Searched refs:m_RenderContext (Results 1 – 11 of 11) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 101 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh() 104 m_RenderContext->ActivateContext(); in RenderMesh() 106 m_RenderContext->ActivateVertexAttribute( mesh ); in RenderMesh() 113 m_RenderContext->DeactivateVertexAttribute( mesh ); in RenderMesh() 127 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh() 130 m_RenderContext->ActivateParticleContext(); in RenderMesh() 153 NW_NULL_ASSERT(m_RenderContext); in RenderSeparateDataShape() 160 if (m_RenderContext->GetModelCache() != model) in RenderSeparateDataShape() 164 m_RenderContext->SetModelMatrixForSkeletalModel(skeletalModel); in RenderSeparateDataShape() 168 m_RenderContext->SetModelMatrixForModel(model); in RenderSeparateDataShape() [all …]
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 24 nw::gfx::RenderContext* m_RenderContext; member 28 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor() 40 command->Invoke(m_RenderContext); in operator ()() 46 model->PreRenderSignal()(model, mesh, m_RenderContext); in operator ()() 48 model->PostRenderSignal()(model, mesh, m_RenderContext); in operator ()() 62 m_RenderContext( renderContext ), in SmSceneCtrl() 112 m_MeshRenderer->SetRenderContext( m_RenderContext ); in SmSceneCtrl() 174 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SetSceneEnvironmentSetting() 186 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SubmitView() 218 RenderSceneInternalFunctor(m_RenderContext, m_MeshRenderer)); in Render() [all …]
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| D | SmRenderSystem.cpp | 128 ) : m_RenderContext( NULL ), in SmRenderSystem() 138 m_RenderContext = nw::gfx::RenderContext::Builder() in SmRenderSystem() 191 nw::gfx::SafeDestroy( m_RenderContext); in ~SmRenderSystem() 263 m_RenderContext->SetRenderTarget(renderTarget); in SetRenderTarget() 275 m_UpperSwapper->MakeTransferBufferCommand(m_RenderContext->GetRenderTarget(), false); in TransferBuffer() 280 m_LowerSwapper->MakeTransferBufferCommand(m_RenderContext->GetRenderTarget(), false); in TransferBuffer() 285 m_ExtensionSwapper->MakeTransferBufferCommand(m_RenderContext->GetRenderTarget(), false); in TransferBuffer() 306 m_RenderContext->ClearBuffer( in ClearBuffer()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_MeshRenderer.h | 73 m_RenderContext = renderContext; in SetRenderContext() 95 m_RenderContext(NULL) {} in MeshRenderer() 133 RenderContext* m_RenderContext; variable
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | Graphics.h | 51 nw::gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext() 93 nw::gfx::RenderContext* m_RenderContext; variable
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| D | SmRenderSystem.h | 130 nw::gfx::RenderContext* GetRenderContext() { return m_RenderContext; } in GetRenderContext() 146 nw::gfx::RenderContext* m_RenderContext; variable
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| D | SmSceneCtrl.h | 76 nw::gfx::RenderContext* m_RenderContext; variable
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 238 gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext() 246 NW_NULL_ASSERT(this->m_RenderContext); in GetSceneEnvironment() 247 return this->m_RenderContext->GetSceneEnvironment(); in GetSceneEnvironment() 491 m_RenderContext(NULL), in RenderSystem() 508 gfx::RenderContext* m_RenderContext; variable
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 111 renderSystem->m_RenderContext = gfx::RenderContext::Builder() in Create() 141 renderSystem->m_MeshRenderer->SetRenderContext(renderSystem->m_RenderContext); in Create() 266 gfx::SafeDestroy(this->m_RenderContext); in Destroy() 313 gfx::RenderContext* m_RenderContext; member 317 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor() 329 command->Invoke(this->m_RenderContext); in operator ()() 335 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 337 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 631 this->m_RenderContext->ClearBuffer( in ClearBuffer()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 950 nw::gfx::RenderContext* m_RenderContext; member 954 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor() 966 command->Invoke(this->m_RenderContext); in operator ()() 972 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 974 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 1016 nw::gfx::RenderContext* m_RenderContext; member 1020 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor() 1032 command->Invoke(this->m_RenderContext); in operator ()() 1038 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 1040 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
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