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Searched refs:Sound (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundInstanceManager.h33 template < typename Sound, typename Player >
40 typedef ut::LinkList< Sound, offsetof(Sound,m_PriorityLink)> PriorityList;
59 return sizeof(Sound) * instanceCount; in GetRequiredMemSize()
78 const unsigned long numObjects = size / sizeof(Sound); in Create()
80 Sound* sound = new( ptr ) Sound( *this ); in Create()
82 ptr += sizeof(Sound); in Create()
122 Sound* Alloc( int priority, int ambientPriority ) in Alloc()
129 Sound* sound = NULL; in Alloc()
140 Sound* lowPrioSound = GetLowestPrioritySound(); in Alloc()
178 void Free( Sound* sound ) in Free()
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Dsnd_SoundArchivePlayer.h509 template< typename Sound, typename Player >
510 Sound* AllocSound(
511 internal::SoundInstanceManager< Sound, Player >* manager,
/NW4C-2.0.3/demos/snd/
DOMakefile30 SAMPLEDATA_DIR = $(NW4C_ROOT)/SampleData/Sound/Projects
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchivePlayer.cpp698 template< typename Sound, typename Player >
699 Sound* SoundArchivePlayer::AllocSound( in AllocSound() argument
700 internal::SoundInstanceManager< Sound,Player >* manager, in AllocSound()
710 Sound* sound = manager->Alloc( priority, ambientPriority ); in AllocSound()