Lines Matching refs:cubePosInCamera
942 Vec cubePosInCamera; in CameraUpdate() local
945 MTXMultVec( Camera.viewMtx, &CubePosition, &cubePosInCamera ); in CameraUpdate()
948 if (cubePosInCamera.x > 0) in CameraUpdate()
949 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) + 3.14f; in CameraUpdate()
951 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) - 3.14f; in CameraUpdate()
953 if (cubePosInCamera.y > 0) in CameraUpdate()
954 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) + 3.14f; in CameraUpdate()
956 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) - 3.14f; in CameraUpdate()
959 newDist = sqrtf(((cubePosInCamera.x * cubePosInCamera.x) + in CameraUpdate()
960 (cubePosInCamera.y * cubePosInCamera.y) + in CameraUpdate()
961 (cubePosInCamera.z * cubePosInCamera.z))); in CameraUpdate()