Searched refs:isAnimationEnabled (Results 1 – 14 of 14) sorted by relevance
100 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()129 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()162 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()234 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()266 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()298 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()331 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()363 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()395 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()426 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()[all …]
101 if (!m_Description.isAnimationEnabled) in CreateAnimBinding()
246 if (description.isAnimationEnabled && in GetMemorySizeInternal()
247 if (description.isAnimationEnabled && in GetMemorySizeInternal()
266 if (description.isAnimationEnabled && in GetMemorySizeInternal()
299 if (description.isAnimationEnabled && in GetMemorySizeInternal()
532 if (description.isAnimationEnabled && in GetMemorySizeInternal()
564 if (description.isAnimationEnabled && in GetMemorySizeInternal()
81 bool isAnimationEnabled; //!< アニメーション可能かのフラグです。 member89 isAnimationEnabled(true), in Description()151 DynamicBuilder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled() argument153 m_Description.isAnimationEnabled = isAnimationEnabled; in IsAnimationEnabled()546 if (description.isAnimationEnabled && resSceneNode.IsValid()) in GetMemorySizeForInitialize()
160 Builder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled() argument162 m_Description.isAnimationEnabled = isAnimationEnabled; in IsAnimationEnabled()381 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
114 …SceneBuilder& IsAnimationEnabled(bool isAnimationEnabled) { m_IsAnimationEnabled = isAnimationEnab… in IsAnimationEnabled() argument
727 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
419 bool isAnimationEnabled, in CreateSceneNode() argument428 .IsAnimationEnabled(isAnimationEnabled) in CreateSceneNode()
356 bool isAnimationEnabled = true,