Lines Matching refs:resTexture

41 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture);
45 ResTexture resTexture,
131 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Setup() local
133 Result result = SetupTexture(allocator, resTexture, graphicsFile); in ResPixelBasedTextureMapper_Setup()
140 ResTexture resImageTexture = resTexture.Dereference(); in ResPixelBasedTextureMapper_Setup()
186 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Cleanup() local
187 ut::SafeCleanup(resTexture); in ResPixelBasedTextureMapper_Cleanup()
198 ResTexture resTexture = resTextureMapper.GetTexture(); in ResProceduralTextureMapper_Cleanup() local
199 ut::SafeCleanup(resTexture); in ResProceduralTextureMapper_Cleanup()
227 ResTexture resTexture = resPixelBasedTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_CloneDynamic() local
228 if (resTexture.IsValid()) in ResPixelBasedTextureMapper_CloneDynamic()
231 ResTexture referenceTexture = ReferResTexture(allocator, resTexture); in ResPixelBasedTextureMapper_CloneDynamic()
290 ResTexture resTexture = resProceduralTextureMapper.GetTexture(); in ResProceduralTextureMapper_CloneDynamic() local
291 if (resTexture.IsValid()) in ResProceduralTextureMapper_CloneDynamic()
294 ResTexture referenceTexture = ReferResTexture(allocator, resTexture); in ResProceduralTextureMapper_CloneDynamic()
497 ResTextureMapper::SetTexture(ResTexture resTexture) in SetTexture() argument
499 NW_ASSERT(resTexture.IsValid()); in SetTexture()
502 referenceTexture.ref().toTargetTexture.set_ptr(resTexture.Dereference().ptr()); in SetTexture()
510 ResTexture resImageTexture = resTexture.Dereference(); in SetTexture()
549 ResTexture resTexture) in ReferResTexture() argument
566 switch ( resTexture.ref().typeInfo ) in ReferResTexture()
570 texture->toTargetTexture.set_ptr(resTexture.ptr()); in ReferResTexture()
575 texture->toTargetTexture.set_ptr(resTexture.ptr()); in ReferResTexture()
580 ResReferenceTexture referenceTexture = ResDynamicCast<ResReferenceTexture>(resTexture); in ReferResTexture()
586 texture->toTargetTexture.set_ptr(resTexture.ptr()); in ReferResTexture()
607 ResTexture resTexture, in SetupTexture() argument
615 if (resTexture.IsValid()) in SetupTexture()
617 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in SetupTexture()
643 setupTexture = resTexture; in SetupTexture()