Lines Matching refs:s_SceneSystem
57 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
330 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
356 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
393 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
423 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle()
459 s_SceneSystem->InitializeScene(s_SceneRoot); in ResetParticle()
474 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
488 s_SceneSystem->InitializeScene(s_SceneRoot); in LoopAnimation()
523 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
775 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
776 s_SceneSystem->UpdateScene(); in InitializeScenes()
779 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
831 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
833 s_SceneSystem->UpdateScene(); in UpdateScene()
840 s_SceneSystem->GetSceneContext(), in UpdateScene()
918 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()