Searched refs:cubePosInCamera (Results 1 – 1 of 1) sorted by relevance
942 Vec cubePosInCamera; in CameraUpdate() local945 MTXMultVec( Camera.viewMtx, &CubePosition, &cubePosInCamera ); in CameraUpdate()948 if (cubePosInCamera.x > 0) in CameraUpdate()949 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) + 3.14f; in CameraUpdate()951 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) - 3.14f; in CameraUpdate()953 if (cubePosInCamera.y > 0) in CameraUpdate()954 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) + 3.14f; in CameraUpdate()956 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) - 3.14f; in CameraUpdate()959 newDist = sqrtf(((cubePosInCamera.x * cubePosInCamera.x) + in CameraUpdate()960 (cubePosInCamera.y * cubePosInCamera.y) + in CameraUpdate()[all …]