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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleUtil.cpp398 const ResParticleForm& form = child.GetParticleForm(); in GetMemorySizeForDuplicateResParticleUpdaterInternal() local
401 if (form.IsValid()) in GetMemorySizeForDuplicateResParticleUpdaterInternal()
403 switch (form.GetTypeInfo()) in GetMemorySizeForDuplicateResParticleUpdaterInternal()
582 const ResParticleForm& form = child.GetParticleForm(); in DuplicateResParticleUpdater() local
585 if (form.IsValid()) in DuplicateResParticleUpdater()
587 switch (form.GetTypeInfo()) in DuplicateResParticleUpdater()
809 const ResParticleForm& form = child.GetParticleForm(); in DuplicateResParticleUpdater() local
813 form.ptr(), in DuplicateResParticleUpdater()
/NW4C-2.0.3/documents/License/IronRuby/
DLICENSE.Ruby.txt5 1. You may make and give away verbatim copies of the source form of the
26 form, provided that you do at least ONE of the following:
DLICENSE.CPL.txt28 …bution of such Contributor, if any, and such derivative works, in source code and object code form.
30 … Contribution of such Contributor, if any, in source code and object code form. This patent licens…
38 A Contributor may choose to distribute the Program in object code form under its own license agreem…
52 When the Program is made available in source code form:
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DCalcHemisphereLighting.vsh10 // not be disclosed to third parties or copied or duplicated in any form,
DCalcColor.vsh10 // not be disclosed to third parties or copied or duplicated in any form,
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetCameraFovy.mel182 string $form = `formLayout -nd 100`;
189 $form;
DNW4C_SetFrameExtensionList.mel179 string $form = `formLayout -nd 100`;
186 $form;
DNW4C_SetNoCompressNode.mel266 string $form = `formLayout -nd 100`;
273 $form;
DNW4C_SetBillboard.mel299 string $form = `formLayout -nd 100`;
306 $form;
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DGenTexcoordReflection.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the
DGetTexcoordSource.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the
DCalcHemisphereLighting.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the
DGenTexcoordSphereReflection.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the
DCalcTexcoord2.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the
DCalcTexcoord1.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the
DCalcColor.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the
DCalcTexcoord0.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the
/NW4C-2.0.3/sources/shaders/lyt/
Dlyt_ConstColorShader.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelManagerAX.cppi10 parties or copied or duplicated in any form, in whole or in part, without the
/NW4C-2.0.3/sources/shaders/demo/
Ddemo_Common.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the
/NW4C-2.0.3/sources/shaders/font/
Dfont_TextWriterShader.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the
/NW4C-2.0.3/demos/Nw4cDemo/sources/shader/
Dnw4cDemo.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserCalcColor.vsh10 // not be disclosed to third parties or copied or duplicated in any form,
/NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/
DUserRenderCommandShader.vsh10 // not be disclosed to third parties or copied or duplicated in any form,
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh10 // parties or copied or duplicated in any form, in whole or in part, without the

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