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Searched refs:shaderInfo (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp159 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in ResBinaryShader_Setup() local
160 shaderInfo->AnalyzeBinary(); in ResBinaryShader_Setup()
162 s32 commandSize = shaderInfo->GetCommonCommandSize(); in ResBinaryShader_Setup()
167 s32 writtenSize = shaderInfo->BuildCommonCommand(buffer, static_cast<u32>(commandSize)); in ResBinaryShader_Setup()
244 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in Cleanup() local
245 shaderInfo->~ShaderBinaryInfo(); in Cleanup()
246 resBinaryShader.ref().m_CommandAllocator->Free( shaderInfo ); in Cleanup()
334 ShaderBinaryInfo* shaderInfo = ownerShader.GetShaderBinaryInfo(); in Setup() local
339 …s32 commandSize = shaderInfo->GetShaderProgramCommandSize( vertexShaderIndex, geometryShaderIndex … in Setup()
342 …s32 writtenSize = shaderInfo->BuildShaderProgramCommand( vertexShaderIndex, geometryShaderIndex, b… in Setup()
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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ActivateCommand.cpp287 const ShaderBinaryInfo* shaderInfo = shaderProgramDesc.GetShaderBinaryInfo(); in SetupActivateVertexAttributeCommand_() local
288 NW_NULL_ASSERT( shaderInfo ); in SetupActivateVertexAttributeCommand_()
290 …u32 shaderVtxAttrNum = shaderInfo->GetInputRegisterNum( shaderProgramDesc.GetVertexShaderIndex() ); in SetupActivateVertexAttributeCommand_()