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50    <title>nn::gr::CTR::FragmentLight</title>
51  </head>
52  <body>
53    <h1>nn::gr::CTR::FragmentLight Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class FragmentLight</pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class for setting fragment lighting.</p><!-- write here --></div>
61    <a name="class" id="class">
62      <h2>Classes</h2>
63      <div class="section">
64        <table class="members">
65          <tr>
66            <th>
67              <a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">nn::gr::CTR::FragmentLight::LutConfig</a>
68            </th>
69            <td>Class for adjusting lookup table values.</td>
70          </tr>
71          <tr>
72            <th>
73              <a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html">nn::gr::CTR::FragmentLight::Source</a>
74            </th>
75            <td>Class for setting each light source.</td>
76          </tr>
77        </table>
78      </div>
79    </a> <a name="enum" id="enum">
80      <h2>Enumerated Types</h2>
81      <div class="section">
82        <table class="members">
83          <tr>
84            <td width="100"> </td>
85            <th>
86              <a href="../../../../nn/gr/CTR/FragmentLight/LightSourceNum.html">LightSourceNum</a>
87            </th>
88            <td>The number of light sources.</td>
89          </tr> </table>
90      </div>
91    </a> <a name="variable" id="variable">
92      <h2>Member Variables</h2>
93      <div class="section">
94        <table class="members">
95          <tr>
96            <td width="100"> </td>
97            <th>
98              <span class="argument">globalAmbientR</span>
99            </th>
100            <td>Red component setting for global ambient. Type is u8. Values in the range [0.f, 1.f] are mapped to [0, 255] and then set.</td>
101          </tr>
102          <tr>
103            <td width="100"> </td>
104            <th>
105              <span class="argument">globalAmbientG</span>
106            </th>
107            <td>Green component setting for global ambient. The type is u8. Values in the range [0.f, 1.f] are mapped to [0, 255] and then set.</td>
108          </tr>
109          <tr>
110            <td width="100"> </td>
111            <th>
112              <span class="argument">globalAmbientB</span>
113            </th>
114            <td>Blue component setting for global ambient. Type is u8. Values in the range [0.f, 1.f] are mapped to [0, 255] and then set.</td>
115          </tr>
116          <tr>
117            <td width="100"> </td>
118            <th>
119              <span class="argument">source</span>
120            </th>
121            <td>Stores light source settings. The type is <a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html">nn::gr::CTR::FragmentLight::Source</a>.</td>
122          </tr>
123          <tr>
124            <td width="100"> </td>
125            <th>
126              <span class="argument">isEnable</span>
127            </th>
128            <td>Sets enable/disable for light sources. The type is bool[]. The upper limit value of the array is <span>nn::gr::CTR::FragmentLight::LIGHT_SOURCE_MAX</span>.</td>
129          </tr>
130          <tr>
131            <td width="100"> </td>
132            <th>
133              <span class="argument">isEnableSpot</span>
134            </th>
135            <td>Sets whether spotlights are enabled. The type is bool[]. The upper limit value of the array is <span>nn::gr::CTR::FragmentLight::LIGHT_SOURCE_MAX</span>.</td>
136          </tr>
137          <tr>
138            <td width="100"> </td>
139            <th>
140              <span class="argument">isEnableDistAttn</span>
141            </th>
142            <td>Sets whether distance attentuation is enabled. The type is bool[]. The upper limit value of the array is <span>nn::gr::CTR::FragmentLight::LIGHT_SOURCE_MAX</span>.</td>
143          </tr>
144          <tr>
145            <td width="100"> </td>
146            <th>
147              <span class="argument">isShadowed</span>
148            </th>
149            <td>Sets shadow adjustment elements. The type is bool[]. The upper limit value of the array is <span>nn::gr::CTR::FragmentLight::LIGHT_SOURCE_MAX</span>.</td>
150          </tr>
151          <tr>
152            <td width="100"> </td>
153            <th>
154              <span class="argument">layerConfig</span>
155            </th>
156            <td>Sets layer config. The type is PicaDataFragLightEnvLayerConfig. Use the enumerated constant named PicaDataFragLightEnvLayerConfig in the PICA macro header for the value.</td>
157          </tr>
158          <tr>
159            <td width="100"> </td>
160            <th>
161              <span class="argument">fresnelSelector</span>
162            </th>
163            <td>Sets where fresnel is applied. The type is PicaDataFragLightEnvFresnel. Use the enumerated constant named PicaDataFragLightEnvFresnel in the PICA macro header for the value.</td>
164          </tr>
165          <tr>
166            <td width="100"> </td>
167            <th>
168              <span class="argument">shadowSelector</span>
169            </th>
170            <td>Sets textures whose shadow adjustment element is to be sampled. The type is PicaDataFragLightTexture. Use the enumerated constant named PicaDataFragLightTexture in the PICA macro header for the value.</td>
171          </tr>
172          <tr>
173            <td width="100"> </td>
174            <th>
175              <span class="argument">bumpMode</span>
176            </th>
177            <td>Sets bump mapping. The type is PicaDataFragLightEnvBump . Use the enumerated constant named PicaDataFragLightEnvBump in the PICA macro header for the value.</td>
178          </tr>
179          <tr>
180            <td width="100"> </td>
181            <th>
182              <span class="argument">bumpSelector</span>
183            </th>
184            <td>Sets textures to be used as normal maps and tangent maps. The type is PicaDataFragLightTexture. Use the enumerated constant named PicaDataFragLightTexture in the PICA macro header for the value.    </td>
185          </tr>
186          <tr>
187            <td width="100"> </td>
188            <th>
189              <span class="argument">isEnableShadowPrimary</span>
190            </th>
191            <td>Sets whether shadow attenuation is to be applied to the primary color. The type is bool.</td>
192          </tr>
193          <tr>
194            <td width="100"> </td>
195            <th>
196              <span class="argument">isEnableShadowSecondary</span>
197            </th>
198            <td>Sets whether shadow attenuation is to be applied to the secondary color. The type is bool.</td>
199          </tr>
200          <tr>
201            <td width="100"> </td>
202            <th>
203              <span class="argument">isEnableShadowAlpha</span>
204            </th>
205            <td>Sets whether shadow attenuation is to be applied to the alpha component. The type is bool.</td>
206          </tr>
207          <tr>
208            <td width="100"> </td>
209            <th>
210              <span class="argument">isInvertShadow</span>
211            </th>
212            <td>Sets whether shadow attenuation is to be inverted. The type is bool.</td>
213          </tr>
214          <tr>
215            <td width="100"> </td>
216            <th>
217              <span class="argument">isEnableBumpRenorm</span>
218            </th>
219            <td>Sets whether the z-component of the normal map is to be re-created. The type is bool.</td>
220          </tr>
221          <tr>
222            <td width="100"> </td>
223            <th>
224              <span class="argument">isEnableClampHighLights</span>
225            </th>
226            <td>Sets whether the specular color is to be clamped to 0 when L.n is less than 0. The type is bool.</td>
227          </tr>
228          <tr>
229            <td width="100"> </td>
230            <th>
231              <span class="argument">isEnableLutD0</span>
232            </th>
233            <td>If true, the lookup table value or 1 is set for Distribution 0. The type is bool. The initial value is <CODE>false</CODE>.</td>
234          </tr>
235          <tr>
236            <td width="100"> </td>
237            <th>
238              <span class="argument">isEnableLutD1</span>
239            </th>
240            <td>If true, the lookup table value or 1 is set for Distribution 1. The type is bool. The initial value is <CODE>false</CODE>.</td>
241          </tr>
242          <tr>
243            <td width="100"> </td>
244            <th>
245              <span class="argument">isEnableLutRef1</span>
246            </th>
247            <td>If true, the lookup table value or 1 is set for Reflection. The type is bool. The initial value is <CODE>true</CODE>.</td>
248          </tr>
249          <tr>
250            <td width="100"> </td>
251            <th>
252              <span class="argument">lutConfigD0</span>
253            </th>
254            <td>Sets lookup table Distribution 0. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td>
255          </tr>
256          <tr>
257            <td width="100"> </td>
258            <th>
259              <span class="argument">lutConfigD1</span>
260            </th>
261            <td>Sets lookup table Distribution 1. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td>
262          </tr>
263          <tr>
264            <td width="100"> </td>
265            <th>
266              <span class="argument">lutConfigSP</span>
267            </th>
268            <td>Sets lookup table Specular. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td>
269          </tr>
270          <tr>
271            <td width="100"> </td>
272            <th>
273              <span class="argument">lutConfigFR</span>
274            </th>
275            <td>Sets lookup table FragmentLight. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td>
276          </tr>
277          <tr>
278            <td width="100"> </td>
279            <th>
280              <span class="argument">lutConfigRB</span>
281            </th>
282            <td>Sets lookup table RB. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td>
283          </tr>
284          <tr>
285            <td width="100"> </td>
286            <th>
287              <span class="argument">lutConfigRG</span>
288            </th>
289            <td>Sets lookup table RG. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td>
290          </tr>
291          <tr>
292            <td width="100"> </td>
293            <th>
294              <span class="argument">lutConfigRR</span>
295            </th>
296            <td>Sets lookup table RR. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td>
297          </tr> </table>
298      </div>
299    </a> <a name="function" id="function">
300      <h2>Member Functions</h2>
301      <div class="section">
302        <table class="members">
303          <tr>
304            <td width="100">  </td>
305            <th>
306              <a href="../../../../nn/gr/CTR/FragmentLight/FragmentLight.html">FragmentLight</a>
307            </th>
308            <td>Sets the initial value for each setting.</td>
309          </tr>
310          <tr>
311            <td width="100">  </td>
312            <th>
313              <a href="../../../../nn/gr/CTR/FragmentLight/MakeLightSourceCommand.html">MakeLightSourceCommand</a>
314            </th>
315            <td>Generates a command for setting each light source for fragment lighting based on information already set.</td>
316          </tr>
317          <tr>
318            <td width="100">  </td>
319            <th>
320              <a href="../../../../nn/gr/CTR/FragmentLight/MakeLightEnvCommand.html">MakeLightEnvCommand</a>
321            </th>
322            <td>Generates a command for setting the light environment for fragment lighting based on information already set.</td>
323          </tr>
324          <tr>
325            <td width="100">  </td>
326            <th>
327              <a href="../../../../nn/gr/CTR/FragmentLight/MakeAllCommand.html">MakeAllCommand</a>
328            </th>
329            <td>Generates a command for setting fragment lighting based on information already set.</td>
330          </tr> </table>
331      </div>
332    </a>
333    <h2>Revision History</h2>
334    <div class="section">
335      <dl class="history">
336        <dt>2010/09/15</dt>
337        <dd>Initial version.<br />
338        </dd>
339      </dl>
340    </div>
341  <hr><p>CONFIDENTIAL</p></body>
342</html>