1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>glTexImage1D</title> 8 </head> 9 <body> 10<h1>glTexImage1D Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14GL_APICALL void GL_APIENTRY glTexImage1D( 15 GLenum target, 16 GLint level, 17 GLint internalformat, 18 GLsizei width, 19 GLint border, 20 GLenum format, 21 GLenum type, 22 const GLvoid * pixels 23); 24</pre> 25 </div> 26<h2>Arguments</h2> 27 <div class="section"> 28 <table class="arguments"> 29 <thead> 30 <tr> 31 <td width="15" /> 32<th>Name</th> 33<td>Description</td> 34 </tr> 35 </thead> 36 <tr> 37<td>in</td> 38<th>target</th> 39<td>Target texture</td> 40 </tr> 41 <tr> 42<td>in</td> 43<th>level</th> 44<td>Mipmap level of the data to load</td> 45 </tr> 46 <tr> 47<td>in</td> 48<th>internalformat</th> 49<td>Internal format of lookup table data (the same as <span class="argument">format</span>)</td> 50 </tr> 51 <tr> 52<td>in</td> 53<th>width</th> 54<td>Size of entries in the lookup table</td> 55 </tr> 56 <tr> 57<td>in</td> 58<th>border</th> 59<td>Border width (only 0 is valid)</td> 60 </tr> 61 <tr> 62<td>in</td> 63<th>format</th> 64<td>Format of lookup table data</td> 65 </tr> 66 <tr> 67<td>in</td> 68<th>type</th> 69<td>Type of lookup table data</td> 70 </tr> 71 <tr> 72<td>in</td> 73<th>pixels</th> 74<td>Pointer to the lookup table data</td> 75 </tr> </table> 76 </div> 77<h2>Return Values</h2> 78<div class="section">No values are returned. </div> 79<h2>Description</h2> 80 <div class="section"> 81<p>Configures lookup table data.</p><P> 82You can set <span class="argument">target</span> to <code>GL_LUT_TEXTUREi_DMP</code>. The value of <B><I>i</I></B> is greater than or equal to 0 and is at least one less than the value obtained from <code>glGetIntegerv</code> with <code>GL_MAX_LUT_TEXTURES_DMP</code> specified. 83 </P><P> 84Specify 0 for <span class="argument">level</span>. 85 </P><P> 86Set <span class="argument">internalformat</span> to <code>GL_LUMINANCEF_DMP</code>. 87 </P><P> 88For <span class="argument">width</span>, specify the lookup table's entry size. This must not be larger than the value that is obtained from <code>glGetIntegerv</code> with <code>GL_MAX_LUT_ENTRIES_DMP</code> specified. 89 </P><P> 90Specify 0 for <span class="argument">border</span>. 91 </P><P> 92Set <span class="argument">format</span> to <code>GL_LUMINANCEF_DMP</code>. 93 </P><P> 94Set <span class="argument">type</span> to <code>GL_FLOAT</code>. 95 </P><P> 96For <span class="argument">pixels</span>, specify a pointer to the lookup table data. 97 </P><P> 98This function generates the following errors. 99<TABLE><TR><TH>GL_INVALID_ENUM</TH><TD>The <span class="argument">target</span>, <span class="argument">format</span>, <span class="argument">internalformat</span>, or <span class="argument">type</span> argument was set to an invalid value.</TD></TR><TR><TH>GL_INVALID_VALUE</TH><TD>The <span class="argument">level</span>, <span class="argument">border</span>, or <span class="argument">width</span> argument was set to an invalid value.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>0 was bound to the lookup table texture target specified by <span class="argument">target</span>.</TD></TR></TABLE><!-- source target、format、internalformat、typeに不正な値を指定した場合エラーGL_INVALID_ENUMを生成します。 level、border、widthに不正な値を指定した場合エラーGL_INVALID_VALUEを生成します。 targetで指定した参照テーブルのテクスチャターゲットに0がバインドされている場合エラーGL_INVALID_OPERATIONを生成します。 --></P></div> 100<h2>Revision History</h2> 101 <div class="section"> 102 <dl class="history"> 103 <dt>2010/01/07</dt> 104<dd>Initial version.<br /> 105 </dd> 106 </dl> 107 </div> 108 <hr><p>CONFIDENTIAL</p></body> 109</html>