Searched refs:texID (Results 1 – 1 of 1) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResTexture.cpp | 135 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() argument 157 address = __dmpgl_allocator(area, NN_GX_MEM_TEXTURE, texID, size); in TexImage2D() 170 address = __dmpgl_allocator(NN_GX_MEM_FCRAM, NN_GX_MEM_TEXTURE, texID, size); in TexImage2D() 199 DeleteImage2D( u32 texID, ResPixelBasedImage resImage ) in DeleteImage2D() argument 206 __dmpgl_deallocator( area, NN_GX_MEM_TEXTURE, texID, address ); in DeleteImage2D() 218 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() argument 239 TexImage2D( texID, resImage, loadFlag ); in SetTexImage2D() 260 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResImageTexture_Setup() local 261 resImgTex.SetTextureObject( texID ); in ResImageTexture_Setup() 267 SetTexImage2D( texID, resImage, loadFlag ); in ResImageTexture_Setup() [all …]
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