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Searched refs:CONST_1 (Results 1 – 14 of 14) sorted by relevance

/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh61 mov TEMP_POSI.w, CONST_1
94 mov MODL_POSI.w, CONST_1
98 mov WRLD_POSI.w, CONST_1
102 mov TEMP_VIEW.w, CONST_1
128 mov MODL_POSI.w, CONST_1
132 mov WRLD_POSI.w, CONST_1
136 mov TEMP_VIEW.w, CONST_1
150 mov MODL_POSI.w, CONST_1
154 mov WRLD_POSI.w, CONST_1
161 mov WRLD_POSI.w, CONST_1
[all …]
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh83 mov TEMP_POSI.w, CONST_1
117 mov MODL_POSI.w, CONST_1
121 mov WRLD_POSI.w, CONST_1
125 mov TEMP_VIEW.w, CONST_1
154 mov MODL_POSI.w, CONST_1
158 mov WRLD_POSI.w, CONST_1
168 mov TEMP_VIEW.w, CONST_1
193 mov MODL_POSI.w, CONST_1
197 mov WRLD_POSI.w, CONST_1
201 mov TEMP_VIEW.w, CONST_1
[all …]
DCalcQuaternion.vsh45 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
85 add r6.w, CONST_1, r6
89 mov r6.x, CONST_1
90 mov r6.y, -CONST_1
104 add r8.x, CONST_1, -r5.y
111 add r8.x, CONST_1, -r5.y
118 add r8.z, CONST_1, -r5.z
129 add r8.y, CONST_1, -r5.z
135 add r8.z, CONST_1, -r5.z
DCalcVertexLighting.vsh35 mov TEMP6.y, CONST_1
39 mov TEMP6.y, CONST_1
41 mov TEMP5.x, CONST_1
48 cmp EQ, EQ, TEMP5.ww, CONST_1
56 cmp EQ, EQ, TEMP5.xy, CONST_1
81 mov TEMP_STUS.x, CONST_1
DCalcHemisphereLighting.vsh35 mov TEMP_STUS.x, CONST_1
DGenTexcoordSphereReflection.vsh33 add TEMP1.z, TEMP1.z, CONST_1
DCalcColor.vsh44 mov TEMP_STUS.x, CONST_1
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh81 mov TEMP_POSI.w, CONST_1
115 mov MODL_POSI.w, CONST_1
126 mov WRLD_POSI.w, CONST_1
130 mov TEMP_VIEW.w, CONST_1
159 mov MODL_POSI.w, CONST_1
163 mov WRLD_POSI.w, CONST_1
173 mov TEMP_VIEW.w, CONST_1
198 mov MODL_POSI.w, CONST_1
202 mov WRLD_POSI.w, CONST_1
206 mov TEMP_VIEW.w, CONST_1
[all …]
DUserCalcColor.vsh42 mov TEMP_STUS.x, CONST_1
/NW4C-2.0.3/sources/shaders/font/
Dfont_TextWriterShader.vsh32 #define CONST_1 CONSTANT.z
55 mov pos.w, CONST_1
57 mov tmp.w, CONST_1
/NW4C-2.0.3/sources/shaders/lyt/
Dlyt_PaneShader.vsh72 #define CONST_1 CONST.z
181 add aTexScale, CONST_1, -aTexScale
207 add aTexCoord0.x, CONST_1, -aTexCoord0
208 add aTexCoord1.x, CONST_1, -aTexCoord1
209 add aTexCoord2.x, CONST_1, -aTexCoord2
219 add aTexCoord0.y, CONST_1, -aTexCoord0
220 add aTexCoord1.y, CONST_1, -aTexCoord1
221 add aTexCoord2.y, CONST_1, -aTexCoord2
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh148 mad TEMP0.x, TEMP3.x, TEMP0.x, CONST_1
159 mad TEMP0.x, TEMP3.y, TEMP0.x, CONST_1
170 mad TEMP0.x, TEMP3.z, TEMP0.x, CONST_1
208 mov xvector.xw, CONST_1
209 mov yvector.yw, CONST_1
244 mov xvector.x, CONST_1
245 mov yvector.y, CONST_1
295 mov yvector.yw, CONST_1
357 mad TEMP0.x, TEMP0.z, TEMP0.x, CONST_1
378 mov TEMP_POSI.w, CONST_1
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DCalcColor.vsh29 mov TEMP_COLO.xyzw, CONST_1
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h164 #define CONST_1 CONSTANT[0].y macro