Searched refs:m_Material (Results 1 – 2 of 2) sorted by relevance
410 Material* GetMaterial() { return this->m_Material; } in GetMaterial()415 const Material* GetMaterial() const { return this->m_Material; } in GetMaterial()424 m_Material = material; in SetMaterial()550 materialActivator = this->m_Material->GetOwnerModel()->GetMaterialActivator(); in ActivateMaterial()558 materialActivator->Activate(this, this->m_Material); in ActivateMaterial()567 m_ParticleMaterialActivator.Get()->Activate(this, this->m_Material); in ActivateParticleMaterial()618 Material* m_Material; variable
135 m_Material(NULL), in RenderContext()196 m_Material = NULL; in ResetState()219 m_Material = NULL; in ResetState()368 if (m_MaterialCache == m_Material) in ActivateContext()377 m_MaterialCache = m_Material; in ActivateContext()390 if (m_MaterialCache == m_Material) in ActivateParticleContext()400 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()414 m_MaterialCache = m_Material; in ActivateParticleContext()445 ResShaderProgramDescription description = this->m_Material->GetDescription(); in ActivateShaderProgram()487 NW_NULL_ASSERT(this->m_Material); in ActivateSceneEnvironment()[all …]