Searched refs:resViewUpdater (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 107 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in SmCamera() local 110 resViewUpdater.SetTargetPosition(mCameraTarget); in SmCamera() 111 resViewUpdater.SetUpwardVector(mCameraUp); in SmCamera() 504 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in MoveCamera3D() local 509 nw::math::VEC3 direction = resViewUpdater.GetTargetPosition() - position; in MoveCamera3D() 513 nw::math::VEC3Cross(&right, &resViewUpdater.GetUpwardVector(), &direction); in MoveCamera3D() 521 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D() 531 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D() 539 &resViewUpdater.GetUpwardVector()); in MoveCamera3D() 554 resViewUpdater.SetUpwardVector(upVector); in MoveCamera3D() [all …]
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 120 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in SetTarget() local 122 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in SetTarget() 124 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in SetTarget() 126 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in SetTarget() 154 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in SetPadCameraTarget() local 157 resViewUpdater.SetTargetPosition(*target); in SetPadCameraTarget()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_CameraController.cpp | 140 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in CameraEntry() local 143 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in CameraEntry() 145 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in CameraEntry() 147 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in CameraEntry() 252 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in UpdateCamera() local 255 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in UpdateCamera() 257 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in UpdateCamera() 259 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in UpdateCamera()
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| D | demo_Utility.cpp | 103 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateCamera() local 106 resViewUpdater.SetTargetPosition(targetPosition); in CreateCamera() 107 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in CreateCamera() 157 nw::gfx::ResAimTargetViewUpdater resViewUpdater = in CreateAimCamera() local 160 resViewUpdater.SetTargetPosition(targetPosition); in CreateAimCamera() 161 resViewUpdater.SetTwist(0.0f); in CreateAimCamera() 212 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateFrustumCamera() local 215 resViewUpdater.SetTargetPosition(targetPosition); in CreateFrustumCamera() 216 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in CreateFrustumCamera() 270 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateOrthoCamera() local [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Camera.cpp | 408 ResCameraViewUpdater resViewUpdater = resCamera.GetViewUpdater(); in Create() local 409 NW_ASSERT(resViewUpdater.IsValid()); in Create() 414 ResAimTargetViewUpdater resAimView(resViewUpdater.ptr()); in Create() 420 ResLookAtTargetViewUpdater resLookAtView(resViewUpdater.ptr()); in Create() 428 ResRotateViewUpdater resRotateView(resViewUpdater.ptr()); in Create()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 364 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local 367 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras() 368 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 387 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local 390 resViewUpdater.SetTargetPosition(0.0f,10.0f,0.0f); in BuildCameras() 391 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 405 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local 408 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras() 409 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 205 nw::gfx::ResCameraViewUpdater resViewUpdater = s_BaseCamera->GetViewUpdater()->GetResource(); in BuildCameras() local 207 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in BuildCameras()
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