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Searched refs:TEMP_NORM (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DCalcQuaternion.vsh37 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM
41 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x
45 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
49 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
62 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM
66 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x
74 mul r5, TEMP_NORM.yzx, TEMP_TANG.zxy
75 mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5
79 add r6.w, TEMP_NORM.z, r5.y
80 mul TEMP_TANG, r5.yzx, TEMP_NORM.zxy
[all …]
DTransformMatrix.vsh44 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
45 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
46 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW
62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
64 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW
80 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
126 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
127 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
128 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
[all …]
DGenTexcoordReflection.vsh29 dp3 TEMP1, TEMP2, TEMP_NORM
31 mad TEMP_TEX, TEMP1, TEMP_NORM, -TEMP2
DCalcVertexLighting.vsh34 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW
66 dp3 TEMP6.x, TEMP_NORM, TEMP4
DCalcHemisphereLighting.vsh25 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW
DGenTexcoordSphereReflection.vsh28 mad TEMP_TEX, TEMP_NORM, TEMP1, TEMP1
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh46 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
47 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
48 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW
59 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
103 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
104 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
105 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
125 mov TEMP_NORM, CONST_0
139 mov o_Normal, TEMP_NORM
165 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
44 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW
60 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
61 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
62 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW
78 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
120 mul TEMP3.xyz, TEMP_NORM.xyz, extension_deform
131 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
132 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DCalcHemisphereLighting.vsh23 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h276 #define TEMP_NORM r14 macro