Searched refs:m_ParticleModelInstArray (Results 1 – 2 of 2) sorted by relevance
28 m_ParticleModelInstArray.clear(); in SmParticle()50 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel()68 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in Reset()70 m_ParticleModelInstArray[i]->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in Reset()71 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame(0); in Reset()86 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetAnimationFrame()88 if (endFrame < m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame()) in SetAnimationFrame()90 endFrame = m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame(); in SetAnimationFrame()103 for (int i=0; i<m_ParticleModelInstArray.size(); i++) in SetAnimationFrame()105 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame( setFrame ); in SetAnimationFrame()[all …]
69 if( m_ParticleModelInstArray.size() != m_ParticleEmitterInstArray.size() ) in SetVisible()74 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetVisible()103 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetLayerId()105 m_ParticleModelInstArray[i]->SetLayerId( id ); in SetLayerId()143 if ( m_ParticleModelInstArray[index]->GetParent() ) in detach()145 m_pParentNode->DetachChild( m_ParticleModelInstArray[index] ); in detach()155 if ( !m_ParticleModelInstArray[index]->GetParent() ) in attach()157 m_pParentNode->AttachChild( m_ParticleModelInstArray[index] ); in attach()167 ParticleModelInstanceArray m_ParticleModelInstArray; variable