1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>MakeUniformCommandVS</title> 8 </head> 9 <body> 10 <h1>nn::gr::CTR::MakeUniformCommandVS Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14u32 * MakeUniformCommandVS( 15 u32 * command, 16 u8 location, 17 const <a href="../../../nn/math/MTX34/Overview.html">nn::math::MTX34</a> & mtx34 18); 19 20u32 * MakeUniformCommandVS( 21 u32 * command, 22 u8 location, 23 const <a href="../../../nn/math/MTX44/Overview.html">nn::math::MTX44</a> & mtx44 24); 25 26u32 * MakeUniformCommandVS( 27 u32 * command, 28 u8 location, 29 const <a href="../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> & vec4 30); 31 32u32 * MakeUniformCommandVS( 33 u32 * command, 34 u8 location, 35 const <a href="../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> vec4[], 36 const int num 37); 38 39u32 * MakeUniformCommandVS( 40 u32 * command, 41 u8 location, 42 u8 x, 43 u8 y, 44 u8 z 45); 46</pre> 47 </div> 48 <h2>List of Overloaded Member Functions</h2> 49 <div class="section"> 50 <table class="members"> 51 <tr> 52 <td> 53 <a href="./MakeUniformCommandVS(0).html">MakeUniformCommandVS ( u32 *, u8, const nn::math::MTX34 & ) </a> 54 </td> 55 <td>Generates a command for setting a 3x4 matrix to vertex shader uniform.</td> 56 </tr> 57 <tr> 58 <td> 59 <a href="./MakeUniformCommandVS(1).html">MakeUniformCommandVS ( u32 *, u8, const nn::math::MTX44 & ) </a> 60 </td> 61 <td>Generates a command for setting a 4x4 matrix to vertex shader uniform.</td> 62 </tr> 63 <tr> 64 <td> 65 <a href="./MakeUniformCommandVS(2).html">MakeUniformCommandVS ( u32 *, u8, const nn::math::VEC4 & ) </a> 66 </td> 67 <td>Generates a command for setting a vector to vertex shader uniform.</td> 68 </tr> 69 <tr> 70 <td> 71 <a href="./MakeUniformCommandVS(3).html">MakeUniformCommandVS ( u32 *, u8, const nn::math::VEC4, const int ) </a> 72 </td> 73 <td>Generates a command for setting a vector array to vertex shader uniform.</td> 74 </tr> 75 <tr> 76 <td> 77 <a href="./MakeUniformCommandVS(4).html">MakeUniformCommandVS ( u32 *, u8, u8, u8, u8 ) </a> 78 </td> 79 <td>Generates a command for setting integers to vertex shader uniform.</td> 80 </tr> </table> 81 </div> 82 <h2>Description of MakeUniformCommandVS ( u32 *, u8, const nn::math::MTX34 & )</h2> 83 <div class="section"> 84 <p>Generates a command for setting a 3x4 matrix to vertex shader uniform.</p> 85 </div> 86 <h2>Description of MakeUniformCommandVS ( u32 *, u8, const nn::math::MTX44 & )</h2> 87 <div class="section"> 88 <p>Generates a command for setting a 4x4 matrix to vertex shader uniform.</p> 89 </div> 90 <h2>Description of MakeUniformCommandVS ( u32 *, u8, const nn::math::VEC4 & )</h2> 91 <div class="section"> 92 <p>Generates a command for setting a vector to vertex shader uniform.</p> 93 </div> 94 <h2>Description of MakeUniformCommandVS ( u32 *, u8, const nn::math::VEC4, const int )</h2> 95 <div class="section"> 96 <p>Generates a command for setting a vector array to vertex shader uniform.</p> 97 </div> 98 <h2>Description of MakeUniformCommandVS ( u32 *, u8, u8, u8, u8 )</h2> 99 <div class="section"> 100 <p>Generates a command for setting integers to vertex shader uniform.</p> 101 </div> 102 <hr><p>CONFIDENTIAL</p></body> 103</html>