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7    <title>MakeUniformCommand</title>
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10    <h1>nn::gr::CTR::BindSymbolGSFloat::MakeUniformCommand Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14u32 * MakeUniformCommand(
15     u32 * command,
16     u8 x,
17     u8 y,
18     u8 z
19) const;
20</pre>
21    </div>
22    <h2>Arguments</h2>
23    <div class="section">
24      <table class="arguments">
25        <thead>
26          <tr>
27            <td width="15" />
28            <th>Name</th>
29            <td>Description</td>
30          </tr>
31        </thead>
32        <tr>
33          <td>in</td>
34          <th>command</th>
35          <td>The start address for loading drawing commands.</td>
36        </tr>
37        <tr>
38          <td>in</td>
39          <th>x</th>
40          <td>X-coordinate value.</td>
41        </tr>
42        <tr>
43          <td>in</td>
44          <th>y</th>
45          <td>Y-coordinate value.</td>
46        </tr>
47        <tr>
48          <td>in</td>
49          <th>z</th>
50          <td>Z-coordinate value.</td>
51        </tr> </table>
52    </div>
53    <h2>Return Values</h2>
54    <div class="section">Returns the next address after the termination of drawing commands that were written. </div>
55    <h2>Description</h2>
56    <div class="section">
57      <p>Generates a command for setting integers to geometry shader uniform.</p>
58    </div>
59  <hr><p>CONFIDENTIAL</p></body>
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