugging (the <I>debug pad</I>).</td>
84          </tr>
85          <tr>
86            <th>
87<a href="../../../nn/hid/CTR/Gyroscope/Overview.html"><CODE>nn::hid::CTR::Gyroscope</CODE></a>
88            </th>
89<td>The class with the resources necessary to get sampling data from the gyro sensor. Use the <a href="../../../../nn/hid/CTR/GetGyroscope.html"><CODE>nn::hid::CTR::GetGyroscope</CODE></a> function to get a reference to a valid instance of this class.</td>
90          </tr>
91          <tr>
92            <th>
93<a href="../../../nn/hid/CTR/GyroscopeReader/Overview.html"><CODE>nn::hid::CTR::GyroscopeReader</CODE></a>
94            </th>
95<td>Class for loading sampling data from the gyro sensor.</td>
96          </tr>
97          <tr>
98            <th>
99<a href="../../../nn/hid/CTR/HidBase/Overview.html"><CODE>nn::hid::CTR::HidBase</CODE></a>
100            </th>
101<td>Base HID class.</td>
102          </tr>
103          <tr>
104            <th>
105<a href="../../../nn/hid/CTR/Pad/Overview.html"><CODE>nn::hid::CTR::Pad</CODE></a>
106            </th>
107<td>Class that contains the resources required for getting sampling data from the buttons and the Circle Pad. Use the <CODE>nn::hid::CTR::GetPad</CODE> function to get a reference to a valid instance.</td>
108          </tr>
109          <tr>
110            <th>
111<a href="../../../nn/hid/CTR/PadReader/Overview.html"><CODE>nn::hid::CTR::PadReader</CODE></a>
112            </th>
113<td>Class for loading sampling data from the game pad (which consists of the buttons and the Circle Pad).</td>
114          </tr>
115          <tr>
116            <th>
117<a href="../../../nn/hid/CTR/TouchPanel/Overview.html"><CODE>nn::hid::CTR::TouchPanel</CODE></a>
118            </th>
119<td>Class that contains the resources required for getting sampling data from the Touch Screen. Use the <CODE>nn::hid::CTR::GetTouchPanel</CODE> function to get a reference to a valid instance.</td>
120          </tr>
121          <tr>
122            <th>
123<a href="../../../nn/hid/CTR/TouchPanelReader/Overview.html"><CODE>nn::hid::CTR::TouchPanelReader</CODE></a>
124            </th>
125<td>Class for loading sampling data from the Touch Screen.</td>
126          </tr> </table>
127      </div>
128    </a> <a name="struct" id="struct">
129<h2>Structures</h2>
130      <div class="section">
131        <table class="members">
132          <tr>
133            <th>
134<a href="../../../nn/hid/CTR/AnalogStickStatus/Overview.html"><CODE>nn::hid::CTR::AnalogStickStatus</CODE></a>
135            </th>
136<td>Structure used to store sampling data from the Circle Pad.</td>
137          </tr>
138          <tr>
139            <th>
140<a href="../../../nn/hid/CTR/PadStatus/Overview.html"><CODE>nn::hid::CTR::PadStatus</CODE></a>
141            </th>
142<td>Structure used to store sampling data from the buttons and the Circle Pad.</td>
143          </tr>
144          <tr>
145            <th>
146<a href="../../../nn/hid/CTR/TouchPanelStatus/Overview.html"><CODE>nn::hid::CTR::TouchPanelStatus</CODE></a>
147            </th>
148<td>Structure used to store sampling data from the Touch Screen.</td>
149          </tr>
150          <tr>
151            <th>
152<a href="../../../nn/hid/CTR/AccelerometerStatus/Overview.html"><CODE>nn::hid::CTR::AccelerometerStatus</CODE></a>
153            </th>
154<td>Structure used to store sampling data from the accelerometer.</td>
155          </tr>
156          <tr>
157            <th>
158<a href="../../../nn/hid/CTR/AccelerationFloat/Overview.html"><CODE>nn::hid::CTR::AccelerationFloat</CODE></a>
159            </th>
160<td>Structure used to store the acceleration (in g's) from the accelerometer.</td>
161          </tr>
162          <tr>
163            <th>
164<a href="../../../nn/hid/CTR/Direction/Overview.html"><CODE>nn::hid::CTR::Direction</CODE></a>
165            </th>
166<td>Structure storing the 3D attitude.</td>
167          </tr>
168          <tr>
169            <th>
170<a href="../../../nn/hid/CTR/GyroscopeStatus/Overview.html"><CODE>nn::hid::CTR::GyroscopeStatus</CODE></a>
171            </th>
172<td>This structure maintains the data acquired from the gyro sensor.</td>
173          </tr>
174          <tr>
175            <th>
176<a href="../../../nn/hid/CTR/DebugPadStatus/Overview.html"><CODE>nn::hid::CTR::DebugPadStatus</CODE></a>
177            </th>
178<td>Structure used to store sampling data from the buttons and Circle Pad on the debug pad.</td>
179          </tr> </table>
180      </div>
181    </a> <a name="enum" id="enum">
182<h2>Enumerated Types</h2>
183      <div class="section">
184        <table class="members">
185          <tr>
186            <td width="100"> </td>
187            <th>
188<a href="../../../nn/hid/CTR/ZeroDriftMode.html"><CODE>ZeroDriftMode</CODE></a>
189            </th>
190<td>Enumerated type for setting the strength of the correction for zero-point drift.</td>
191          </tr> </table>
192      </div>
193    </a> <a name="constant" id="constant">
194<h2>Constants</h2>
195      <div class="section">
196        <table class="members">
197          <tr>
198            <td width="100"> </td>
199            <th>
200<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_VALUE.html"><CODE>MAX_OF_ACCELEROMETER_VALUE</CODE></a></span>
201            </th>
202<td>Absolute value of the maximum value that the accelerometer can detect.</td>
203          </tr>
204          <tr>
205            <td width="100"> </td>
206            <th>
207<span class="argument"><a href="../../../nn/hid/CTR/ACCELEROMETER_VALUE_PER_1G.html"><CODE>ACCELEROMETER_VALUE_PER_1G</CODE></a></span>
208            </th>
209<td>Accelerometer value equivalent to 1 g of acceleration.</td>
210          </tr>
211          <tr>
212            <td width="100"> </td>
213            <th>
214<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_PLAY.html"><CODE>MAX_OF_ACCELEROMETER_PLAY</CODE></a></span>
215            </th>
216<td>Maximum value for the play range of the accelerometer.</td>
217          </tr>
218          <tr>
219            <td width="100"> </td>
220            <th>
221<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_SENSITIVITY.html"><CODE>MAX_OF_ACCELEROMETER_SENSITIVITY</CODE></a></span>
222            </th>
223<td>Maximum value for the accelerometer sensitivity.</td>
224          </tr>
225          <tr>
226            <td width="100"> </td>
227            <th>
228<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_A.html"><CODE>BUTTON_A</CODE></a></span>
229            </th>
230<td>A Button.</td>
231          </tr>
232          <tr>
233            <td width="100"> </td>
234            <th>
235<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_B.html"><CODE>BUTTON_B</CODE></a></span>
236            </th>
237<td>B Button.</td>
238          </tr>
239          <tr>
240            <td width="100"> </td>
241            <th>
242<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_START.html"><CODE>BUTTON_START</CODE></a></span>
243            </th>
244<td>START Button</td>
245          </tr>
246          <tr>
247            <td width="100"> </td>
248            <th>
249<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_RIGHT.html"><CODE>BUTTON_RIGHT</CODE></a></span>
250            </th>
251<td>Right on the +Control Pad.</td>
252          </tr>
253          <tr>
254            <td width="100"> </td>
255            <th>
256<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_LEFT.html"><CODE>BUTTON_LEFT</CODE></a></span>
257            </th>
258<td>Left on the +Control Pad.</td>
259          </tr>
260          <tr>
261            <td width="100"> </td>
262            <th>
263<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_UP.html"><CODE>BUTTON_UP</CODE></a></span>
264            </th>
265<td>Up on the +Control Pad.</td>
266          </tr>
267          <tr>
268            <td width="100"> </td>
269            <th>
270<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_DOWN.html"><CODE>BUTTON_DOWN</CODE></a></span>
271            </th>
272<td>Down on the +Control Pad.</td>
273          </tr>
274          <tr>
275            <td width="100"> </td>
276            <th>
277<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_R.html"><CODE>BUTTON_R</CODE></a></span>
278            </th>
279<td>R Button.</td>
280          </tr>
281          <tr>
282            <td width="100"> </td>
283            <th>
284<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_L.html"><CODE>BUTTON_L</CODE></a></span>
285            </th>
286<td>L Button.</td>
287          </tr>
288          <tr>
289            <td width="100"> </td>
290            <th>
291<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_X.html"><CODE>BUTTON_X</CODE></a></span>
292            </th>
293<td>X Button.</td>
294          </tr>
295          <tr>
296            <td width="100"> </td>
297            <th>
298<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_Y.html"><CODE>BUTTON_Y</CODE></a></span>
299            </th>
300<td>Y Button.</td>
301          </tr>
302          <tr>
303            <td width="100"> </td>
304            <th>
305<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_DEBUG.html"><CODE>BUTTON_DEBUG</CODE></a></span>
306            </th>
307<td>DEBUG Button.</td>
308          </tr>
309          <tr>
310            <td width="100"> </td>
311            <th>
312<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_RIGHT.html"><CODE>BUTTON_EMULATION_RIGHT</CODE></a></span>
313            </th>
314<td>Right on the emulated +Control Pad, using the Circle Pad input.</td>
315          </tr>
316          <tr>
317            <td width="100"> </td>
318            <th>
319<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_LEFT.html"><CODE>BUTTON_EMULATION_LEFT</CODE></a></span>
320            </th>
321<td>Left on the emulated +Control Pad, using the Circle Pad input.</td>
322          </tr>
323          <tr>
324            <td width="100"> </td>
325            <th>
326<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_UP.html"><CODE>BUTTON_EMULATION_UP</CODE></a></span>
327            </th>
328<td>Up on the emulated +Control Pad, using the Circle Pad input.</td>
329          </tr>
330          <tr>
331            <td width="100"> </td>
332            <th>
333<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_DOWN.html"><CODE>BUTTON_EMULATION_DOWN</CODE></a></span>
334            </th>
335<td>Down on the emulated +Control Pad, using the Circle Pad input.</td>
336          </tr>
337          <tr>
338            <td width="100"> </td>
339            <th>
340<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_MASK.html"><CODE>BUTTON_MASK</CODE></a></span>
341            </th>
342<td>Input mask that includes everything other than the +Control Pad (the +Control Pad includes emulation).</td>
343          </tr>
344          <tr>
345            <td width="100"> </td>
346            <th>
347<span class="argument"><a href="../../../nn/hid/CTR/PLUS_BUTTON_MASK.html"><CODE>PLUS_BUTTON_MASK</CODE></a></span>
348            </th>
349<td>Input mask for the +Control Pad (excluding emulation).</td>
350          </tr>
351          <tr>
352            <td width="100"> </td>
353            <th>
354<span class="argument"><a href="../../../nn/hid/CTR/PLUS_BUTTON_EMULATION_MASK.html"><CODE>PLUS_BUTTON_EMULATION_MASK</CODE></a></span>
355            </th>
356<td>Input mask for +Control Pad emulation.</td>
357          </tr>
358          <tr>
359            <td width="100"> </td>
360            <th>
361<span class="argument"><a href="../../../nn/hid/CTR/ALL_MASK.html"><CODE>ALL_MASK</CODE></a></span>
362            </th>
363<td>All input.</td>
364          </tr>
365          <tr>
366            <td width="100"> </td>
367            <th>
368<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_UP.html"><CODE>DEBUG_PAD_BUTTON_UP</CODE></a></span>
369            </th>
370<td>Up on the +Control Pad of the debug pad.</td>
371          </tr>
372          <tr>
373            <td width="100"> </td>
374            <th>
375<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_LEFT.html"><CODE>DEBUG_PAD_BUTTON_LEFT</CODE></a></span>
376            </th>
377<td>Left on the +Control Pad of the debug pad.</td>
378          </tr>
379          <tr>
380            <td width="100"> </td>
381            <th>
382<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_ZR.html"><CODE>DEBUG_PAD_TRIGGER_ZR</CODE></a></span>
383            </th>
384<td>The ZR Button on the debug pad.</td>
385          </tr>
386          <tr>
387            <td width="100"> </td>
388            <th>
389<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_X.html"><CODE>DEBUG_PAD_BUTTON_X</CODE></a></span>
390            </th>
391<td>The X Button on the debug pad.</td>
392          </tr>
393          <tr>
394            <td width="100"> </td>
395            <th>
396<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_A.html"><CODE>DEBUG_PAD_BUTTON_A</CODE></a></span>
397            </th>
398<td>The A Button on the debug pad.</td>
399          </tr>
400          <tr>
401            <td width="100"> </td>
402            <th>
403<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_Y.html"><CODE>DEBUG_PAD_BUTTON_Y</CODE></a></span>
404            </th>
405<td>The Y Button on the debug pad.</td>
406          </tr>
407          <tr>
408            <td width="100"> </td>
409            <th>
410<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_B.html"><CODE>DEBUG_PAD_BUTTON_B</CODE></a></span>
411            </th>
412<td>The B Button on the debug pad.</td>
413          </tr>
414          <tr>
415            <td width="100"> </td>
416            <th>
417<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_ZL.html"><CODE>DEBUG_PAD_TRIGGER_ZL</CODE></a></span>
418            </th>
419<td>The ZL Button on the debug pad.</td>
420          </tr>
421          <tr>
422            <td width="100"> </td>
423            <th>
424<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_R.html"><CODE>DEBUG_PAD_TRIGGER_R</CODE></a></span>
425            </th>
426<td>The R Button on the debug pad.</td>
427          </tr>
428          <tr>
429            <td width="100"> </td>
430            <th>
431<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_PLUS.html"><CODE>DEBUG_PAD_BUTTON_PLUS</CODE></a></span>
432            </th>
433<td>The + Button on the debug pad.</td>
434          </tr>
435          <tr>
436            <td width="100"> </td>
437            <th>
438<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_HOME.html"><CODE>DEBUG_PAD_BUTTON_HOME</CODE></a></span>
439            </th>
440<td>The HOME Button on the debug pad.</td>
441          </tr>
442          <tr>
443            <td width="100"> </td>
444            <th>
445<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_MINUS.html"><CODE>DEBUG_PAD_BUTTON_MINUS</CODE></a></span>
446            </th>
447<td>The - Button on the debug pad.</td>
448          </tr>
449          <tr>
450            <td width="100"> </td>
451            <th>
452<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_L.html"><CODE>DEBUG_PAD_TRIGGER_L</CODE></a></span>
453            </th>
454<td>The L Button on the debug pad.</td>
455          </tr>
456          <tr>
457            <td width="100"> </td>
458            <th>
459<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_DOWN.html"><CODE>DEBUG_PAD_BUTTON_DOWN</CODE></a></span>
460            </th>
461<td>Down on the +Control Pad of the debug pad.</td>
462          </tr>
463          <tr>
464            <td width="100"> </td>
465            <th>
466<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_RIGHT.html"><CODE>DEBUG_PAD_BUTTON_RIGHT</CODE></a></span>
467            </th>
468<td>Right on the +Control Pad of the debug pad.</td>
469          </tr>
470          <tr>
471            <td width="100"> </td>
472            <th>
473<span class="argument"><a href="../../../nn/hid/CTR/MIN_OF_STICK_CLAMP_MODE_CIRCLE.html"><CODE>MIN_OF_STICK_CLAMP_MODE_CIRCLE</CODE></a></span>
474            </th>
475<td>The minimum play that is appropriate for circular clamping of the Circle Pad.</td>
476          </tr>
477          <tr>
478            <td width="100"> </td>
479            <th>
480<span class="argument"><a href="../../../nn/hid/CTR/MIN_OF_STICK_CLAMP_MODE_CROSS.html"><CODE>MIN_OF_STICK_CLAMP_MODE_CROSS</CODE></a></span>
481            </th>
482<td>The minimum play that is appropriate for cross-shaped (+Control Pad-shaped) clamping of the Circle Pad.</td>
483          </tr>
484          <tr>
485            <td width="100"> </td>
486            <th>
487<span class="argument"><a href="../../../nn/hid/CTR/LIMIT_OF_STICK_CLAMP_MAX.html"><CODE>LIMIT_OF_STICK_CLAMP_MAX</CODE></a></span>
488            </th>
489<td>Maximum value for Circle Pad clamping.</td>
490          </tr> </table>
491      </div>
492    </a> <a name="function" id="function">
493<h2>Functions</h2>
494      <div class="section">
495        <table class="members">
496          <tr>
497<th class="category" colspan="3">Initialize/Finalize</th>
498          </tr>
499          <tr>
500            <td width="100">  </td>
501            <th>
502<a href="../../../nn/hid/CTR/Initialize.html"><CODE>Initialize</CODE></a>
503            </th>
504<td>Initializes the HID library and enables loading of the sampling data.</td>
505          </tr>
506          <tr>
507            <td width="100">  </td>
508            <th>
509<a href="../../../nn/hid/CTR/Finalize.html"><CODE>Finalize</CODE></a>
510            </th>
511<td>Finalizes the HID library.</td>
512          </tr>
513          <tr>
514<th class="category" colspan="3">Other</th>
515          </tr>
516          <tr>
517            <td width="100">  </td>
518            <th>
519<a href="../../../nn/hid/CTR/GetPad.html"><CODE>GetPad</CODE></a>
520            </th>
521<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Pad/Overview.html">Pad</a></CODE> class.</td>
522          </tr>
523          <tr>
524            <td width="100">  </td>
525            <th>
526<a href="../../../nn/hid/CTR/GetTouchPanel.html"><CODE>GetTouchPanel</CODE></a>
527            </th>
528<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/TouchPanel/Overview.html">TouchPanel</a></CODE> class.</td>
529          </tr>
530          <tr>
531            <td width="100">  </td>
532            <th>
533<a href="../../../nn/hid/CTR/GetAccelerometer.html"><CODE>GetAccelerometer</CODE></a>
534            </th>
535<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Accelerometer/Overview.html">Accelerometer</a></CODE> class.</td>
536          </tr>
537          <tr>
538            <td width="100">  </td>
539            <th>
540<a href="../../../nn/hid/CTR/GetGyroscope.html"><CODE>GetGyroscope</CODE></a>
541            </th>
542<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Gyroscope/Overview.html">Gyroscope</a></CODE> class.</td>
543          </tr>
544          <tr>
545            <td width="100">  </td>
546            <th>
547<a href="../../../nn/hid/CTR/GetDebugPad.html"><CODE>GetDebugPad</CODE></a>
548            </th>
549<td>Gets a reference to an instance of the <a href="../../../nn/hid/CTR/DebugPad/Overview.html"><CODE>DebugPad</CODE></a> class.</td>
550          </tr> </table>
551      </div>
552    </a>
553<h2>Revision History</h2>
554    <div class="section">
555      <dl class="history">
556        <dt>2010/01/07</dt>
557<dd>Initial version.<br />
558        </dd>
559      </dl>
560    </div>
561  <hr><p>CONFIDENTIAL</p></body>
562</html>