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Searched refs:NW_TARGET_CTR_GL_FINAL (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/include/nw/config/platform/
Dctrwin.h35 #define NW_TARGET_CTR_GL_FINAL macro
Dctr.h40 #define NW_TARGET_CTR_GL_FINAL macro
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Common.cpp500 #ifdef NW_TARGET_CTR_GL_FINAL
537 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevOperandRgb()
568 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevOperandAlpha()
651 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevBufferColor()
668 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevBufferInput()
Dlyt_Util.cpp216 #ifndef NW_TARGET_CTR_GL_FINAL in LoadTexture()
248 #ifndef NW_TARGET_CTR_GL_FINAL in LoadTexture()
Dlyt_GraphicsResource.cpp66 #ifdef NW_TARGET_CTR_GL_FINAL
Dlyt_Material.cpp784 #ifdef NW_TARGET_CTR_GL_FINAL in SetupGraphics()
922 #ifdef NW_TARGET_CTR_GL_FINAL in SetupGraphics()
1085 #ifdef NW_TARGET_CTR_GL_FINAL in SetupGraphics()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ActivateCommand.h157 #if defined(NW_TARGET_CTR_GL_FINAL) in ActivateFragmentLightCount()
165 #if defined(NW_TARGET_CTR_GL_FINAL) in ActivateFragmentLightCount()
Dgfx_MaterialState.h789 #ifdef NW_TARGET_CTR_GL_FINAL in ActivateTextureCombiners()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Drawer.h444 #ifdef NW_TARGET_CTR_GL_FINAL
Dlyt_Types.h58 #ifdef NW_TARGET_CTR_GL_FINAL
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h175 #ifdef NW_TARGET_CTR_GL_FINAL
198 #if defined(NW_TARGET_CTR_GL_FINAL)
633 #ifdef NW_TARGET_CTR_GL_FINAL