Lines Matching refs:GetMinActiveIndex

685     int minIndex = collection->GetMinActiveIndex();  in SetDefaultValues()
938 int minIndex = collection->GetMinActiveIndex(); in AddParticles()
1614 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater()
1665 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()
1673 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()
1740 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()
1779 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()
1851 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater()
1890 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater()
1954 storagePtr += collection->GetMinActiveIndex(); in ParticleGravityUpdater()
1955 const int count = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in ParticleGravityUpdater()
1987 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleSpinUpdater()
2040 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater()
2054 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater()
2125 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector2ImmediateUpdater()
2221 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3AdditiveUpdater()
2333 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3ImmediateUpdater()
2439 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3RandomAdditiveUpdater()
2531 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater()
2567 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater()
2639 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleTexturePatternUpdater()
3146 storagePtr += collection->GetMinActiveIndex(); in UpdateParticles()
3147 … const int processCount = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in UpdateParticles()
3172 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles()
3199 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles()
3283 trans += collection->GetMinActiveIndex(); in UpdateParticles()
3284 velocity += collection->GetMinActiveIndex(); in UpdateParticles()
3285 … const int processCount = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in UpdateParticles()
3298 int minActiveIndex = collection->GetMinActiveIndex(); in UpdateParticles()