Lines Matching refs:m_RenderContext

101             m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex()));  in RenderMesh()
104 m_RenderContext->ActivateContext(); in RenderMesh()
106 m_RenderContext->ActivateVertexAttribute( mesh ); in RenderMesh()
113 m_RenderContext->DeactivateVertexAttribute( mesh ); in RenderMesh()
127 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
130 m_RenderContext->ActivateParticleContext(); in RenderMesh()
153 NW_NULL_ASSERT(m_RenderContext); in RenderSeparateDataShape()
160 if (m_RenderContext->GetModelCache() != model) in RenderSeparateDataShape()
164 m_RenderContext->SetModelMatrixForSkeletalModel(skeletalModel); in RenderSeparateDataShape()
168 m_RenderContext->SetModelMatrixForModel(model); in RenderSeparateDataShape()
187 m_RenderContext in RenderSeparateDataShape()
194 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in RenderSeparateDataShape()
201 MTX34MultTranslate(&worldMatrix, m_RenderContext->ModelTranslateOffset(), worldMatrix); in RenderSeparateDataShape()
216 m_RenderContext->RenderPrimitive((*primitiveSet).GetPrimitives(currentPrimitiveIndex)); in RenderSeparateDataShape()
254 NW_NULL_ASSERT(m_RenderContext); in RenderParticleShape()
303 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape()
371 MTX34MultTranslate(worldMatrix, m_RenderContext->ModelTranslateOffset(), *worldMatrix); in RenderParticleShape()
389 …MTX34MultTranslate(&invModelView, -m_RenderContext->ModelTranslateOffset(), model->InverseWorldMat… in RenderParticleShape()
520 NW_NULL_ASSERT(m_RenderContext); in SetMatrixPalette()
527 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in SetMatrixPalette()
568 MTX34MultTranslate(matrix, m_RenderContext->ModelTranslateOffset(), *matrix); in SetMatrixPalette()