Searched refs:resTexture (Results 1 – 9 of 9) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_OffScreenBuffer.cpp | 31 …Buffer(os::IAllocator* pAllocator, const Description& description, ResPixelBasedTexture resTexture) in OffScreenBuffer() argument 35 m_Texture(resTexture) in OffScreenBuffer() 37 ResPixelBasedTexture resPixelBasedTexture = ResStaticCast<ResPixelBasedTexture>(resTexture); in OffScreenBuffer() 41 m_BackBufferObject.SetHeight( resTexture.GetHeight() ); in OffScreenBuffer() 42 m_BackBufferObject.SetWidth( resTexture.GetWidth() ); in OffScreenBuffer() 46 switch ( resTexture.GetFormatHW() ) in OffScreenBuffer() 59 switch (resTexture.GetTypeInfo()) in OffScreenBuffer() 63 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer() 70 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer() 77 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
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| D | gfx_IRenderTarget.cpp | 48 IRenderTarget::CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture) in CreateOffScreenBuffer() argument 57 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer()
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResTextureMapper.cpp | 41 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture); 45 ResTexture resTexture, 131 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Setup() local 133 Result result = SetupTexture(allocator, resTexture, graphicsFile); in ResPixelBasedTextureMapper_Setup() 140 ResTexture resImageTexture = resTexture.Dereference(); in ResPixelBasedTextureMapper_Setup() 186 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Cleanup() local 187 ut::SafeCleanup(resTexture); in ResPixelBasedTextureMapper_Cleanup() 198 ResTexture resTexture = resTextureMapper.GetTexture(); in ResProceduralTextureMapper_Cleanup() local 199 ut::SafeCleanup(resTexture); in ResProceduralTextureMapper_Cleanup() 227 ResTexture resTexture = resPixelBasedTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_CloneDynamic() local [all …]
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| D | gfx_ResUtil.cpp | 82 ResTexture resTexture = graphicsFile.GetTextures(path); in GetReferenceTextureTarget() local 84 if (resTexture.IsValid()) in GetReferenceTextureTarget() 86 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in GetReferenceTextureTarget() 101 referenceTexture.ref().toTargetTexture.set_ptr(resTexture.ptr()); in GetReferenceTextureTarget()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 751 void operator()(nw::gfx::ResTexture resTexture) const in operator() 754 switch( resTexture.ref().typeInfo ) in operator() 758 …::ResImageTexture resImageTexture = nw::gfx::ResStaticCast<nw::gfx::ResImageTexture>( resTexture ); in operator() 767 …gfx::ResCubeTexture resCubeTexture = nw::gfx::ResStaticCast<nw::gfx::ResCubeTexture>( resTexture ); in operator() 835 void operator()(ResTexture resTexture) const in operator() 838 switch( resTexture.ref().typeInfo ) in operator() 842 ResImageTexture resImageTexture = ResStaticCast<ResImageTexture>( resTexture ); in operator() 848 ResCubeTexture resCubeTexture = ResStaticCast<ResCubeTexture>( resTexture ); in operator()
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| D | gfx_ResTextureMapper.h | 514 void SetTexture(ResTexture resTexture);
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_OffScreenBuffer.h | 59 …uffer(os::IAllocator* pAllocator, const Description& description, ResPixelBasedTexture resTexture);
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| D | gfx_IRenderTarget.h | 231 static IRenderTarget* CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture);
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 534 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial() local 536 s_ChangedTexture = resTexture; in ChangeMaterial()
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