1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <title>SearchBindSymbol</title> 8 </head> 9 <body> 10 <h1>nn::gr::CTR::Shader::SearchBindSymbol Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14bool SearchBindSymbol( 15 <a href="../../../../nn/gr/CTR/BindSymbol/Overview.html">BindSymbol</a> * symbol, 16 const char * name 17) const; 18 19bool SearchBindSymbol( 20 <a href="../../../../nn/gr/CTR/BindSymbol/Overview.html">BindSymbol</a> * symbol, 21 const u8 symbol_index 22) const; 23</pre> 24 </div> 25 <h2>List of Overloaded Member Functions</h2> 26 <div class="section"> 27 <table class="members"> 28 <tr> 29 <td> 30 <a href="./SearchBindSymbol(0).html">SearchBindSymbol ( BindSymbol *, const char * ) </a> 31 </td> 32 <td>Converts from symbol names to symbol information. Symbol type information and bound register numbers can be obtained by specifying the symbol name set by pragma_bind_symbol() in the shader code as an argument. Call this function after setting the shader binary using the SetupBinary function.</td> 33 </tr> 34 <tr> 35 <td> 36 <a href="./SearchBindSymbol(1).html">SearchBindSymbol ( BindSymbol *, const u8 ) </a> 37 </td> 38 <td>Converts from an index (ranging from 0 to one less than the number of symbols) to symbol information for the symbol of the specified type. Indices of the type 0, 1, ... [number of symbols -1] are assigned in the order set by the pragma bind_symbol() function in shader code. You can search for the specified index and obtain information about the symbol found. Call this function after setting the shader binary using the SetupBinary function.</td> 39 </tr> </table> 40 </div> 41 <h2>Description of SearchBindSymbol ( BindSymbol *, const char * )</h2> 42 <div class="section"> 43 <p>Converts from symbol names to symbol information. Symbol type information and bound register numbers can be obtained by specifying the symbol name set by pragma_bind_symbol() in the shader code as an argument. Call this function after setting the shader binary using the SetupBinary function.</p> 44 </div> 45 <h2>Description of SearchBindSymbol ( BindSymbol *, const u8 )</h2> 46 <div class="section"> 47 <p>Converts from an index (ranging from 0 to one less than the number of symbols) to symbol information for the symbol of the specified type. Indices of the type 0, 1, ... [number of symbols -1] are assigned in the order set by the pragma bind_symbol() function in shader code. You can search for the specified index and obtain information about the symbol found. Call this function after setting the shader binary using the SetupBinary function.</p> 48 </div> 49 <hr><p>CONFIDENTIAL</p></body> 50</html>