| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 117 SceneNode* node = SceneNode::Create( in BuildSceneObject() 146 TransformNode* node = TransformNode::Create( in BuildSceneObject() 181 Model* node = Model::Create( in BuildSceneObject() 215 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject() 251 ParticleModel* node = ParticleModel::Create( in BuildSceneObject() 283 ParticleEmitter* node = ParticleEmitter::Create( in BuildSceneObject() 315 FragmentLight* node = FragmentLight::Create( in BuildSceneObject() 348 VertexLight* node = VertexLight::Create( in BuildSceneObject() 380 AmbientLight* node = AmbientLight::Create( in BuildSceneObject() 412 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject() [all …]
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| D | gfx_SceneUpdater.cpp | 40 SceneUpdater::Builder::Create(os::IAllocator* allocator) in Create() function in nw::gfx::SceneUpdater::Builder 47 .Create(allocator)); in Create() 53 .Create(allocator)); in Create() 58 this->m_BillboardUpdater.Reset(BillboardUpdater::Create(allocator)); in Create()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 71 .MaxSceneNodes( 128 ).MaxModels(128).Create( m_Allocator ); in SmSceneCtrl() 74 .Create( m_Allocator ); in SmSceneCtrl() 77 .Create( m_Allocator ); in SmSceneCtrl() 80 .Create( m_Allocator ); in SmSceneCtrl() 85 .Create( m_Allocator ); in SmSceneCtrl() 91 .Create(m_Allocator); in SmSceneCtrl() 95 .Create( m_Allocator ); in SmSceneCtrl() 105 .Create( m_Allocator ); in SmSceneCtrl() 113 m_MeshRenderer = nw::gfx::MeshRenderer::Create( m_Allocator ); in SmSceneCtrl()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 147 .Create(&s_DeviceAllocator); in BuildRootNodes() 153 .Create(&s_DeviceAllocator); in BuildRootNodes() 160 .Create(&s_DeviceAllocator); in BuildRootNodes() 167 .Create(&s_DeviceAllocator); in BuildRootNodes() 174 .Create(&s_DeviceAllocator); in BuildRootNodes() 181 .Create(&s_DeviceAllocator)); in BuildRootNodes() 227 .Create(&s_DeviceAllocator); in BuildLights() 236 .Create(&s_DeviceAllocator); in BuildLights() [all …]
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 100 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateCamera() 110 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateCamera() 128 .Create(allocator); in CreateCamera() 154 nw::gfx::AimTargetViewUpdater::Create(allocator); in CreateAimCamera() 164 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateAimCamera() 182 .Create(allocator); in CreateAimCamera() 209 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateFrustumCamera() 219 nw::gfx::FrustumProjectionUpdater::Create(allocator); in CreateFrustumCamera() 240 .Create(allocator); in CreateFrustumCamera() 267 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateOrthoCamera() [all …]
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| D | demo_GraphicsSystem.cpp | 106 RenderSystem::Create( in Create() function in nw::demo::RenderSystem 115 .Create(allocator); in Create() 135 .Create(allocator); in Create() 143 renderSystem->m_MeshRenderer = gfx::MeshRenderer::Create(allocator); in Create() 161 nw::demo::CommandListSwapper::Create(allocator, swapperDescription); in Create() 174 .Create(allocator); in Create() 179 .Create(allocator); in Create() 195 .Create(allocator); in Create() 1007 SceneSystem::Create( in Create() function in nw::demo::SceneSystem 1031 .Create(allocator); in Create() [all …]
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| D | demo_SimpleApp.cpp | 46 m_pRenderSystem = nw::demo::RenderSystem::Create( in Initialize() 54 .Create(&m_DeviceAllocator); in Initialize() 61 .Create(&m_DeviceAllocator); in Initialize()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 199 .Create(&s_DeviceAllocator); in InitializeGraphics() 203 .Create(&s_DeviceAllocator); in InitializeGraphics() 214 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics() 225 .Create(&s_DeviceAllocator); in InitializeGraphics() 233 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics() 242 .Create(&s_DeviceAllocator); in InitializeGraphics() 247 .Create(&s_DeviceAllocator); in InitializeGraphics() 252 .Create(&s_DeviceAllocator); in InitializeGraphics() 255 s_BillboardUpdater = nw::gfx::BillboardUpdater::Create(&s_DeviceAllocator); in InitializeGraphics() 385 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 178 .Create(&s_DeviceAllocator); in InitializeGraphics() 200 .Create(&s_DeviceAllocator); in InitializeGraphics() 204 .Create(&s_DeviceAllocator); in InitializeGraphics() 215 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics() 226 .Create(&s_DeviceAllocator); in InitializeGraphics() 234 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics() 243 .Create(&s_DeviceAllocator); in InitializeGraphics() 248 .Create(&s_DeviceAllocator); in InitializeGraphics() 403 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras() 412 = nw::gfx::PerspectiveProjectionUpdater::Create(&s_DeviceAllocator); in BuildCameras() [all …]
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 188 .Create(&s_DeviceAllocator); in InitializeGraphics() 192 .Create(&s_DeviceAllocator); in InitializeGraphics() 203 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics() 214 .Create(&s_DeviceAllocator); in InitializeGraphics() 222 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics() 231 .Create(&s_DeviceAllocator); in InitializeGraphics() 236 .Create(&s_DeviceAllocator); in InitializeGraphics() 362 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras() 371 = nw::gfx::PerspectiveProjectionUpdater::Create(&s_DeviceAllocator); in BuildCameras() 390 .Create(&s_DeviceAllocator); in BuildCameras() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 111 .Create(&s_DeviceAllocator); in InitializeGraphics() 114 .Create(&s_DeviceAllocator); in InitializeGraphics() 157 .Create(&s_DeviceAllocator); in BuildRootNodes() 315 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleRecycleDemo() 471 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 94 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 111 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 114 .Create(&s_DeviceAllocator); in InitializeGraphics() 117 .Create(&s_DeviceAllocator); in InitializeGraphics() 160 .Create(&s_DeviceAllocator); in BuildRootNodes() 315 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleCtrlEmissionDemo() 501 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderElement.h | 428 static PriorMaterialRenderKeyFactory* Create(os::IAllocator* allocator) in Create() function 524 static PriorDepthRenderKeyFactory* Create(os::IAllocator* allocator) in Create() function 621 static TopPriorDepthRenderKeyFactory* Create(os::IAllocator* allocator) in Create() function 707 return PriorMaterialRenderKeyFactory<RenderKeyType>::Create(allocator); in CreatePriorMaterialRenderKeyFactory() 723 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreatePriorMaterialReverseDepthRenderKeyFactory() 739 RenderKeyType, RenderElement::ZeroQuantizer>::Create(allocator); in CreatePriorMaterialAndZeroDepthRenderKeyFactory() 754 return PriorDepthRenderKeyFactory<RenderKeyType>::Create(allocator); in CreatePriorDepthRenderKeyFactory() 770 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreatePriorDepthReverseDepthRenderKeyFactory() 785 return TopPriorDepthRenderKeyFactory<RenderKeyType>::Create(allocator); in CreateTopPriorDepthRenderKeyFactory() 801 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreateTopPriorDepthReverseDepthRenderKeyFactory()
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| D | gfx_FrustumProjectionUpdater.h | 55 static FrustumProjectionUpdater* Create(os::IAllocator* allocator); 65 static FrustumProjectionUpdater* Create(
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| D | gfx_PerspectiveProjectionUpdater.h | 55 static PerspectiveProjectionUpdater* Create(os::IAllocator* allocator); 65 static PerspectiveProjectionUpdater* Create(
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| D | gfx_OrthoProjectionUpdater.h | 55 static OrthoProjectionUpdater* Create(os::IAllocator* allocator); 65 static OrthoProjectionUpdater* Create(
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| D | gfx_LookAtTargetViewUpdater.h | 55 static LookAtTargetViewUpdater* Create(os::IAllocator* allocator); 65 static LookAtTargetViewUpdater* Create(
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| D | gfx_AimTargetViewUpdater.h | 55 static AimTargetViewUpdater* Create(os::IAllocator* allocator); 65 static AimTargetViewUpdater* Create(
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_MmlSequenceTrackAllocator.cpp | 71 unsigned long MmlSequenceTrackAllocator::Create( void* buffer, unsigned long size ) in Create() function in nw::snd::internal::driver::MmlSequenceTrackAllocator 73 return m_TrackPool.Create( buffer, size ); in Create()
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| D | snd_MidiSequenceTrackAllocator.cpp | 110 unsigned long MidiSequenceTrackAllocator::Create( void* buffer, unsigned long size ) in Create() function in nw::snd::internal::driver::MidiSequenceTrackAllocator 112 return MidiSequenceTrackPool::GetInstance().Create( buffer, size ); in Create()
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 94 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 115 .Create(&s_DeviceAllocator); in InitializeGraphics() 118 .Create(&s_DeviceAllocator); in InitializeGraphics() 162 .Create(&s_DeviceAllocator); in BuildRootNodes() 168 .Create(&s_DeviceAllocator); in BuildRootNodes() 332 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleApplicationDemo() 559 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 102 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 119 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 122 .Create(&s_DeviceAllocator); in InitializeGraphics() 125 .Create(&s_DeviceAllocator); in InitializeGraphics() 169 .Create(&s_DeviceAllocator); in BuildRootNodes() 330 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleChokeDemo() 521 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
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| /NW4C-2.0.3/include/nw/dev/ |
| D | dev_Screenshot.h | 117 static Screenshot* Create( 182 static ScreenshotManager* Create( 283 …static Screenshot* Create(DisplayDescription, nw::os::IAllocator*, void*, void*, size_t) { return … 298 static ScreenshotManager* Create(nw::os::IAllocator*, int, int) { return NULL; }
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 112 .Create(&s_DeviceAllocator); in InitializeGraphics() 115 .Create(&s_DeviceAllocator); in InitializeGraphics() 158 .Create(&s_DeviceAllocator); in BuildRootNodes() 345 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleNodeCombinationDemo() 623 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 111 .Create(&s_DeviceAllocator); in InitializeGraphics() 114 .Create(&s_DeviceAllocator); in InitializeGraphics() 157 .Create(&s_DeviceAllocator); in BuildRootNodes() 325 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleScaleDemo() 568 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
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