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Searched refs:s_SceneSystem (Results 1 – 23 of 23) sorted by relevance

/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp47 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
136 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
177 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
192 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
193 s_SceneSystem->UpdateScene(); in InitializeScenes()
227 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
229 s_SceneSystem->UpdateScene(); in UpdateScene()
235 s_SceneSystem->GetSceneContext(), in UpdateScene()
384 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleNodeCombinationDemo()
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/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp47 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
135 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
176 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
191 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
192 s_SceneSystem->UpdateScene(); in InitializeScenes()
226 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
228 s_SceneSystem->UpdateScene(); in UpdateScene()
234 s_SceneSystem->GetSceneContext(), in UpdateScene()
331 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleRecycleDemo()
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/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp57 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
146 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
188 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
203 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
204 s_SceneSystem->UpdateScene(); in InitializeScenes()
239 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
241 s_SceneSystem->UpdateScene(); in UpdateScene()
247 s_SceneSystem->GetSceneContext(), in UpdateScene()
347 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleChokeDemo()
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/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp49 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
109 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
138 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
179 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
193 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
194 s_SceneSystem->UpdateScene(); in InitializeScenes()
228 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
230 s_SceneSystem->UpdateScene(); in UpdateScene()
236 s_SceneSystem->GetSceneContext(), in UpdateScene()
334 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleCtrlEmissionDemo()
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/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp49 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
110 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
139 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
187 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
202 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
203 s_SceneSystem->UpdateScene(); in InitializeScenes()
238 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
240 s_SceneSystem->UpdateScene(); in UpdateScene()
246 s_SceneSystem->GetSceneContext(), in UpdateScene()
349 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleApplicationDemo()
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/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp47 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
135 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
176 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
191 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
192 s_SceneSystem->UpdateScene(); in InitializeScenes()
226 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
228 s_SceneSystem->UpdateScene(); in UpdateScene()
234 s_SceneSystem->GetSceneContext(), in UpdateScene()
340 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleScaleDemo()
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/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp54 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
125 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
157 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
176 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
226 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
315 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
316 s_SceneSystem->UpdateScene(); in InitializeScenes()
319 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
355 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
357 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp53 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
127 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
161 s_SceneSystem->GetCameraController()->Register(s_Camera); in BuildCameras()
274 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
277 s_SceneSystem->UpdateScene(); in InitializeScenes()
280 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
314 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
316 s_SceneSystem->UpdateScene(); in UpdateScene()
393 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp47 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
104 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
133 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
174 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
189 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
190 s_SceneSystem->UpdateScene(); in InitializeScenes()
221 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
223 s_SceneSystem->UpdateScene(); in UpdateScene()
229 s_SceneSystem->GetSceneContext(), in UpdateScene()
337 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleMissileDemo()
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/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp104 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
161 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
191 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
237 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras()
239 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
391 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
397 s_SceneSystem, in InitializeScenes()
400 s_SceneSystem->UpdateScene(); in InitializeScenes()
434 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
436 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp54 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
154 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
195 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
308 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
309 s_SceneSystem->UpdateScene(); in InitializeScenes()
312 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
360 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
362 s_SceneSystem->UpdateScene(); in UpdateScene()
368 s_SceneSystem->GetSceneContext(), in UpdateScene()
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/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp61 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
130 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
149 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
311 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
411 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
412 s_SceneSystem->UpdateScene(); in InitializeScenes()
415 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
452 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
454 s_SceneSystem->UpdateScene(); in UpdateScene()
522 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp68 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
135 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
165 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
367 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
476 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
477 s_SceneSystem->UpdateScene(); in InitializeScenes()
480 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
516 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
518 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp57 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
330 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
356 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
393 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
423 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle()
459 s_SceneSystem->InitializeScene(s_SceneRoot); in ResetParticle()
474 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
488 s_SceneSystem->InitializeScene(s_SceneRoot); in LoopAnimation()
523 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
775 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
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/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp60 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
156 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
175 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
309 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
542 s_SceneSystem->InitializeScene(s_SceneRoot); in DuplicateModel()
569 s_SceneSystem->InitializeScene(s_SceneRoot); in DestroyLastDuplicatedModel()
606 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
607 s_SceneSystem->UpdateScene(); in InitializeScenes()
610 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
685 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
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/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp57 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
145 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
348 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
466 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
467 s_SceneSystem->UpdateScene(); in InitializeScenes()
469 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
508 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
513 s_SceneSystem->UpdateScene(); in UpdateScene()
591 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp51 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
125 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
212 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
376 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
377 s_SceneSystem->UpdateScene(); in InitializeScenes()
441 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
443 s_SceneSystem->UpdateScene(); in UpdateScene()
512 s_RenderSystem->SetEnvironment(s_SceneSystem); in DemoScene()
515 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp61 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
150 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
341 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
435 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
436 s_SceneSystem->UpdateScene(); in InitializeScenes()
439 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
482 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
484 s_SceneSystem->UpdateScene(); in UpdateScene()
557 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp134 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
214 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
233 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
279 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
445 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
446 s_SceneSystem->UpdateScene(); in InitializeScenes()
449 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
567 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
573 s_SceneSystem->GetSceneUpdater()->SubmitView( in SubmitView()
589 s_SceneSystem->GetSceneUpdater()->SubmitView( in SubmitView()
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/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp67 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
158 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
516 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
618 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
619 s_SceneSystem->UpdateScene(); in InitializeScenes()
622 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
660 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
662 s_SceneSystem->UpdateScene(); in UpdateScene()
744 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp65 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
174 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
193 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
302 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
593 s_SceneSystem->InitializeScene(s_SceneRoot); in ToggleAnimationMode()
626 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
627 s_SceneSystem->UpdateScene(); in InitializeScenes()
630 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
674 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
676 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp301 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
394 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
419 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
572 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
763 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
764 s_SceneSystem->UpdateScene(); in InitializeScenes()
767 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
863 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
865 s_SceneSystem->UpdateScene(); in UpdateScene()
897 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
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/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp303 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
401 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
426 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
579 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
822 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
823 s_SceneSystem->UpdateScene(); in InitializeScenes()
826 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
929 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
931 s_SceneSystem->UpdateScene(); in UpdateScene()
963 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
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