Searched refs:GetMinActiveIndex (Results 1 – 2 of 2) sorted by relevance
685 int minIndex = collection->GetMinActiveIndex(); in SetDefaultValues()938 int minIndex = collection->GetMinActiveIndex(); in AddParticles()1614 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater()1665 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()1673 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()1740 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()1779 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()1851 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater()1890 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater()1954 storagePtr += collection->GetMinActiveIndex(); in ParticleGravityUpdater()[all …]
174 u16 GetMinActiveIndex() const in GetMinActiveIndex() function