Searched refs:NW_TARGET_CTR_GL_FINAL (Results 1 – 11 of 11) sorted by relevance
35 #define NW_TARGET_CTR_GL_FINAL macro
40 #define NW_TARGET_CTR_GL_FINAL macro
500 #ifdef NW_TARGET_CTR_GL_FINAL537 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevOperandRgb()568 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevOperandAlpha()651 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevBufferColor()668 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevBufferInput()
216 #ifndef NW_TARGET_CTR_GL_FINAL in LoadTexture()248 #ifndef NW_TARGET_CTR_GL_FINAL in LoadTexture()
66 #ifdef NW_TARGET_CTR_GL_FINAL
784 #ifdef NW_TARGET_CTR_GL_FINAL in SetupGraphics()922 #ifdef NW_TARGET_CTR_GL_FINAL in SetupGraphics()1085 #ifdef NW_TARGET_CTR_GL_FINAL in SetupGraphics()
157 #if defined(NW_TARGET_CTR_GL_FINAL) in ActivateFragmentLightCount()165 #if defined(NW_TARGET_CTR_GL_FINAL) in ActivateFragmentLightCount()
789 #ifdef NW_TARGET_CTR_GL_FINAL in ActivateTextureCombiners()
444 #ifdef NW_TARGET_CTR_GL_FINAL
58 #ifdef NW_TARGET_CTR_GL_FINAL
175 #ifdef NW_TARGET_CTR_GL_FINAL198 #if defined(NW_TARGET_CTR_GL_FINAL)633 #ifdef NW_TARGET_CTR_GL_FINAL