Lines Matching refs:m_GlProgram
180 , m_GlProgram(0) in GraphicsResource()
205 glDeleteProgram(m_GlProgram); in Finalize()
206 m_GlProgram = 0; in Finalize()
303 m_GlProgram = glCreateProgram(); in SetResource()
304 NW_ASSERT(m_GlProgram != 0); in SetResource()
314 glAttachShader(m_GlProgram, shader); in SetResource()
315 glAttachShader(m_GlProgram, GL_DMP_FRAGMENT_SHADER_DMP); in SetResource()
322 glBindAttribLocation(m_GlProgram, VERTEXATTR_VERTEX_INDEX, "aVertexIndex"); in SetResource()
325 glLinkProgram(m_GlProgram); in SetResource()
328 glUseProgram(m_GlProgram); in SetResource()
330 … glUniform1i(glGetUniformLocation(m_GlProgram, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GL_DMP); in SetResource()
332 … glUniform1i(glGetUniformLocation(m_GlProgram, "dmp_FragmentLighting.enabled"), GL_FALSE); in SetResource()
396 NW_ASSERT(m_GlProgram != 0); in FinishSetup()
411 m_UniformLocation[i] = glGetUniformLocation(m_GlProgram, s_UniformNames[i]); in FinishSetup()