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Searched refs:ResTexture (Results 1 – 20 of 20) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp43 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture);
47 ResTexture resTexture,
96 ResTexture texture = textureMapper.GetTexture(); in SetTextureMipmapCommand()
133 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Setup()
142 ResTexture resImageTexture = resTexture.Dereference(); in ResPixelBasedTextureMapper_Setup()
188 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Cleanup()
200 ResTexture resTexture = resTextureMapper.GetTexture(); in ResProceduralTextureMapper_Cleanup()
229 ResTexture resTexture = resPixelBasedTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_CloneDynamic()
233 ResTexture referenceTexture = ReferResTexture(allocator, resTexture); in ResPixelBasedTextureMapper_CloneDynamic()
292 ResTexture resTexture = resProceduralTextureMapper.GetTexture(); in ResProceduralTextureMapper_CloneDynamic()
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Dgfx_ResTexture.cpp34 typedef void (*SetupFunc)(ResTexture resTex);
36 static void ResImageTexture_Setup(ResTexture resTex);
37 static void ResCubeTexture_Setup(ResTexture resTex);
38 static void ResReferenceTexture_Setup(ResTexture resTex);
39 static void ResProceduralTexture_Setup(ResTexture resTex);
40 static void ResShadowTexture_Setup(ResTexture resTex);
42 static void ResImageTexture_Cleanup(ResTexture resTex);
43 static void ResCubeTexture_Cleanup(ResTexture resTex);
44 static void ResReferenceTexture_Cleanup(ResTexture resTex);
45 static void ResProceduralTexture_Cleanup(ResTexture resTex);
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Dgfx_ResUtil.cpp79 ::std::pair<ResTexture, bool>
84 ResTexture resTexture = graphicsFile.GetTextures(path); in GetReferenceTextureTarget()
93 ::std::pair<ResTexture, bool> referenceResult; in GetReferenceTextureTarget()
Dgfx_ResMaterial.cpp208 ResTexture resImageTexture = resTextureMapper.GetTexture().Dereference(); in SetupTextures()
535 ResMaterial::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture()
557 ResTexture imageTexture = texMap.GetTexture().Dereference(); in ForceSetupTexture()
Dgfx_ResLookupTable.cpp26 typedef void (*ActivateFunc)(ResTexture resTex, RenderContext& context);
Dgfx_ResModel.cpp110 ResModel::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTexture.h128 class ResTexture : public ResSceneObject
131 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResTexture) };
135 NW_RES_CTOR_INHERIT( ResTexture, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
150 NW_INLINE ResTexture Dereference();
151 NW_INLINE const ResTexture Dereference() const;
170 typedef nw::ut::ResArrayPatricia<ResTexture>::type ResTextureArray;
175 class ResPixelBasedTexture : public ResTexture
181 NW_RES_CTOR_INHERIT( ResPixelBasedTexture, ResTexture )
1007 class ResReferenceTexture : public ResTexture
1013 NW_RES_CTOR_INHERIT( ResReferenceTexture, ResTexture )
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Dgfx_ResUtil.h29 class ResTexture; variable
44 ::std::pair<ResTexture,bool>
Dgfx_ResProceduralTexture.h193 class ResProceduralTexture : public ResTexture
199 NW_RES_CTOR_INHERIT( ResProceduralTexture, ResTexture )
Dgfx_ResTextureMapper.h516 void SetTexture(ResTexture resTexture);
523 const ResTexture GetTexture() const { return ResTexture( ref().toTexture.to_ptr() ); } in GetTexture()
635 void ForceSetupTexture(ResTexture texture);
Dgfx_ResModel.h190 void ForceSetupTexture(const char* targetName, ResTexture texture);
Dgfx_ResGraphicsFile.h444 …NW_RES_FIELD_CLASS_DIC_DECL( ResTexture, Textures, nw::ut::ResDicPatricia ) // GetText…
1050 void operator() (ResTexture texture) in operator()
1128 void operator()(nw::gfx::ResTexture resTexture) const in operator()
1212 void operator()(ResTexture resTexture) const in operator()
Dgfx_ResMaterial.h1566 void ForceSetupTexture(const char* targetName, ResTexture texture);
/NW4C-2.0.3/include/nw/gfx/
Dgfx_IRenderTarget.h37 class ResTexture; variable
233 static IRenderTarget* CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture);
Dgfx_OffScreenBuffer.h74 ResTexture m_Texture;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_IRenderTarget.cpp50 IRenderTarget::CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture) in CreateOffScreenBuffer()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp170 nw::gfx::res::ResTexture s_ChangedTexture;
536 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp229 …::std::pair<gfx::ResTexture, bool> target = gfx::GetReferenceTextureTarget(GetTextures(i), graphic… in Setup()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp642 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp664 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()