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Searched refs:Create (Results 1 – 25 of 204) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp117 SceneNode* node = SceneNode::Create( in BuildSceneObject()
146 TransformNode* node = TransformNode::Create( in BuildSceneObject()
181 Model* node = Model::Create( in BuildSceneObject()
215 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject()
251 ParticleModel* node = ParticleModel::Create( in BuildSceneObject()
283 ParticleEmitter* node = ParticleEmitter::Create( in BuildSceneObject()
315 FragmentLight* node = FragmentLight::Create( in BuildSceneObject()
348 VertexLight* node = VertexLight::Create( in BuildSceneObject()
380 AmbientLight* node = AmbientLight::Create( in BuildSceneObject()
412 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject()
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Dgfx_SceneUpdater.cpp40 SceneUpdater::Builder::Create(os::IAllocator* allocator) in Create() function in nw::gfx::SceneUpdater::Builder
47 .Create(allocator)); in Create()
53 .Create(allocator)); in Create()
58 this->m_BillboardUpdater.Reset(BillboardUpdater::Create(allocator)); in Create()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp71 .MaxSceneNodes( 128 ).MaxModels(128).Create( m_Allocator ); in SmSceneCtrl()
74 .Create( m_Allocator ); in SmSceneCtrl()
77 .Create( m_Allocator ); in SmSceneCtrl()
80 .Create( m_Allocator ); in SmSceneCtrl()
85 .Create( m_Allocator ); in SmSceneCtrl()
91 .Create(m_Allocator); in SmSceneCtrl()
95 .Create( m_Allocator ); in SmSceneCtrl()
105 .Create( m_Allocator ); in SmSceneCtrl()
113 m_MeshRenderer = nw::gfx::MeshRenderer::Create( m_Allocator ); in SmSceneCtrl()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
147 .Create(&s_DeviceAllocator); in BuildRootNodes()
153 .Create(&s_DeviceAllocator); in BuildRootNodes()
160 .Create(&s_DeviceAllocator); in BuildRootNodes()
167 .Create(&s_DeviceAllocator); in BuildRootNodes()
174 .Create(&s_DeviceAllocator); in BuildRootNodes()
181 .Create(&s_DeviceAllocator)); in BuildRootNodes()
227 .Create(&s_DeviceAllocator); in BuildLights()
236 .Create(&s_DeviceAllocator); in BuildLights()
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/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp100 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateCamera()
110 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateCamera()
128 .Create(allocator); in CreateCamera()
154 nw::gfx::AimTargetViewUpdater::Create(allocator); in CreateAimCamera()
164 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateAimCamera()
182 .Create(allocator); in CreateAimCamera()
209 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateFrustumCamera()
219 nw::gfx::FrustumProjectionUpdater::Create(allocator); in CreateFrustumCamera()
240 .Create(allocator); in CreateFrustumCamera()
267 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateOrthoCamera()
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Ddemo_GraphicsSystem.cpp106 RenderSystem::Create( in Create() function in nw::demo::RenderSystem
115 .Create(allocator); in Create()
135 .Create(allocator); in Create()
143 renderSystem->m_MeshRenderer = gfx::MeshRenderer::Create(allocator); in Create()
161 nw::demo::CommandListSwapper::Create(allocator, swapperDescription); in Create()
174 .Create(allocator); in Create()
179 .Create(allocator); in Create()
195 .Create(allocator); in Create()
1007 SceneSystem::Create( in Create() function in nw::demo::SceneSystem
1031 .Create(allocator); in Create()
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Ddemo_SimpleApp.cpp46 m_pRenderSystem = nw::demo::RenderSystem::Create( in Initialize()
54 .Create(&m_DeviceAllocator); in Initialize()
61 .Create(&m_DeviceAllocator); in Initialize()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp199 .Create(&s_DeviceAllocator); in InitializeGraphics()
203 .Create(&s_DeviceAllocator); in InitializeGraphics()
214 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics()
225 .Create(&s_DeviceAllocator); in InitializeGraphics()
233 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
242 .Create(&s_DeviceAllocator); in InitializeGraphics()
247 .Create(&s_DeviceAllocator); in InitializeGraphics()
252 .Create(&s_DeviceAllocator); in InitializeGraphics()
255 s_BillboardUpdater = nw::gfx::BillboardUpdater::Create(&s_DeviceAllocator); in InitializeGraphics()
385 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras()
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/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp178 .Create(&s_DeviceAllocator); in InitializeGraphics()
200 .Create(&s_DeviceAllocator); in InitializeGraphics()
204 .Create(&s_DeviceAllocator); in InitializeGraphics()
215 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics()
226 .Create(&s_DeviceAllocator); in InitializeGraphics()
234 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
243 .Create(&s_DeviceAllocator); in InitializeGraphics()
248 .Create(&s_DeviceAllocator); in InitializeGraphics()
403 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras()
412 = nw::gfx::PerspectiveProjectionUpdater::Create(&s_DeviceAllocator); in BuildCameras()
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/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp188 .Create(&s_DeviceAllocator); in InitializeGraphics()
192 .Create(&s_DeviceAllocator); in InitializeGraphics()
203 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics()
214 .Create(&s_DeviceAllocator); in InitializeGraphics()
222 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
231 .Create(&s_DeviceAllocator); in InitializeGraphics()
236 .Create(&s_DeviceAllocator); in InitializeGraphics()
362 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras()
371 = nw::gfx::PerspectiveProjectionUpdater::Create(&s_DeviceAllocator); in BuildCameras()
390 .Create(&s_DeviceAllocator); in BuildCameras()
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/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
111 .Create(&s_DeviceAllocator); in InitializeGraphics()
114 .Create(&s_DeviceAllocator); in InitializeGraphics()
157 .Create(&s_DeviceAllocator); in BuildRootNodes()
315 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleRecycleDemo()
471 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp94 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
111 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
114 .Create(&s_DeviceAllocator); in InitializeGraphics()
117 .Create(&s_DeviceAllocator); in InitializeGraphics()
160 .Create(&s_DeviceAllocator); in BuildRootNodes()
315 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleCtrlEmissionDemo()
501 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderElement.h428 static PriorMaterialRenderKeyFactory* Create(os::IAllocator* allocator) in Create() function
524 static PriorDepthRenderKeyFactory* Create(os::IAllocator* allocator) in Create() function
621 static TopPriorDepthRenderKeyFactory* Create(os::IAllocator* allocator) in Create() function
707 return PriorMaterialRenderKeyFactory<RenderKeyType>::Create(allocator); in CreatePriorMaterialRenderKeyFactory()
723 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreatePriorMaterialReverseDepthRenderKeyFactory()
739 RenderKeyType, RenderElement::ZeroQuantizer>::Create(allocator); in CreatePriorMaterialAndZeroDepthRenderKeyFactory()
754 return PriorDepthRenderKeyFactory<RenderKeyType>::Create(allocator); in CreatePriorDepthRenderKeyFactory()
770 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreatePriorDepthReverseDepthRenderKeyFactory()
785 return TopPriorDepthRenderKeyFactory<RenderKeyType>::Create(allocator); in CreateTopPriorDepthRenderKeyFactory()
801 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreateTopPriorDepthReverseDepthRenderKeyFactory()
Dgfx_FrustumProjectionUpdater.h55 static FrustumProjectionUpdater* Create(os::IAllocator* allocator);
65 static FrustumProjectionUpdater* Create(
Dgfx_PerspectiveProjectionUpdater.h55 static PerspectiveProjectionUpdater* Create(os::IAllocator* allocator);
65 static PerspectiveProjectionUpdater* Create(
Dgfx_OrthoProjectionUpdater.h55 static OrthoProjectionUpdater* Create(os::IAllocator* allocator);
65 static OrthoProjectionUpdater* Create(
Dgfx_LookAtTargetViewUpdater.h55 static LookAtTargetViewUpdater* Create(os::IAllocator* allocator);
65 static LookAtTargetViewUpdater* Create(
Dgfx_AimTargetViewUpdater.h55 static AimTargetViewUpdater* Create(os::IAllocator* allocator);
65 static AimTargetViewUpdater* Create(
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_MmlSequenceTrackAllocator.cpp71 unsigned long MmlSequenceTrackAllocator::Create( void* buffer, unsigned long size ) in Create() function in nw::snd::internal::driver::MmlSequenceTrackAllocator
73 return m_TrackPool.Create( buffer, size ); in Create()
Dsnd_MidiSequenceTrackAllocator.cpp110 unsigned long MidiSequenceTrackAllocator::Create( void* buffer, unsigned long size ) in Create() function in nw::snd::internal::driver::MidiSequenceTrackAllocator
112 return MidiSequenceTrackPool::GetInstance().Create( buffer, size ); in Create()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp94 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
115 .Create(&s_DeviceAllocator); in InitializeGraphics()
118 .Create(&s_DeviceAllocator); in InitializeGraphics()
162 .Create(&s_DeviceAllocator); in BuildRootNodes()
168 .Create(&s_DeviceAllocator); in BuildRootNodes()
332 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleApplicationDemo()
559 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp102 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
119 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
122 .Create(&s_DeviceAllocator); in InitializeGraphics()
125 .Create(&s_DeviceAllocator); in InitializeGraphics()
169 .Create(&s_DeviceAllocator); in BuildRootNodes()
330 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleChokeDemo()
521 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
/NW4C-2.0.3/include/nw/dev/
Ddev_Screenshot.h117 static Screenshot* Create(
182 static ScreenshotManager* Create(
283 …static Screenshot* Create(DisplayDescription, nw::os::IAllocator*, void*, void*, size_t) { return …
298 static ScreenshotManager* Create(nw::os::IAllocator*, int, int) { return NULL; }
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
112 .Create(&s_DeviceAllocator); in InitializeGraphics()
115 .Create(&s_DeviceAllocator); in InitializeGraphics()
158 .Create(&s_DeviceAllocator); in BuildRootNodes()
345 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleNodeCombinationDemo()
623 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
111 .Create(&s_DeviceAllocator); in InitializeGraphics()
114 .Create(&s_DeviceAllocator); in InitializeGraphics()
157 .Create(&s_DeviceAllocator); in BuildRootNodes()
325 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleScaleDemo()
568 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()

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