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Searched refs:localTransform (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_WorldMatrixUpdater.cpp64 const CalculatedTransform& localTransform, in CalculateWorldXsi() argument
76 if (localTransform.IsEnabledFlagsOr( in CalculateWorldXsi()
87 const math::MTX34& localMatrix = localTransform.TransformMatrix(); in CalculateWorldXsi()
88 math::VEC3 localTranslate = localTransform.TransformMatrix().GetColumn(3); in CalculateWorldXsi()
90 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldXsi()
127 scale->Set(localTransform.m_Scale); in CalculateWorldXsi()
131 math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); in CalculateWorldXsi()
140 const CalculatedTransform& localTransform, in CalculateWorldMayaSsc() argument
150 …if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::F… in CalculateWorldMayaSsc()
157 const math::MTX34& localMatrix = localTransform.m_TransformMatrix; in CalculateWorldMayaSsc()
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Dgfx_SkeletonUpdater.cpp255 CalculatedTransform* localTransform = pose.GetTransform(index); in UpdateView() local
263 *localTransform, in UpdateView()
272 … math::MTX34MultScale(&worldMatrix, &worldTransform->TransformMatrix(), &localTransform->Scale()); in UpdateView()
Dgfx_BillboardUpdater.cpp65 const CalculatedTransform& localTransform, in Update() argument
104 localTransform.TransformMatrix().GetColumn(1), in Update()
128 localTransform.TransformMatrix().GetColumn(1), in Update()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_WorldMatrixUpdater.h86 const CalculatedTransform& localTransform,
102 const CalculatedTransform& localTransform,
117 const CalculatedTransform& localTransform,
132 const CalculatedTransform& localTransform,
139 const CalculatedTransform& localTransform,
146 const CalculatedTransform& localTransform,
216 const CalculatedTransform& localTransform, in UpdateMaya() argument
231 localTransform, in UpdateMaya()
241 localTransform, in UpdateMaya()
252 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, localTransform.m_Scale); in UpdateMaya()
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Dgfx_BillboardUpdater.h71 const CalculatedTransform& localTransform,