Lines Matching refs:right
96 VEC3 right, up;
98 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める
100 right.x = st * u.x + ct * r.x;
101 right.y = st * u.y;
102 right.z = st * u.z + ct * r.z;
108 // right
109 m[0][0] = right.x;
110 m[0][1] = right.y;
111 m[0][2] = right.z;
112 m[0][3] = -VEC3Dot(pCamPos, &right);
157 VEC3 right, up, back;
159 right.x = sx * sy * sz + cy * cz;
160 right.y = cx * sz;
161 right.z = sx * cy * sz - sy * cz;
171 m[0][0] = right.x;
172 m[0][1] = right.y;
173 m[0][2] = right.z;
174 m[0][3] = -VEC3Dot(pCamPos, &right);