Searched refs:PAD_BUTTON_Y (Results 1 – 25 of 51) sorted by relevance
123
58 (Pads[0].button & PAD_BUTTON_Y) ? 'Y' : '_', in main()
69 (Conts[chan].button & PAD_BUTTON_Y) ? 'O' : '_', in PrintCont()
74 (Pads[chan].button & PAD_BUTTON_Y) ? 'O' : '_', in PrintPads()
152 (pads[chan].button & PAD_BUTTON_Y) ? 'O' : '_', in main()
215 (PAD_BUTTON_A | PAD_BUTTON_B | PAD_BUTTON_X | PAD_BUTTON_Y | in ReadCont()
216 if (down & PAD_BUTTON_Y) in main()228 if (down & PAD_BUTTON_Y) in main()
193 #define PAD_BUTTON_Y 0x0800 macro
190 #define PAD_BUTTON_Y 0x0800 macro
84 #define KPAD_GC_BUTTON_Y PAD_BUTTON_Y
777 if( buttons & (PAD_BUTTON_Y | PAD_BUTTON_A) ) in AnimTick()779 if( buttonsDown & (PAD_BUTTON_Y | PAD_BUTTON_A) ) in AnimTick()785 if( buttons & PAD_BUTTON_Y ) in AnimTick()793 if( buttons & PAD_BUTTON_Y ) in AnimTick()
93 {PAD_BUTTON_Y, 3},815 case PAD_BUTTON_Y: in PrintIntro()
102 #define WINKEY_PAD_BUTTON_Y PAD_BUTTON_Y
377 if(buttons & PAD_BUTTON_Y) in AnimTick()441 if(buttons & PAD_BUTTON_Y) in AnimTick()
311 if (buttons & PAD_BUTTON_Y) { in AnimTick()
343 if (buttons & PAD_BUTTON_Y) in AnimTick()
164 if (buttonDown & PAD_BUTTON_Y) in main()
167 if (buttonDown & PAD_BUTTON_Y) in main()
199 if ( (DEMOPadGetButtonDown(0) & PAD_BUTTON_Y) in main()
218 (PAD_BUTTON_A | PAD_BUTTON_B | PAD_BUTTON_X | PAD_BUTTON_Y | in ReadCont()
328 if (down & PAD_BUTTON_Y) in AnimTick()
332 if (down & PAD_BUTTON_Y) in AnimTick()
425 if (down & PAD_BUTTON_Y) in AnimTick()
276 if ( DEMOPadGetButtonDown(0) & PAD_BUTTON_Y ) in AnimTick()
340 if (down & PAD_BUTTON_Y) in AnimTick()
410 if ( DEMOPadGetButtonDown(0) & PAD_BUTTON_Y ) in AnimTick()439 if ( DEMOPadGetButtonDown(0) & PAD_BUTTON_Y ) in AnimTick()