Lines Matching refs:shaderInfo
159 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in ResBinaryShader_Setup() local
160 shaderInfo->AnalyzeBinary(); in ResBinaryShader_Setup()
162 s32 commandSize = shaderInfo->GetCommonCommandSize(); in ResBinaryShader_Setup()
167 s32 writtenSize = shaderInfo->BuildCommonCommand(buffer, static_cast<u32>(commandSize)); in ResBinaryShader_Setup()
244 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in Cleanup() local
245 shaderInfo->~ShaderBinaryInfo(); in Cleanup()
246 resBinaryShader.ref().m_CommandAllocator->Free( shaderInfo ); in Cleanup()
334 ShaderBinaryInfo* shaderInfo = ownerShader.GetShaderBinaryInfo(); in Setup() local
339 …s32 commandSize = shaderInfo->GetShaderProgramCommandSize( vertexShaderIndex, geometryShaderIndex … in Setup()
342 …s32 writtenSize = shaderInfo->BuildShaderProgramCommand( vertexShaderIndex, geometryShaderIndex, b… in Setup()
413 const ShaderBinaryInfo* shaderInfo = this->GetShaderBinaryInfo(); in GetVertexUniformIndex() local
414 NW_NULL_ASSERT( shaderInfo ); in GetVertexUniformIndex()
417 shaderInfo->SearchUniformIndex( this->GetVertexShaderIndex(), name ); in GetVertexUniformIndex()
434 const ShaderBinaryInfo* shaderInfo = this->GetShaderBinaryInfo(); in GetGeometryUniformIndex() local
435 NW_NULL_ASSERT( shaderInfo ); in GetGeometryUniformIndex()
438 shaderInfo->SearchUniformIndex( this->GetGeometryShaderIndex(), name ); in GetGeometryUniformIndex()