| /NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 47 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 136 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 177 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 192 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 193 s_SceneSystem->UpdateScene(); in InitializeScenes() 227 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 229 s_SceneSystem->UpdateScene(); in UpdateScene() 235 s_SceneSystem->GetSceneContext(), in UpdateScene() 384 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleNodeCombinationDemo() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 47 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 135 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 176 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 191 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 192 s_SceneSystem->UpdateScene(); in InitializeScenes() 226 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 228 s_SceneSystem->UpdateScene(); in UpdateScene() 234 s_SceneSystem->GetSceneContext(), in UpdateScene() 331 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleRecycleDemo() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 57 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 146 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 188 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 203 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 204 s_SceneSystem->UpdateScene(); in InitializeScenes() 239 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 241 s_SceneSystem->UpdateScene(); in UpdateScene() 247 s_SceneSystem->GetSceneContext(), in UpdateScene() 347 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleChokeDemo() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 49 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 109 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 138 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 179 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 193 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 194 s_SceneSystem->UpdateScene(); in InitializeScenes() 228 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 230 s_SceneSystem->UpdateScene(); in UpdateScene() 236 s_SceneSystem->GetSceneContext(), in UpdateScene() 334 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleCtrlEmissionDemo() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 49 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 110 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 139 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 187 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 202 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 203 s_SceneSystem->UpdateScene(); in InitializeScenes() 238 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 240 s_SceneSystem->UpdateScene(); in UpdateScene() 246 s_SceneSystem->GetSceneContext(), in UpdateScene() 349 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleApplicationDemo() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 47 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 135 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 176 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 191 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 192 s_SceneSystem->UpdateScene(); in InitializeScenes() 226 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 228 s_SceneSystem->UpdateScene(); in UpdateScene() 234 s_SceneSystem->GetSceneContext(), in UpdateScene() 340 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleScaleDemo() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 54 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 125 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 157 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 176 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 226 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 315 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 316 s_SceneSystem->UpdateScene(); in InitializeScenes() 319 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 355 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 357 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 53 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 127 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 161 s_SceneSystem->GetCameraController()->Register(s_Camera); in BuildCameras() 274 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 277 s_SceneSystem->UpdateScene(); in InitializeScenes() 280 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 314 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 316 s_SceneSystem->UpdateScene(); in UpdateScene() 393 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 47 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 104 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 133 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 174 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 189 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 190 s_SceneSystem->UpdateScene(); in InitializeScenes() 221 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 223 s_SceneSystem->UpdateScene(); in UpdateScene() 229 s_SceneSystem->GetSceneContext(), in UpdateScene() 337 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleMissileDemo() [all …]
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 104 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 161 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 191 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 237 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras() 239 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 391 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 397 s_SceneSystem, in InitializeScenes() 400 s_SceneSystem->UpdateScene(); in InitializeScenes() 434 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 436 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 54 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 154 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 195 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 308 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 309 s_SceneSystem->UpdateScene(); in InitializeScenes() 312 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 360 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 362 s_SceneSystem->UpdateScene(); in UpdateScene() 368 s_SceneSystem->GetSceneContext(), in UpdateScene() [all …]
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 61 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 130 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 149 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 311 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 411 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 412 s_SceneSystem->UpdateScene(); in InitializeScenes() 415 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 452 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 454 s_SceneSystem->UpdateScene(); in UpdateScene() 522 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 68 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 135 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 165 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 367 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 476 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 477 s_SceneSystem->UpdateScene(); in InitializeScenes() 480 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 516 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 518 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 57 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 330 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 356 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 393 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 423 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle() 459 s_SceneSystem->InitializeScene(s_SceneRoot); in ResetParticle() 474 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation() 488 s_SceneSystem->InitializeScene(s_SceneRoot); in LoopAnimation() 523 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 775 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() [all …]
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 60 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 156 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 175 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 309 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 542 s_SceneSystem->InitializeScene(s_SceneRoot); in DuplicateModel() 569 s_SceneSystem->InitializeScene(s_SceneRoot); in DestroyLastDuplicatedModel() 606 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 607 s_SceneSystem->UpdateScene(); in InitializeScenes() 610 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 685 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() [all …]
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 57 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 145 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 348 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 466 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 467 s_SceneSystem->UpdateScene(); in InitializeScenes() 469 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 508 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 513 s_SceneSystem->UpdateScene(); in UpdateScene() 591 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 51 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 125 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 212 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 376 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 377 s_SceneSystem->UpdateScene(); in InitializeScenes() 441 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 443 s_SceneSystem->UpdateScene(); in UpdateScene() 512 s_RenderSystem->SetEnvironment(s_SceneSystem); in DemoScene() 515 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 61 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 150 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 341 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 435 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 436 s_SceneSystem->UpdateScene(); in InitializeScenes() 439 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 482 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 484 s_SceneSystem->UpdateScene(); in UpdateScene() 557 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 134 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 214 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 233 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 279 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 445 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 446 s_SceneSystem->UpdateScene(); in InitializeScenes() 449 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 567 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() 573 s_SceneSystem->GetSceneUpdater()->SubmitView( in SubmitView() 589 s_SceneSystem->GetSceneUpdater()->SubmitView( in SubmitView() [all …]
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 67 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 158 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 516 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 618 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 619 s_SceneSystem->UpdateScene(); in InitializeScenes() 622 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 660 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 662 s_SceneSystem->UpdateScene(); in UpdateScene() 744 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 65 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 174 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 193 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 302 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 593 s_SceneSystem->InitializeScene(s_SceneRoot); in ToggleAnimationMode() 626 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 627 s_SceneSystem->UpdateScene(); in InitializeScenes() 630 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 674 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 676 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 301 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 394 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 419 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 572 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 763 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 764 s_SceneSystem->UpdateScene(); in InitializeScenes() 767 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 863 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 865 s_SceneSystem->UpdateScene(); in UpdateScene() 897 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() [all …]
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 303 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 401 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 426 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 579 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 822 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 823 s_SceneSystem->UpdateScene(); in InitializeScenes() 826 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 929 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 931 s_SceneSystem->UpdateScene(); in UpdateScene() 963 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() [all …]
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