Searched refs:m_Weights (Results 1 – 6 of 6) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AnimInterpolator.h | 161 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in GetWeight() 162 return m_Weights[animObjIdx]; in GetWeight() 175 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in SetWeight() 176 m_Weights[animObjIdx] = weight; in SetWeight() 249 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize() 252 m_Weights.PushBackFast(animObjIdx == 0 ? 1.0f : 0.0f); in Initialize() 284 for (int i = 0; i < m_Weights.Size(); ++i) in NormalizeWeight() 286 weightSum += m_Weights[i]; in NormalizeWeight() 289 for (int i = 0; i < m_Weights.Size(); ++i) in NormalizeWeight() 291 m_NormalizedWeights[i] = m_Weights[i] * normalizeScale; in NormalizeWeight() [all …]
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| D | gfx_AnimAdder.h | 140 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in GetWeight() 141 return m_Weights[animObjIdx]; in GetWeight() 151 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in SetWeight() 152 m_Weights[animObjIdx] = weight; in SetWeight() 197 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize() 200 m_Weights.PushBackFast(1.0f); in Initialize() 206 ut::MoveArray<float> m_Weights; variable
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AnimInterpolator.cpp | 75 const float weight = m_Weights[animIdx]; in GetResult() 122 const float childWeight = m_Weights[animIdx] * weightNormalizeScale; in GetResult()
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| D | gfx_TransformAnimInterpolator.cpp | 65 const float weight = m_Weights[animIdx]; in GetResult() 142 const float childWeight = m_Weights[animIdx]; in GetResult()
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| D | gfx_AnimAdder.cpp | 78 const float childWeight = m_Weights[animIdx]; in GetResult()
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| D | gfx_TransformAnimAdder.cpp | 73 const float childWeight = m_Weights[animIdx]; in GetResult()
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