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Searched refs:isAnimationEnabled (Results 1 – 14 of 14) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp100 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
129 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
162 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
234 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
266 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
298 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
331 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
363 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
395 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
426 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
[all …]
Dgfx_SceneNode.cpp101 if (!m_Description.isAnimationEnabled) in CreateAnimBinding()
Dgfx_AmbientLight.cpp246 if (description.isAnimationEnabled && in GetMemorySizeInternal()
Dgfx_HemiSphereLight.cpp247 if (description.isAnimationEnabled && in GetMemorySizeInternal()
Dgfx_VertexLight.cpp266 if (description.isAnimationEnabled && in GetMemorySizeInternal()
Dgfx_FragmentLight.cpp299 if (description.isAnimationEnabled && in GetMemorySizeInternal()
Dgfx_Fog.cpp532 if (description.isAnimationEnabled && in GetMemorySizeInternal()
Dgfx_Camera.cpp564 if (description.isAnimationEnabled && in GetMemorySizeInternal()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneNode.h81 bool isAnimationEnabled; //!< アニメーション可能かのフラグです。 member
89 isAnimationEnabled(true), in Description()
151 DynamicBuilder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled() argument
153 m_Description.isAnimationEnabled = isAnimationEnabled; in IsAnimationEnabled()
546 if (description.isAnimationEnabled && resSceneNode.IsValid()) in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.h160 Builder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled() argument
162 m_Description.isAnimationEnabled = isAnimationEnabled; in IsAnimationEnabled()
381 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
Dgfx_SceneBuilder.h114 …SceneBuilder& IsAnimationEnabled(bool isAnimationEnabled) { m_IsAnimationEnabled = isAnimationEnab… in IsAnimationEnabled() argument
Dgfx_Model.h727 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp419 bool isAnimationEnabled, in CreateSceneNode() argument
428 .IsAnimationEnabled(isAnimationEnabled) in CreateSceneNode()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h356 bool isAnimationEnabled = true,