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Searched refs:resViewUpdater (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp107 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in SmCamera() local
110 resViewUpdater.SetTargetPosition(mCameraTarget); in SmCamera()
111 resViewUpdater.SetUpwardVector(mCameraUp); in SmCamera()
504 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in MoveCamera3D() local
509 nw::math::VEC3 direction = resViewUpdater.GetTargetPosition() - position; in MoveCamera3D()
513 nw::math::VEC3Cross(&right, &resViewUpdater.GetUpwardVector(), &direction); in MoveCamera3D()
521 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D()
531 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D()
539 &resViewUpdater.GetUpwardVector()); in MoveCamera3D()
554 resViewUpdater.SetUpwardVector(upVector); in MoveCamera3D()
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/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmCamera.h120 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in SetTarget() local
122 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in SetTarget()
124 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in SetTarget()
126 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in SetTarget()
154 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in SetPadCameraTarget() local
157 resViewUpdater.SetTargetPosition(*target); in SetPadCameraTarget()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_CameraController.cpp140 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in CameraEntry() local
143 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in CameraEntry()
145 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in CameraEntry()
147 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in CameraEntry()
252 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in UpdateCamera() local
255 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in UpdateCamera()
257 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in UpdateCamera()
259 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in UpdateCamera()
Ddemo_Utility.cpp103 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateCamera() local
106 resViewUpdater.SetTargetPosition(targetPosition); in CreateCamera()
107 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in CreateCamera()
157 nw::gfx::ResAimTargetViewUpdater resViewUpdater = in CreateAimCamera() local
160 resViewUpdater.SetTargetPosition(targetPosition); in CreateAimCamera()
161 resViewUpdater.SetTwist(0.0f); in CreateAimCamera()
212 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateFrustumCamera() local
215 resViewUpdater.SetTargetPosition(targetPosition); in CreateFrustumCamera()
216 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in CreateFrustumCamera()
270 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateOrthoCamera() local
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Camera.cpp408 ResCameraViewUpdater resViewUpdater = resCamera.GetViewUpdater(); in Create() local
409 NW_ASSERT(resViewUpdater.IsValid()); in Create()
414 ResAimTargetViewUpdater resAimView(resViewUpdater.ptr()); in Create()
420 ResLookAtTargetViewUpdater resLookAtView(resViewUpdater.ptr()); in Create()
428 ResRotateViewUpdater resRotateView(resViewUpdater.ptr()); in Create()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp364 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local
367 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras()
368 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp387 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local
390 resViewUpdater.SetTargetPosition(0.0f,10.0f,0.0f); in BuildCameras()
391 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp405 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local
408 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras()
409 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp205 nw::gfx::ResCameraViewUpdater resViewUpdater = s_BaseCamera->GetViewUpdater()->GetResource(); in BuildCameras() local
207 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in BuildCameras()