Searched refs:Sound (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundInstanceManager.h | 33 template < typename Sound, typename Player > 40 typedef ut::LinkList< Sound, offsetof(Sound,m_PriorityLink)> PriorityList; 59 return sizeof(Sound) * instanceCount; in GetRequiredMemSize() 78 const unsigned long numObjects = size / sizeof(Sound); in Create() 80 Sound* sound = new( ptr ) Sound( *this ); in Create() 82 ptr += sizeof(Sound); in Create() 122 Sound* Alloc( int priority, int ambientPriority ) in Alloc() 129 Sound* sound = NULL; in Alloc() 140 Sound* lowPrioSound = GetLowestPrioritySound(); in Alloc() 178 void Free( Sound* sound ) in Free() [all …]
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| D | snd_SoundArchivePlayer.h | 509 template< typename Sound, typename Player > 510 Sound* AllocSound( 511 internal::SoundInstanceManager< Sound, Player >* manager,
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| /NW4C-2.0.3/demos/snd/ |
| D | OMakefile | 30 SAMPLEDATA_DIR = $(NW4C_ROOT)/SampleData/Sound/Projects
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundArchivePlayer.cpp | 698 template< typename Sound, typename Player > 699 Sound* SoundArchivePlayer::AllocSound( in AllocSound() argument 700 internal::SoundInstanceManager< Sound,Player >* manager, in AllocSound() 710 Sound* sound = manager->Alloc( priority, ambientPriority ); in AllocSound()
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