Lines Matching refs:localTransform
64 const CalculatedTransform& localTransform, in CalculateWorldXsi() argument
76 if (localTransform.IsEnabledFlagsOr( in CalculateWorldXsi()
87 const math::MTX34& localMatrix = localTransform.TransformMatrix(); in CalculateWorldXsi()
88 math::VEC3 localTranslate = localTransform.TransformMatrix().GetColumn(3); in CalculateWorldXsi()
90 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldXsi()
127 scale->Set(localTransform.m_Scale); in CalculateWorldXsi()
131 math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); in CalculateWorldXsi()
140 const CalculatedTransform& localTransform, in CalculateWorldMayaSsc() argument
150 …if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::F… in CalculateWorldMayaSsc()
157 const math::MTX34& localMatrix = localTransform.m_TransformMatrix; in CalculateWorldMayaSsc()
158 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldMayaSsc()
160 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldMayaSsc()
202 scale->Set(localTransform.m_Scale); in CalculateWorldMayaSsc()
206 math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); in CalculateWorldMayaSsc()
215 const CalculatedTransform& localTransform, in CalculateWorldBasic() argument
225 …if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::F… in CalculateWorldBasic()
241 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldBasic()
245 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldBasic()
252 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldBasic()
264 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldBasic()
268 … math::MTX33Mult(transformMatrix, transformMatrix, &localTransform.m_TransformMatrix); in CalculateWorldBasic()
272 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldBasic()
278 … math::MTX33Mult(transformMatrix, transformMatrix, &localTransform.m_TransformMatrix); in CalculateWorldBasic()
285 scale->Set(localTransform.m_Scale); in CalculateWorldBasic()
289 math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); in CalculateWorldBasic()