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Searched refs:m_Material (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderContext.h410 Material* GetMaterial() { return this->m_Material; } in GetMaterial()
415 const Material* GetMaterial() const { return this->m_Material; } in GetMaterial()
424 m_Material = material; in SetMaterial()
550 materialActivator = this->m_Material->GetOwnerModel()->GetMaterialActivator(); in ActivateMaterial()
558 materialActivator->Activate(this, this->m_Material); in ActivateMaterial()
567 m_ParticleMaterialActivator.Get()->Activate(this, this->m_Material); in ActivateParticleMaterial()
618 Material* m_Material; variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp135 m_Material(NULL), in RenderContext()
196 m_Material = NULL; in ResetState()
219 m_Material = NULL; in ResetState()
368 if (m_MaterialCache == m_Material) in ActivateContext()
377 m_MaterialCache = m_Material; in ActivateContext()
390 if (m_MaterialCache == m_Material) in ActivateParticleContext()
400 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
414 m_MaterialCache = m_Material; in ActivateParticleContext()
445 ResShaderProgramDescription description = this->m_Material->GetDescription(); in ActivateShaderProgram()
487 NW_NULL_ASSERT(this->m_Material); in ActivateSceneEnvironment()
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