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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp135 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() argument
157 address = __dmpgl_allocator(area, NN_GX_MEM_TEXTURE, texID, size); in TexImage2D()
170 address = __dmpgl_allocator(NN_GX_MEM_FCRAM, NN_GX_MEM_TEXTURE, texID, size); in TexImage2D()
199 DeleteImage2D( u32 texID, ResPixelBasedImage resImage ) in DeleteImage2D() argument
206 __dmpgl_deallocator( area, NN_GX_MEM_TEXTURE, texID, address ); in DeleteImage2D()
218 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() argument
239 TexImage2D( texID, resImage, loadFlag ); in SetTexImage2D()
260 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResImageTexture_Setup() local
261 resImgTex.SetTextureObject( texID ); in ResImageTexture_Setup()
267 SetTexImage2D( texID, resImage, loadFlag ); in ResImageTexture_Setup()
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