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Searched refs:resAnimGroupMember (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp117 anim::ResAnimGroupMember resAnimGroupMember = in BindMaterialAnim() local
119 const int matIdx = GetMaterialIndex(resAnimGroupMember); in BindMaterialAnim()
124 … animGroup->SetTargetPtr(memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, false)); in BindMaterialAnim()
127 resAnimGroupMember, pMat->GetActiveResource(resAnimGroupMember.GetObjectType())); in BindMaterialAnim()
131 bool useOriginalValue = pMat->CanUseBuffer(resAnimGroupMember.GetObjectType()); in BindMaterialAnim()
135 memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, true)); in BindMaterialAnim()
149 anim::ResAnimGroupMember resAnimGroupMember = in BindVisibilityAnim() local
152 switch(resAnimGroupMember.GetObjectType()) in BindVisibilityAnim()
159 if (resAnimGroupMember.GetMemberType() == ResModelMember::MEMBER_TYPE_VISIBLE) in BindVisibilityAnim()
163 … else if (resAnimGroupMember.GetMemberType() == ResModelMember::MEMBER_TYPE_BRANCH_VISIBLE) in BindVisibilityAnim()
[all …]
Dgfx_SkeletalModel.cpp178 anim::ResAnimGroupMember resAnimGroupMember = in CreateSkeletalAnimGroup() local
182 ResBone bone = resSkeleton.GetBones(resAnimGroupMember.GetPath()); in CreateSkeletalAnimGroup()
188 void* object = GetAnimTargetObject(resAnimGroupMember); in CreateSkeletalAnimGroup()
258 anim::ResAnimGroupMember resAnimGroupMember = in SetupAnimGroup() local
262 ResBone bone = m_Skeleton->GetResSkeleton().GetBones(resAnimGroupMember.GetPath()); in SetupAnimGroup()
Dgfx_BaseAnimEvaluator.cpp92 … const anim::ResAnimGroupMember resAnimGroupMember = m_AnimGroup->GetResAnimGroupMember(memberIdx); in ResetMember() local
93 resAnimGroupMember.SetValueForType( in ResetMember()
Dgfx_AnimGroup.cpp215 const anim::ResAnimGroupMember resAnimGroupMember = this->GetResAnimGroupMember(memberIdx); in Reset() local
216 resAnimGroupMember.SetValueForType( in Reset()
Dgfx_Fog.cpp481 anim::ResAnimGroupMember resAnimGroupMember = in BindAnim() local
484 switch(resAnimGroupMember.GetObjectType()) in BindAnim()
491 target += resAnimGroupMember.GetMemberOffset(); in BindAnim()
496 originalValue += resAnimGroupMember.GetMemberOffset(); in BindAnim()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_BaseAnimEvaluator.h414 anim::ResAnimGroupMember resAnimGroupMember = in TryBindTemplate() local
416 internal::ClearMaterialHash(resAnimGroupMember); in TryBindTemplate()