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7    <title>SearchBindSymbol</title>
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10    <h1>nn::gr::CTR::Shader::SearchBindSymbol Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14bool SearchBindSymbol(
15     <a href="../../../../nn/gr/CTR/BindSymbol/Overview.html">BindSymbol</a> * symbol,
16     const char * name
17) const;
18
19bool SearchBindSymbol(
20     <a href="../../../../nn/gr/CTR/BindSymbol/Overview.html">BindSymbol</a> * symbol,
21     const u8 symbol_index
22) const;
23</pre>
24    </div>
25    <h2>List of Overloaded Member Functions</h2>
26    <div class="section">
27      <table class="members">
28        <tr>
29          <td>
30            <a href="./SearchBindSymbol(0).html">SearchBindSymbol ( BindSymbol *, const char * ) </a>
31          </td>
32          <td>Converts from symbol names to symbol information. Symbol type information and bound register numbers can be obtained by specifying the symbol name set by pragma_bind_symbol() in the shader code as an argument. Call this function after setting the shader binary using the SetupBinary function.</td>
33        </tr>
34        <tr>
35          <td>
36            <a href="./SearchBindSymbol(1).html">SearchBindSymbol ( BindSymbol *, const u8 ) </a>
37          </td>
38          <td>Converts from an index (ranging from 0 to one less than the number of symbols) to symbol information for the symbol of the specified type.  Indices of the type 0, 1, ... [number of symbols -1] are assigned in the order set by the pragma bind_symbol() function in shader code. You can search for the specified index and obtain information about the symbol found. Call this function after setting the shader binary using the SetupBinary function.</td>
39        </tr> </table>
40    </div>
41    <h2>Description of SearchBindSymbol ( BindSymbol *, const char * )</h2>
42    <div class="section">
43      <p>Converts from symbol names to symbol information. Symbol type information and bound register numbers can be obtained by specifying the symbol name set by pragma_bind_symbol() in the shader code as an argument. Call this function after setting the shader binary using the SetupBinary function.</p>
44    </div>
45    <h2>Description of SearchBindSymbol ( BindSymbol *, const u8 )</h2>
46    <div class="section">
47      <p>Converts from an index (ranging from 0 to one less than the number of symbols) to symbol information for the symbol of the specified type.  Indices of the type 0, 1, ... [number of symbols -1] are assigned in the order set by the pragma bind_symbol() function in shader code. You can search for the specified index and obtain information about the symbol found. Call this function after setting the shader binary using the SetupBinary function.</p>
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