1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nn::gr::CTR::FragmentLight</title> 51 </head> 52 <body> 53 <h1>nn::gr::CTR::FragmentLight Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class FragmentLight</pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class for setting fragment lighting.</p><!-- write here --></div> 61 <a name="class" id="class"> 62 <h2>Classes</h2> 63 <div class="section"> 64 <table class="members"> 65 <tr> 66 <th> 67 <a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">nn::gr::CTR::FragmentLight::LutConfig</a> 68 </th> 69 <td>Class for adjusting lookup table values.</td> 70 </tr> 71 <tr> 72 <th> 73 <a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html">nn::gr::CTR::FragmentLight::Source</a> 74 </th> 75 <td>Class for setting each light source.</td> 76 </tr> 77 </table> 78 </div> 79 </a> <a name="enum" id="enum"> 80 <h2>Enumerated Types</h2> 81 <div class="section"> 82 <table class="members"> 83 <tr> 84 <td width="100"> </td> 85 <th> 86 <a href="../../../../nn/gr/CTR/FragmentLight/LightSourceNum.html">LightSourceNum</a> 87 </th> 88 <td>The number of light sources.</td> 89 </tr> </table> 90 </div> 91 </a> <a name="variable" id="variable"> 92 <h2>Member Variables</h2> 93 <div class="section"> 94 <table class="members"> 95 <tr> 96 <td width="100"> </td> 97 <th> 98 <span class="argument">globalAmbientR</span> 99 </th> 100 <td>Red component setting for global ambient. Type is u8. Values in the range [0.f, 1.f] are mapped to [0, 255] and then set.</td> 101 </tr> 102 <tr> 103 <td width="100"> </td> 104 <th> 105 <span class="argument">globalAmbientG</span> 106 </th> 107 <td>Green component setting for global ambient. The type is u8. Values in the range [0.f, 1.f] are mapped to [0, 255] and then set.</td> 108 </tr> 109 <tr> 110 <td width="100"> </td> 111 <th> 112 <span class="argument">globalAmbientB</span> 113 </th> 114 <td>Blue component setting for global ambient. Type is u8. Values in the range [0.f, 1.f] are mapped to [0, 255] and then set.</td> 115 </tr> 116 <tr> 117 <td width="100"> </td> 118 <th> 119 <span class="argument">source</span> 120 </th> 121 <td>Stores light source settings. The type is <a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html">nn::gr::CTR::FragmentLight::Source</a>.</td> 122 </tr> 123 <tr> 124 <td width="100"> </td> 125 <th> 126 <span class="argument">isEnable</span> 127 </th> 128 <td>Sets enable/disable for light sources. The type is bool[]. The upper limit value of the array is <span>nn::gr::CTR::FragmentLight::LIGHT_SOURCE_MAX</span>.</td> 129 </tr> 130 <tr> 131 <td width="100"> </td> 132 <th> 133 <span class="argument">isEnableSpot</span> 134 </th> 135 <td>Sets whether spotlights are enabled. The type is bool[]. The upper limit value of the array is <span>nn::gr::CTR::FragmentLight::LIGHT_SOURCE_MAX</span>.</td> 136 </tr> 137 <tr> 138 <td width="100"> </td> 139 <th> 140 <span class="argument">isEnableDistAttn</span> 141 </th> 142 <td>Sets whether distance attentuation is enabled. The type is bool[]. The upper limit value of the array is <span>nn::gr::CTR::FragmentLight::LIGHT_SOURCE_MAX</span>.</td> 143 </tr> 144 <tr> 145 <td width="100"> </td> 146 <th> 147 <span class="argument">isShadowed</span> 148 </th> 149 <td>Sets shadow adjustment elements. The type is bool[]. The upper limit value of the array is <span>nn::gr::CTR::FragmentLight::LIGHT_SOURCE_MAX</span>.</td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154 <span class="argument">layerConfig</span> 155 </th> 156 <td>Sets layer config. The type is PicaDataFragLightEnvLayerConfig. Use the enumerated constant named PicaDataFragLightEnvLayerConfig in the PICA macro header for the value.</td> 157 </tr> 158 <tr> 159 <td width="100"> </td> 160 <th> 161 <span class="argument">fresnelSelector</span> 162 </th> 163 <td>Sets where fresnel is applied. The type is PicaDataFragLightEnvFresnel. Use the enumerated constant named PicaDataFragLightEnvFresnel in the PICA macro header for the value.</td> 164 </tr> 165 <tr> 166 <td width="100"> </td> 167 <th> 168 <span class="argument">shadowSelector</span> 169 </th> 170 <td>Sets textures whose shadow adjustment element is to be sampled. The type is PicaDataFragLightTexture. Use the enumerated constant named PicaDataFragLightTexture in the PICA macro header for the value.</td> 171 </tr> 172 <tr> 173 <td width="100"> </td> 174 <th> 175 <span class="argument">bumpMode</span> 176 </th> 177 <td>Sets bump mapping. The type is PicaDataFragLightEnvBump . Use the enumerated constant named PicaDataFragLightEnvBump in the PICA macro header for the value.</td> 178 </tr> 179 <tr> 180 <td width="100"> </td> 181 <th> 182 <span class="argument">bumpSelector</span> 183 </th> 184 <td>Sets textures to be used as normal maps and tangent maps. The type is PicaDataFragLightTexture. Use the enumerated constant named PicaDataFragLightTexture in the PICA macro header for the value. </td> 185 </tr> 186 <tr> 187 <td width="100"> </td> 188 <th> 189 <span class="argument">isEnableShadowPrimary</span> 190 </th> 191 <td>Sets whether shadow attenuation is to be applied to the primary color. The type is bool.</td> 192 </tr> 193 <tr> 194 <td width="100"> </td> 195 <th> 196 <span class="argument">isEnableShadowSecondary</span> 197 </th> 198 <td>Sets whether shadow attenuation is to be applied to the secondary color. The type is bool.</td> 199 </tr> 200 <tr> 201 <td width="100"> </td> 202 <th> 203 <span class="argument">isEnableShadowAlpha</span> 204 </th> 205 <td>Sets whether shadow attenuation is to be applied to the alpha component. The type is bool.</td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210 <span class="argument">isInvertShadow</span> 211 </th> 212 <td>Sets whether shadow attenuation is to be inverted. The type is bool.</td> 213 </tr> 214 <tr> 215 <td width="100"> </td> 216 <th> 217 <span class="argument">isEnableBumpRenorm</span> 218 </th> 219 <td>Sets whether the z-component of the normal map is to be re-created. The type is bool.</td> 220 </tr> 221 <tr> 222 <td width="100"> </td> 223 <th> 224 <span class="argument">isEnableClampHighLights</span> 225 </th> 226 <td>Sets whether the specular color is to be clamped to 0 when L.n is less than 0. The type is bool.</td> 227 </tr> 228 <tr> 229 <td width="100"> </td> 230 <th> 231 <span class="argument">isEnableLutD0</span> 232 </th> 233 <td>If true, the lookup table value or 1 is set for Distribution 0. The type is bool. The initial value is <CODE>false</CODE>.</td> 234 </tr> 235 <tr> 236 <td width="100"> </td> 237 <th> 238 <span class="argument">isEnableLutD1</span> 239 </th> 240 <td>If true, the lookup table value or 1 is set for Distribution 1. The type is bool. The initial value is <CODE>false</CODE>.</td> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245 <span class="argument">isEnableLutRef1</span> 246 </th> 247 <td>If true, the lookup table value or 1 is set for Reflection. The type is bool. The initial value is <CODE>true</CODE>.</td> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252 <span class="argument">lutConfigD0</span> 253 </th> 254 <td>Sets lookup table Distribution 0. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td> 255 </tr> 256 <tr> 257 <td width="100"> </td> 258 <th> 259 <span class="argument">lutConfigD1</span> 260 </th> 261 <td>Sets lookup table Distribution 1. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td> 262 </tr> 263 <tr> 264 <td width="100"> </td> 265 <th> 266 <span class="argument">lutConfigSP</span> 267 </th> 268 <td>Sets lookup table Specular. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td> 269 </tr> 270 <tr> 271 <td width="100"> </td> 272 <th> 273 <span class="argument">lutConfigFR</span> 274 </th> 275 <td>Sets lookup table FragmentLight. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td> 276 </tr> 277 <tr> 278 <td width="100"> </td> 279 <th> 280 <span class="argument">lutConfigRB</span> 281 </th> 282 <td>Sets lookup table RB. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td> 283 </tr> 284 <tr> 285 <td width="100"> </td> 286 <th> 287 <span class="argument">lutConfigRG</span> 288 </th> 289 <td>Sets lookup table RG. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td> 290 </tr> 291 <tr> 292 <td width="100"> </td> 293 <th> 294 <span class="argument">lutConfigRR</span> 295 </th> 296 <td>Sets lookup table RR. The type is nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a>.</td> 297 </tr> </table> 298 </div> 299 </a> <a name="function" id="function"> 300 <h2>Member Functions</h2> 301 <div class="section"> 302 <table class="members"> 303 <tr> 304 <td width="100"> </td> 305 <th> 306 <a href="../../../../nn/gr/CTR/FragmentLight/FragmentLight.html">FragmentLight</a> 307 </th> 308 <td>Sets the initial value for each setting.</td> 309 </tr> 310 <tr> 311 <td width="100"> </td> 312 <th> 313 <a href="../../../../nn/gr/CTR/FragmentLight/MakeLightSourceCommand.html">MakeLightSourceCommand</a> 314 </th> 315 <td>Generates a command for setting each light source for fragment lighting based on information already set.</td> 316 </tr> 317 <tr> 318 <td width="100"> </td> 319 <th> 320 <a href="../../../../nn/gr/CTR/FragmentLight/MakeLightEnvCommand.html">MakeLightEnvCommand</a> 321 </th> 322 <td>Generates a command for setting the light environment for fragment lighting based on information already set.</td> 323 </tr> 324 <tr> 325 <td width="100"> </td> 326 <th> 327 <a href="../../../../nn/gr/CTR/FragmentLight/MakeAllCommand.html">MakeAllCommand</a> 328 </th> 329 <td>Generates a command for setting fragment lighting based on information already set.</td> 330 </tr> </table> 331 </div> 332 </a> 333 <h2>Revision History</h2> 334 <div class="section"> 335 <dl class="history"> 336 <dt>2010/09/15</dt> 337 <dd>Initial version.<br /> 338 </dd> 339 </dl> 340 </div> 341 <hr><p>CONFIDENTIAL</p></body> 342</html>