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Searched refs:End (Results 1 – 25 of 61) sorted by relevance

123

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Skeleton.h118 TransformArray::iterator GetEndTransform() { return m_Transforms.End(); } in GetEndTransform()
123 return TransformRange(m_Transforms.Begin(), m_Transforms.End()); in GetAllTransforms()
129 return ConstTransformRange(m_Transforms.Begin(), m_Transforms.End()); in GetAllTransforms()
191 MatrixArray::iterator GetEndMatrix() { return m_Matrices.End(); } in GetEndMatrix()
196 return MatrixRange(m_Matrices.Begin(), m_Matrices.End()); in GetAllMatrices()
202 return ConstMatrixRange(m_Matrices.Begin(), m_Matrices.End()); in GetAllMatrices()
Dgfx_SceneTraverser.h63 void End();
Dgfx_SceneInitializer.h84 void End();
Dgfx_DisplayList.h150 u32 End() in End() function
Dgfx_RenderQueue.h670 iterator End() in End() function
676 const_iterator End() const in End() function
/NW4C-2.0.3/include/nw/dev/
Ddev_CallbackChain.h56 void End();
101 void End(){}
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmPerf.h83 virtual void End(){} in End() function
191 virtual void End();
210 virtual void End();
DSmPrimitive.h158 void End();
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp151 m_SceneTraverser->End(); in InitializeScene()
163 this->m_SceneTraverser->End(); in TraverseScene()
207 std::sort( m_RenderQueue->Begin(), m_RenderQueue->End(), nw::gfx::RenderElementCompare()); in SubmitView()
219 m_RenderQueue->End(), in Render()
DSmPerf.cpp61 SmCpuPerf::End() in End() function in __anoncca5aef00111::SmCpuPerf
135 SmGpuPerf::End() in End() function in __anoncca5aef00111::SmGpuPerf
292 m_PerfBar.End(); in Render()
DSmTouchPanelCamera.cpp143 prim.End(); in Render()
154 prim.End(); in Render()
Dmain.cpp431 s_CpuPerf->End(); \
437 s_GpuPerf->End(); \
DSmPrimitive.cpp414 void Sm2DDynamicPrimPC::End() in End() function in __anonf90eec7c0111::Sm2DDynamicPrimPC
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp482 this->m_RenderQueue->End(), in SubmitView()
490 this->m_RenderQueue->End(), in SubmitView()
533 this->m_RenderQueue->End(), in RenderScene()
536 builder.End(); in RenderScene()
543 this->m_RenderQueue->End(), in RenderScene()
598 this->m_RenderQueue->End(), in RenderStereoScene()
601 builder.End(); in RenderStereoScene()
608 this->m_RenderQueue->End(), in RenderStereoScene()
1091 this->m_SceneInitializer->End(); in InitializeScene()
1102 this->m_SceneTraverser->End(); in TraverseScene()
/NW4C-2.0.3/include/nw/ut/
Dut_Children.h193 iterator End() { return this->end(); } in End() function
194 const_iterator End() const { return this->end(); } in End() function
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneInitializer.cpp112 void SceneInitializer::End() in End() function in nw::gfx::SceneInitializer
Dgfx_SceneTraverser.cpp71 void SceneTraverser::End() in End() function in nw::gfx::SceneTraverser
/NW4C-2.0.3/sources/libraries/dev/
Ddev_CallbackChain.cpp122 void CallbackChain::End() in End() function in nw::dev::CallbackChain
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResParticleUpdater.h567 NW_RES_FIELD_PRIMITIVE_DECL( f32, End )
592 NW_RES_FIELD_PRIMITIVE_DECL( s32, End )
/NW4C-2.0.3/tools/Viewer/
DViewer.ini243 # End of file
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp723 sceneNodeArray.End(), in BuildResources()
944 renderQueue->End(), in SubmitView()
994 renderQueue->End(), in RenderScene()
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareManagerDSP.cppi43 void End()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp395 sceneNodeArray.End(), in BuildResources()
613 renderQueue->End(), in SubmitView()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp234 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp782 sceneNodeArray.End(), in BuildResources()
1010 renderQueue->End(), in SubmitView()
1060 renderQueue->End(), in RenderScene()

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