Searched refs:shaderInfo (Results 1 – 2 of 2) sorted by relevance
159 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in ResBinaryShader_Setup() local160 shaderInfo->AnalyzeBinary(); in ResBinaryShader_Setup()162 s32 commandSize = shaderInfo->GetCommonCommandSize(); in ResBinaryShader_Setup()167 s32 writtenSize = shaderInfo->BuildCommonCommand(buffer, static_cast<u32>(commandSize)); in ResBinaryShader_Setup()244 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in Cleanup() local245 shaderInfo->~ShaderBinaryInfo(); in Cleanup()246 resBinaryShader.ref().m_CommandAllocator->Free( shaderInfo ); in Cleanup()334 ShaderBinaryInfo* shaderInfo = ownerShader.GetShaderBinaryInfo(); in Setup() local339 …s32 commandSize = shaderInfo->GetShaderProgramCommandSize( vertexShaderIndex, geometryShaderIndex … in Setup()342 …s32 writtenSize = shaderInfo->BuildShaderProgramCommand( vertexShaderIndex, geometryShaderIndex, b… in Setup()[all …]
287 const ShaderBinaryInfo* shaderInfo = shaderProgramDesc.GetShaderBinaryInfo(); in SetupActivateVertexAttributeCommand_() local288 NW_NULL_ASSERT( shaderInfo ); in SetupActivateVertexAttributeCommand_()290 …u32 shaderVtxAttrNum = shaderInfo->GetInputRegisterNum( shaderProgramDesc.GetVertexShaderIndex() ); in SetupActivateVertexAttributeCommand_()