Searched refs:m_GlProgram (Results 1 – 2 of 2) sorted by relevance
180 , m_GlProgram(0) in GraphicsResource()205 glDeleteProgram(m_GlProgram); in Finalize()206 m_GlProgram = 0; in Finalize()303 m_GlProgram = glCreateProgram(); in SetResource()304 NW_ASSERT(m_GlProgram != 0); in SetResource()314 glAttachShader(m_GlProgram, shader); in SetResource()315 glAttachShader(m_GlProgram, GL_DMP_FRAGMENT_SHADER_DMP); in SetResource()322 glBindAttribLocation(m_GlProgram, VERTEXATTR_VERTEX_INDEX, "aVertexIndex"); in SetResource()325 glLinkProgram(m_GlProgram); in SetResource()328 glUseProgram(m_GlProgram); in SetResource()[all …]
267 return m_GlProgram; in GetGlProgram()573 GLuint m_GlProgram; variable