| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmFile.h | 32 m_Allocator( NULL ){} in m_Buffer() 49 m_Allocator = allocator; in Read() 58 this->m_Buffer = static_cast<u8*>(m_Allocator->Alloc(this->m_Size, 128)); in Read() 88 m_Allocator->Free( m_Buffer ); in Release() 97 nw::os::IAllocator* m_Allocator; variable
|
| D | SmBase.h | 34 m_Allocator = allocator; in SetAllocator() 39 static nw::os::IAllocator* m_Allocator;
|
| /NW4C-1.3.3/sources/libraries/dev/ |
| D | dev_CallbackChain.cpp | 38 m_Allocator( allocator ) in CallbackChain() 41 NW_NULL_ASSERT( m_Allocator ); in CallbackChain() 50 m_MicroSecArray = static_cast<s64*>( m_Allocator->Alloc( sizeof(s64) * m_MaxRequestCount ) ); in CallbackChain() 58 m_Allocator->Free( m_MicroSecArray ); in ~CallbackChain() 69 if (m_Allocator != NULL) in Destroy() 73 m_Allocator->Free(memory); in Destroy()
|
| D | dev_Screenshot.cpp | 56 if (this->m_Allocator) in ~Screenshot() 60 (this->m_Allocator)->Free(this->m_CopyScreen); in ~Screenshot() 65 (this->m_Allocator)->Free(this->m_Hash); in ~Screenshot() 146 : m_Allocator(allocator), in ScreenshotManager() 222 m_Allocator->Free(screenshot); in ClearScreenshots()
|
| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 69 .MaxSceneNodes( 128 ).MaxModels(128).Create( m_Allocator ); in SmSceneCtrl() 72 .Create( m_Allocator ); in SmSceneCtrl() 75 .Create( m_Allocator ); in SmSceneCtrl() 78 .Create( m_Allocator ); in SmSceneCtrl() 83 .Create( m_Allocator ); in SmSceneCtrl() 89 .Create(m_Allocator); in SmSceneCtrl() 93 .Create( m_Allocator ); in SmSceneCtrl() 96 nw::gfx::CreatePriorMaterialRenderKeyFactory( m_Allocator ); in SmSceneCtrl() 99 nw::gfx::CreatePriorDepthReverseDepthRenderKeyFactory( m_Allocator ); in SmSceneCtrl() 103 .Create( m_Allocator ); in SmSceneCtrl() [all …]
|
| D | GfxCtrl.cpp | 88 .Create(m_Allocator); in GfxCtrl() 97 .Create( m_Allocator ); in GfxCtrl() 101 .Create( m_Allocator ); in GfxCtrl() 198 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateModel() 215 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateModel() 259 .Create(m_Allocator); in CreateModel() 290 .Create(m_Allocator); in CreateModel() 349 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateParticle() 352 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateParticle() 465 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateSceneEnvironment() [all …]
|
| D | SmRenderSystem.cpp | 139 .Create( m_Allocator ); in SmRenderSystem() 148 .Create(m_Allocator); in SmRenderSystem() 153 .Create(m_Allocator); in SmRenderSystem() 165 .Create( m_Allocator ); in SmRenderSystem() 168 void* cameraMemory = m_Allocator->Alloc(sizeof(nn::ulcd::CTR::StereoCamera)); in SmRenderSystem() 185 m_Allocator->Free(m_StereoCamera); in ~SmRenderSystem()
|
| D | SmCommandUtility.cpp | 111 cmdCacheCopied.cmdBuff = m_Allocator->Alloc( copiedBuffSize ); in CreateCopiedCmdCache() 135 nw::os::SafeFree( cmdCacheCopied.cmdBuff, m_Allocator ); in DestroyCopiedCmdCache()
|
| D | SmPrimitive.cpp | 83 if ( !m_ShaderFile.Read( shaderName, m_Allocator ) ) in SmOgl() 244 NW_NULL_ASSERT( m_Allocator ); in Sm2DPrimPC() 248 m_pVertex = static_cast<SmVertexPC*>(m_Allocator->Alloc( sizeof( SmVertexPC ) * m_VertexCnt )); in Sm2DPrimPC() 258 nw::os::SafeFree( m_pVertex, m_Allocator ); in ~Sm2DPrimPC()
|
| D | SmBase.cpp | 20 nw::os::IAllocator* SmBase::m_Allocator = NULL; member in SmBase
|
| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_MoveArray.h | 121 : m_Allocator(NULL), in MoveArray() 149 : m_Allocator(allocator), in m_Allocator() function 176 : m_Allocator(allocator) in m_Allocator() function 205 : m_Allocator(allocator), in MoveArray() 221 : m_Allocator(array.m_Allocator), in MoveArray() 234 if (m_Allocator && m_Elements) in ~MoveArray() 236 m_Allocator->Free(m_Elements); in ~MoveArray() 318 if (m_Allocator && m_Elements) 320 m_Allocator->Free(m_Elements); 325 m_Allocator = allocator; [all …]
|
| D | ut_Children.h | 38 ChildDeleter() : m_Allocator(0) {} in ChildDeleter() 39 ChildDeleter(os::IAllocator* allocator) : m_Allocator(allocator) { } in ChildDeleter() 44 if (m_Allocator) in operator() 46 m_Allocator->Free(child); in operator() 50 os::IAllocator* m_Allocator; variable
|
| D | ut_MovePtr.h | 50 : m_Allocator(0) in MovePtrDeleterBase() 59 : m_Allocator(allocator) in MovePtrDeleterBase() 69 if (m_Allocator) in operator() 71 m_Allocator->Free(memory); in operator() 76 os::IAllocator* m_Allocator; variable 215 MovePtrDefaultDeleter(os::IAllocator* allocator = 0) { this->m_Allocator = allocator; }
|
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Fog.h | 239 ResFogDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 243 DestroyResFog(m_Allocator, data); in operator() 246 os::IAllocator* m_Allocator; member 251 ResFogUpdaterDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 255 DestroyResFogUpdater(m_Allocator, data); in operator() 258 os::IAllocator* m_Allocator; member
|
| D | gfx_GfxObject.h | 44 void Destroy() { this->~GfxObject(); m_Allocator.Free( this ); } in Destroy() 79 : m_Allocator( *allocator ) in GfxObject() 98 nw::os::IAllocator& GetAllocator() { return m_Allocator; } in GetAllocator() 103 nw::os::IAllocator& m_Allocator;
|
| D | gfx_AmbientLight.h | 182 ResAmbientLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 186 DestroyResAmbientLight(m_Allocator, data); in operator() 189 os::IAllocator* m_Allocator; member
|
| D | gfx_HemiSphereLight.h | 183 ResHemiSphereLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 187 DestroyResHemiSphereLight(m_Allocator, data); in operator() 190 os::IAllocator* m_Allocator; member
|
| D | gfx_VertexLight.h | 224 ResVertexLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 228 DestroyResVertexLight(m_Allocator, data); in operator() 231 os::IAllocator* m_Allocator; member
|
| D | gfx_FragmentLight.h | 225 ResFragmentLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 229 DestroyResFragmentLight(m_Allocator, data); in operator() 232 os::IAllocator* m_Allocator; member
|
| D | gfx_Material.h | 274 ResMaterialDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 278 DestroyResMaterial(m_Allocator, data); in operator() 281 os::IAllocator* m_Allocator; member
|
| /NW4C-1.3.3/include/nw/ut/generated/ |
| D | ut_Signal.hi | 33 explicit Slot0(AllocatorType* allocator) : m_Allocator(allocator) {} 57 AllocatorType* GetAllocator() { return m_Allocator; } 64 AllocatorType* m_Allocator; 211 void Destroy() { this->~Signal0(); this->m_Allocator->Free(this); } 312 return CreateAndConnect(function, this->m_Allocator); 422 : m_Allocator(allocator), m_Slots(elements, maxSlots, allocator) {} 425 : m_Allocator(allocator), m_Slots(allocator) {} 430 explicit Signal0(AllocatorType* allocator) : m_Allocator(allocator), m_Slot(NULL) {} 435 AllocatorType* m_Allocator; 462 explicit Slot1(AllocatorType* allocator) : m_Allocator(allocator) {} [all …]
|
| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_AutoTester.cpp | 61 .Create(m_Allocator, m_DeviceAllocator); in Initialize() 84 m_Scenario = nw::ut::MoveArray<TestEvent>(testInfoHeader.eventCount, m_Allocator); in Initialize() 109 m_Scenario = nw::ut::MoveArray<TestEvent>(2, m_Allocator); in Initialize() 147 m_Allocator, in Initialize() 175 nw::os::IAllocator* allocator = m_Allocator; in Destroy() 482 : m_Allocator(allocator), in AutoTester() 494 m_ScreenshotManager->Destroy(m_Allocator); in ~AutoTester()
|
| D | demo_Pad.cpp | 33 pad->m_Allocator = allocator; in Create() 42 os::IAllocator* allocator = this->m_Allocator; in Destroy()
|
| /NW4C-1.3.3/include/nw/dev/ |
| D | dev_Screenshot.h | 152 : m_Allocator(allocator), in Screenshot() 164 nw::os::IAllocator* m_Allocator; variable 246 nw::os::IAllocator* m_Allocator; variable
|
| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Utility.h | 799 nw::os::IAllocator* allocator = m_Allocator; in Destroy() 818 m_Allocator = allocator; in FlushCache() 821 if (m_Allocator != NULL) in FlushCache() 823 m_Buffer = (u8*)m_Allocator->Alloc(BufferSize); in FlushCache() 833 m_Allocator->Free(m_Buffer); in ~FlushCache() 839 nw::demo::DemoAllocator* m_Allocator; variable
|