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Searched refs:right (Results 1 – 25 of 81) sorted by relevance

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/NW4C-2.0.3/include/nw/ut/
Dut_Color.h135 const SelfType operator +(const SelfType& right) const
138 Min(this->r + right.r, ELEMENT_MAX),
139 Min(this->g + right.g, ELEMENT_MAX),
140 Min(this->b + right.b, ELEMENT_MAX),
141 Min(this->a + right.a, ELEMENT_MAX)
153 const SelfType operator -(const SelfType& right) const
156 Max(this->r - right.r, ELEMENT_MIN),
157 Max(this->g - right.g, ELEMENT_MIN),
158 Max(this->b - right.b, ELEMENT_MIN),
159 Max(this->a - right.a, ELEMENT_MIN)
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Dut_Rect.h39 f32 right; //!< 矩形の右座標です。 member
56 right(0), in Rect()
72 right(r), in Rect()
83 right(v.right), in Rect()
104 f32 GetWidth() const { return right - left; } in GetWidth()
132 void SetWidth(f32 width) { right = left + width; } in SetWidth()
149 right = x + GetWidth(); in MoveTo()
164 right += dx; in Move()
180 right = x + width; in SetOriginAndSize()
194 const f32 r = right; in Normalize()
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Dut_Float24.h106 f32 operator +(f32 right) const { return this->m_Float32 + right; }
107 f32 operator -(f32 right) const { return this->m_Float32 - right; }
108 f32 operator *(f32 right) const { return this->m_Float32 * right; }
109 f32 operator /(f32 right) const { return this->m_Float32 / right; }
263 f32 operator +(f32 right) const { return this->m_Float32 + right; }
264 f32 operator -(f32 right) const { return this->m_Float32 - right; }
265 f32 operator *(f32 right) const { return this->m_Float32 * right; }
266 f32 operator /(f32 right) const { return this->m_Float32 / right; }
417 f32 operator +(f32 right) const { return this->m_Float32 + right; }
418 f32 operator -(f32 right) const { return this->m_Float32 - right; }
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/NW4C-2.0.3/documents/CreativeStudio/html/common/
Dmanual.css38 margin-right : 15px;
50 margin-right : 15px;
56 border-right-width : 1px;
59 border-right-style : none;
76 padding-right : 5px;
81 border-right-width : 1px;
84 border-right-style : none;
96 border-right-color : #C00;
100 padding-right : 5px;
104 margin-right :5px;
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleTime.h88 ParticleTime operator +(ParticleTime right) const
91 result.m_ParticleTime = this->m_ParticleTime + right.m_ParticleTime;
95 ParticleTime operator -(ParticleTime right) const
98 result.m_ParticleTime = this->m_ParticleTime - right.m_ParticleTime;
102 ParticleTime operator *(ParticleTime right) const
105 result.m_ParticleTime = (this->m_ParticleTime / right.m_ParticleTime) / 0x100;
109 ParticleTime operator /(ParticleTime right) const
112 result.m_ParticleTime = 0x100 * this->m_ParticleTime / right.m_ParticleTime;
276 ParticleTime operator +(ParticleTime right) const
278 return ParticleTime(this->m_ParticleTime + right.m_ParticleTime);
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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp512 nw::math::VEC3 right; in MoveCamera3D() local
513 nw::math::VEC3Cross(&right, &resViewUpdater.GetUpwardVector(), &direction); in MoveCamera3D()
514 nw::math::VEC3Normalize(&right, &right); in MoveCamera3D()
525 MTX34RotAxisRad(&rotateV, &right, lookatY); in MoveCamera3D()
547 VEC3Cross(&right,&upVector,&direction); in MoveCamera3D()
549 right.y = 0.0f; in MoveCamera3D()
550 nw::math::VEC3Normalize(&right, &right); in MoveCamera3D()
552 VEC3Cross(&upVector,&direction,&right); in MoveCamera3D()
602 MTX34RotAxisRad(&rotateV, &right, tiltY); in MoveCamera3D()
620 VEC3Cross(&right,&upVector,&direction); in MoveCamera3D()
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/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix34.ipp96 VEC3 right, up;
98 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める
100 right.x = st * u.x + ct * r.x;
101 right.y = st * u.y;
102 right.z = st * u.z + ct * r.z;
108 // right
109 m[0][0] = right.x;
110 m[0][1] = right.y;
111 m[0][2] = right.z;
112 m[0][3] = -VEC3Dot(pCamPos, &right);
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/NW4C-2.0.3/documents/API/css/
Ddocument.css258 border-right : solid 1px #00c;
261 padding-right : 2px;
272 border-right : solid 1px #060;
275 padding-right : 2px;
286 border-right : solid 1px #00c;
289 padding-right : 2px;
300 border-right : solid 1px #060;
303 padding-right : 2px;
314 border-right : solid 1px #222;
317 padding-right : 2px;
/NW4C-2.0.3/documents/CreativeStudio/html/assets/
Dcontents.css28 padding-right : 5px;
32 border-right-width : 0px;
35 border-right-style : solid;
38 border-right-color : #000080;
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmRectCollision.h86 m_Collision.right += y; in AddXY()
105 m_Collision.right = rect.right; in SetLytRect()
/NW4C-2.0.3/documents/3DEditor/html/common/
Dmain.css409 border-right-style: solid;
410 border-right-color: #000;
425 border-right-style: solid;
426 border-right-color: #000;
479 border-right-style: solid;
480 border-right-color: #000;
536 border-right-style: solid;
537 border-right-color: #000;
553 margin-right : 5px;
558 padding-right : 10px;
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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Voice.cpp176 inline void CalcPanForMono( f32& left, f32& right, const Util::PanInfo& panInfo ) in CalcPanForMono() argument
178 left = right = Util::CalcPanRatio( Voice::PAN_CENTER, panInfo ); in CalcPanForMono()
183 f32& left, f32& right, const f32& pan, int channelIndex, const Util::PanInfo& panInfo ) in CalcBarancePanForStereo() argument
188 right = 0.0f; in CalcBarancePanForStereo()
193 right = Util::CalcPanRatio( Voice::PAN_CENTER - pan, panInfo ); in CalcBarancePanForStereo()
199 f32& left, f32& right, const f32& pan, const Util::PanInfo& panInfo ) in CalcDualPanForStereo() argument
202 right = Util::CalcPanRatio( Voice::PAN_CENTER - pan, panInfo ); in CalcDualPanForStereo()
1248 f32 right = 0.0f; in CalcMixParam() local
1267 right = 0.0f; in CalcMixParam()
1272 right = Util::CalcPanRatio( PAN_CENTER - pan, panInfo ); in CalcMixParam()
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FrustumProjectionUpdater.cpp100 float right = m_Resource.GetRect().GetCenter().x + halfWidth; in Update() local
109 right, in Update()
119 right, in Update()
Dgfx_OrthoProjectionUpdater.cpp103 float right = m_Resource.GetRect().GetCenter().x + halfWidth; in Update() local
114 right, in Update()
124 right, in Update()
Dgfx_Camera.cpp800 f32* right, in GetFrustum() argument
812 if (left && right && bottom && top) in GetFrustum()
819 if (right) in GetFrustum()
821 *right = rect.right; in GetFrustum()
846 f32 right, in SetFrustum() argument
858 resource.SetRectWithoutFlip(left, right, bottom, top); in SetFrustum()
867 f32* right, in GetOrtho() argument
879 if (left && right && bottom && top) in GetOrtho()
886 if (right) in GetOrtho()
888 *right = rect.right; in GetOrtho()
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/NW4C-2.0.3/documents/EffectMaker/html/common/
Dmain.css409 border-right-style: solid;
410 border-right-color: #000;
425 border-right-style: solid;
426 border-right-color: #000;
479 border-right-style: solid;
480 border-right-color: #000;
536 border-right-style: solid;
537 border-right-color: #000;
553 margin-right : 5px;
558 padding-right : 10px;
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/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_menu.ms17 button btnNameNode "Node" width:45 height:16 align:#right offset:[60,0]
18 button btnNameScene "Scene" width:45 height:16 align:#right
24 button btnSelectPath "..." width:20 height:16 toolTip:"Select folder" align:#right
33 button btnSelectMerge "..." width:20 height:16 toolTip:"Select Merge File" align:#right
114 label lblExportModel "Model Data " align:#right offset:[20,0] across:4
116 label lblExportMtlAnim "Material Animation Data " align:#right offset:[40,0]
119 label lblExportTex "Texture Data " align:#right offset:[20,0] across:4
121 label lblExportMtlCol "Material Color Animation Data " align:#right offset:[40,0]
123 --label lblExportCamera "Camera Data " align:#right offset:[20,0]
127 label lblExportMdlAnim "Model Animation Data " align:#right offset:[20,0] across:4
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/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/
DNW4C_menu.ms17 button btnNameNode "Node" width:45 height:16 align:#right offset:[60,0]
18 button btnNameScene "Scene" width:45 height:16 align:#right
24 button btnSelectPath "..." width:20 height:16 toolTip:"Select folder" align:#right
33 button btnSelectMerge "..." width:20 height:16 toolTip:"Select Merge File" align:#right
114 label lblExportModel "Model Data " align:#right offset:[20,0] across:4
116 label lblExportMtlAnim "Material Animation Data " align:#right offset:[40,0]
119 label lblExportTex "Texture Data " align:#right offset:[20,0] across:4
121 label lblExportMtlCol "Material Color Animation Data " align:#right offset:[40,0]
123 --label lblExportCamera "Camera Data " align:#right offset:[20,0]
127 label lblExportMdlAnim "Model Animation Data " align:#right offset:[20,0] across:4
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/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/
DNW4C_menu.ms17 button btnNameNode "Node" width:45 height:16 align:#right offset:[60,0]
18 button btnNameScene "Scene" width:45 height:16 align:#right
24 button btnSelectPath "..." width:20 height:16 toolTip:"Select folder" align:#right
33 button btnSelectMerge "..." width:20 height:16 toolTip:"Select Merge File" align:#right
114 label lblExportModel "Model Data " align:#right offset:[20,0] across:4
116 label lblExportMtlAnim "Material Animation Data " align:#right offset:[40,0]
119 label lblExportTex "Texture Data " align:#right offset:[20,0] across:4
121 label lblExportMtlCol "Material Color Animation Data " align:#right offset:[40,0]
123 --label lblExportCamera "Camera Data " align:#right offset:[20,0]
127 label lblExportMdlAnim "Model Animation Data " align:#right offset:[20,0] across:4
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/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_menu.ms17 button btnNameNode "Node" width:45 height:16 align:#right offset:[60,0]
18 button btnNameScene "Scene" width:45 height:16 align:#right
24 button btnSelectPath "..." width:20 height:16 toolTip:"Select folder" align:#right
33 button btnSelectMerge "..." width:20 height:16 toolTip:"Select Merge File" align:#right
114 label lblExportModel "Model Data " align:#right offset:[20,0] across:4
116 label lblExportMtlAnim "Material Animation Data " align:#right offset:[40,0]
119 label lblExportTex "Texture Data " align:#right offset:[20,0] across:4
121 label lblExportMtlCol "Material Color Animation Data " align:#right offset:[40,0]
123 --label lblExportCamera "Camera Data " align:#right offset:[20,0]
127 label lblExportMdlAnim "Model Animation Data " align:#right offset:[20,0] across:4
[all …]
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_menu.ms17 button btnNameNode "Node" width:45 height:16 align:#right offset:[60,0]
18 button btnNameScene "Scene" width:45 height:16 align:#right
24 button btnSelectPath "..." width:20 height:16 toolTip:"Select folder" align:#right
33 button btnSelectMerge "..." width:20 height:16 toolTip:"Select Merge File" align:#right
114 label lblExportModel "Model Data " align:#right offset:[20,0] across:4
116 label lblExportMtlAnim "Material Animation Data " align:#right offset:[40,0]
119 label lblExportTex "Texture Data " align:#right offset:[20,0] across:4
121 label lblExportMtlCol "Material Color Animation Data " align:#right offset:[40,0]
123 --label lblExportCamera "Camera Data " align:#right offset:[20,0]
127 label lblExportMdlAnim "Model Animation Data " align:#right offset:[20,0] across:4
[all …]
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_menu.ms17 button btnNameNode "Node" width:45 height:16 align:#right offset:[60,0]
18 button btnNameScene "Scene" width:45 height:16 align:#right
24 button btnSelectPath "..." width:20 height:16 toolTip:"Select folder" align:#right
33 button btnSelectMerge "..." width:20 height:16 toolTip:"Select Merge File" align:#right
114 label lblExportModel "Model Data " align:#right offset:[20,0] across:4
116 label lblExportMtlAnim "Material Animation Data " align:#right offset:[40,0]
119 label lblExportTex "Texture Data " align:#right offset:[20,0] across:4
121 label lblExportMtlCol "Material Color Animation Data " align:#right offset:[40,0]
123 --label lblExportCamera "Camera Data " align:#right offset:[20,0]
127 label lblExportMdlAnim "Model Animation Data " align:#right offset:[20,0] across:4
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/NW4C-2.0.3/sources/libraries/font/
Dfont_TextWriterBase.cpp412 pRect->right = 0; in CalcLineRectImpl()
473 pRect->right = math::Max(pRect->right, rect.right); in CalcLineRectImpl()
531 pRect->right = math::Max(pRect->right, limitRight); in CalcLineRectImpl()
566 pRect->right = 0; in CalcStringRectImpl()
580 pRect->right = math::Max(pRect->right, rect.right); in CalcStringRectImpl()
818 textWidth = textRect.left + textRect.right; in AdjustCursor()
/NW4C-2.0.3/documents/EffectMaker/html/css/
Dmain.css38 text-align : right;
86 text-align : right;
96 text-align : right;
142 margin-right : auto;
/NW4C-2.0.3/documents/LayoutEditor/html/css/
Dmain.css38 text-align : right;
86 text-align : right;
96 text-align : right;
142 margin-right : auto;

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